AI Cheatingwith sneak attacks ?

cleverhandle said:
Did you ever play Civ3, where you could "turn around" techs in the way that you're missing? You could pull some pretty outrageous tech trades by trading around multiple partners. I had certainly had turns where I picked up over 10 new techs starting with a single one the AI's didn't know, and I'm sure that that's not a record. Not exactly outright broken, but it was a little over-the-top. The new system, while not perfect either realistically or gameplay-wise, still makes for more interesting trading IMO, despite its imperfections.

Yes. Although I didn't play it as much as I've played Civ IV the last few weeks ;).

And I think I agree with everying your saying. (it'd be nice to see some of those imperfections improved upon =))
 
Quantum7 said:
Pvblivs:
From a realism point of view your argument makes some sense. Although it can also be argued that it's perfectly logical for Civilization A to know that Civilization B has access to some sort of technology that allows guns, even though Civilization A doesn't yet have access to Guilds yet.

From a gameplay point of view however (and that's i.m.o. primarily what we've been discussing here) it's very annoying. It's left up to the players to figure out it is working like you're describing. And even if they had done that, they could still have added a 'generic' text that says something like: "Unknown if there are any more techs available until next turn". (thereby not giving away whether or not there are more techs known)

Of course you are right. Civ4 tries to be such perfect in communication with the player that it simply lacks such a message here. The only problem is that with Civ3 it was different. So people believe the AI is cheating here. That's a communication problem of Civ4.

Bye,

Publius
 
Thats the point here:
When we know that such a thing is possible then we would have gone for MilTr. Ourselves (doesn´t cost us too much) - what lacks (that would be a thing for a mod or the next update) is something like grey tech icons that indicate that the tech is out, but that you will have to wait to trade for it.

The problem in this game was that the game was nicely developing and we felt ourselves pretty secure on the island (one point was that we forgot a bit to spy on the enemies)- actually we were planning to go to RR for Machinegunners and then begin ourselves to build up a more modern army and make a sneak attack against Alexander or Napoleon to catch some more resources.
 
I believe that's just the turning point of the game. When it comes close to military tradition, AI usually rushes onto players with weak military.
I remember being attacked at these point too. Fortunately I was Russian and repelled with Cossacks.
In the games I wasn't attacked by this time, I usually attacked myself :).
 
That's cause Rifling and Military Tradition are the single biggest power leaps for militaries.

Cavalry (18) = 1.5 Knights (12)
Riflemen (14) = 1.6 Musketmen (9)

If you beat out the enemy to Rifling with Military Tradition, you have a unit with 2x the availble power. Of course it's a winning proposition. Thing is, once they score Riflemen, Cavalry are at a distinct disadvantage. I'd say wars always crop up at this time period, but I've honestly never seen them last long between any two nations of similar strength.
 
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