AI Cheating?!?!

I have a feeling, if AI units (A) thought other ai territory (B), its easier and cheaper for us (human) to ally with B fighting against A. IMO, B attitude toward A is worst (the same rule if we tresspassing AI territory). Quasar101 is right, the AI must have ROP with other AI.
But I like AI to tresspassing my land. I just use it to take advantages. If I'm ready or AI is far away, just Made them furious, lend some money or buy tech, and then force him to declare war :D
 
What's also frustrating is that they yell at you to get your workers out of their territory. It's like I'm sorry but could you please just build a road to connect to mine just so I can give you My 9 extra furs for the one technology i need. :mad: By the time they do, i already have the technology. I hate it :sad:
 
I usually let the AI pass through my land unless they happen to be building up large numbers of military people. But yeah, I've never seen them boot each other out. And I swear that they gang up on the human players...one time the Americans had several military units surround one of my cities. I told them to leave, and they declared war. Almost immediately all the other civilizations declared war on me also.

Has anyone noticed the AI cities getting war fatigue? I haven't. It's not fair; my cities get war fatigue and won't build any more military dudes, which really sucks when I'm in a war and I need to replace deceased units.
 
It's hard to 'see' WW when you're fighting the AI because you can't spy on them and the AI will know if any city is on the verge of disorder and thus will change luxuries to compensate.
 
The "cheat" that anoyes me most, is that on higher levels AI has a myriad of bonuses over you.
I would like them to simply play better, not just being dumb as on easier levels but with bonuses....:(
 
Martian Cow said:
I usually let the AI pass through my land unless they happen to be building up large numbers of military people. But yeah, I've never seen them boot each other out. And I swear that they gang up on the human players...one time the Americans had several military units surround one of my cities. I told them to leave, and they declared war. Almost immediately all the other civilizations declared war on me also.

Has anyone noticed the AI cities getting war fatigue? I haven't. It's not fair; my cities get war fatigue and won't build any more military dudes, which really sucks when I'm in a war and I need to replace deceased units.
They do, if u have spy u can check the government type. Most AI prefers Democracy, but couple turns of war will reduce them to communism or lower.
 
AI does deffinatly suffer from WW, in the game I'm playing now, I was like 4 techs behind but everyone liked me. So I used my diplomatic skills to get everyone fighting eachother, while I wisely pretended to go to war but kept researching. Like 10 turns later everyone was in anarchy, and I had finnaly caught up. YAY for WW.
 
Shirastro said:
The "cheat" that anoyes me most, is that on higher levels AI has a myriad of bonuses over you.
I would like them to simply play better, not just being dumb as on easier levels but with bonuses....:(

Yes...Like a chess AI. It improves mainly by looking ahead more turns.
 
Jorgen_CAB said:
Actually, the AI does not seem to tell each other to get out. If they did, then they should not be able to attack me even though they have to go through twenty or more squares through neutral territory (Other Civs)...

As is, they can, but I can't... I'm able to get like five squares behind neutral civilizations borders with infantry, if I'm lucky. My enemy can move dussins of slow infantry units through any numer of squares without having to withdraw or declare war to the neutral Civilization i question... i have seen this happen to many times and I get as frustrated everytime.

I feel that the AI shoud be programed to the same limits as I have in this respect... if the AI get some bonus in production or reserach I do not mind... but both I and the AI should play by the same rules of the game. I do not like this kind of AI cheating... it makes me irritated when I play... and thats not a good thing... ;)

Also the settler thing is stupid to, sometimes you tell them to go away, they simply say they will but continue on anyway. The only thing you can do is to declare war or put units in their way. More anoying is the knowledge that other civs will gladly let each others settlers pass by without interfering, you recognice this by different civilizations cities that are everyware mingeled together here and there, but I can't do the same.
This is somewhat a brooken feature in the game, that sometimes get me so frustrated I quit playing, only to come back a few weeks later thinking things have changed... stupid me :rolleyes:


I haven't noticed this yet, but I will watch for it. This is the main reason why I threw down Civ 1 and went back to Civ 3 again. I love Civ 1 (SNES version) but all the AI cheats really ruin that game. I haven't noticed any AI cheats in Civ 3. Heck, I assumed there were none.

When I play, I want to play at the same level as the AI, without either side getting advantages. I haven't figured out what level in Civ 3 is equal to the player yet though.
 
I had a bit of fun with this the other night. I was between the Iroquois and China, and they were at war with each other. I was using units to block the route through my territory. I wanted war with China, so I thought I would encourage him to put some units in my territory. So I opened the blockade, and both civs moved units into my territory. When I saw the size of china's 3 SoD's I decided I did not want war quite yet, and thought I would let them fight it out. As the 2 armys approached each other in my territory, it was obvious that the Iroquois stack was larger. It seemed that the Chinese noticed this too, and tried to run away. I simply reclosed the blockade, and they proceeded to know seven shades of $*** out of each other in my territory.

What was particularly interesting about this was that I got to see the AI war tactics in detail, and they are very poor. The main points -

The AI splits up his army loads and ramdomly. This I think is the worst problem, and not be that hard to fix, but what do I know.
The AI likes to go towards good terain, but then moves off it before he is attacked?
The AI will move a fast unit next to a slow one, even when it cannot attack (but we see this all the time).
The AI will not use the units in the correct order, like it will attack with a damaged unit and then with a healed one.
 
The AI virtually always make ROP's. And despite the fact that abusing ROP's is the main way one AI will declare war upon another, the AI's never seem to cotton on to the fact that ROP's are a baaaad idea...
 
I find that the best way to deal with the AI trespassing issue is to observe their movements carefully. I like to post units outside my borders (I usually play huge maps so there's usually spaces between my borders and the AI's early on) so that I can see what the AI is doing near my cities. Most of the time I just ignore a random warrior or explorer wandering around my territory, I don't particularly care if the AI can map out my position. But if it looks like a significant threat is moving in the direction of one of my cities, I take action. The key to avoiding useless conflicts with the AI over territory violations is ignoring the little things, and being able to read their actions before they do something stupid.
 
Blockading is the only way that works. I usually let things through except for settlers. Damn invading settlers = war. :goodjob:
 
My favorite is when an AI spearman parks himself on top of an unimproved bonus grassland next to one of my core cities early in the game. If I'm too wake to be able to afford starting a war w/the other civ, then I can count on him staying there for several centuries! :mad:
 
Build said:
Blockading is the only way that works. I usually let things through except for settlers. Damn invading settlers = war. :goodjob:

you know- you can always corral wandering settler/spear pairs into a little box of warriors and just wait to got to war with that AI- when you are ready you'll have a convenient source of slaves when you knock off all of those settlers! :devil2:
 
Here's a good one: You sign a ROP with a neighboring civ so you can send military units through their territory to attack an enemy. Then the AI, charming as they are, sends a spearman or two into your territory and parks them on resources or luxuries you haven't connected to yet! And the best part is, since you signed the ROP, you can't do anything about it for 20 turns unless you want to declare war on that civ, in which case no other civs will sign an ROP with you! AHH!
 
The problem with that is it takes warriors to block their settlers that could be used for other more useful things such as keeping cities happy or guarding new cities and also there is the cost of building them in the first place.
 
Don't keep them in the corral for too long though, if all of the territory runs out, or it can't upkeep the unit anymore, the AI will disband it.

Otherwise, corraling is fun!
 
Lord Jimbob said:
My favorite is when an AI spearman parks himself on top of an unimproved bonus grassland next to one of my core cities early in the game. If I'm too wake to be able to afford starting a war w/the other civ, then I can count on him staying there for several centuries! :mad:


That's right out of Civilization 1 !! I've not seen that yet. There are few things more annoying than that.
 
jeremylinge said:
I haven't noticed this yet, but I will watch for it. This is the main reason why I threw down Civ 1 and went back to Civ 3 again. I love Civ 1 (SNES version) but all the AI cheats really ruin that game. I haven't noticed any AI cheats in Civ 3. Heck, I assumed there were none.

When I play, I want to play at the same level as the AI, without either side getting advantages. I haven't figured out what level in Civ 3 is equal to the player yet though.
The only *cheat* that the AI actually has is that it knows the entire map at all times: both where the resources are (and where the future resources will appear) and where (and what) all your troops are. However, it *IS* programmed to act as if it does not know this information *most* of the time. ;)

And the "level playing field" is REGENT.
 
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