AI Great General Usage

randomguy13

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I'm just wondering, since I've never seen this happen, but does the AI use Great Generals to give 20 XP to a unit, or do they only settle when the AI is using them?
 
Im pretty sure they use the 20 exp too, theres been a few times where my numbers are thining down the AI is down to 3 archers and all of a sudden i cant get trough them anymore because of insta-heal and mass promotions.
 
I've also encountered an AI where it must have used all its GGs for the exp because there were several with names and high promotions.
 
The AIs can and do use their Great Generals for attaching to units, but I have only seen them do so when their unit is in the City, so the experience gets spread across all of the units in the City.

Feasibly, an AI could spawn a Great General in a City that had been under attack and only had 1 unit it, making it possible for them to assign all 20 Experience Points to a single unit.


One major flaw with the AI programming is that they will not distribute the experience gained until the turn after joining a Great General to a unit. Therefore, if you are in striking range (say, you were fighting a war and the AI spawned and attached a Great General to a unit in the City that you were attacking), then you should attack on the turn that you spot the Great General being attached, even if you haven't finished taking down the City's defenses with your siege units. If you wait one more turn, the fighting will only get tougher, once the Experience Points actually get used up. Until that next turn, it's just the same unit with a pretty-looking Great General attached to it.
 
I saw an AI GG attached to a catapult once :lol:
 
I saw an AI GG attached to a catapult once :lol:

Your observations are always good for a chuckle. No discernable rhyme or reason to what the AI does. I have a minor related question - has anyone ever seen an AI give Medic II, much less Medic III, to a GG unit? AI seems to favor combat (which often isn't a bad choice) or City Garrison (which usually is).
 
AI loves military academies, otherwise they settle more often than not, and usually all in one city (I once took Mecca and there were 9 settle GGs.
 
:eek:OMG!
I've seen 3 in an AI city. They must have had that city all game.
Same here, Bootycall had three MIs and a Military Academy in Vienne last game. On the other hand, it was a landlocked tundra city and had almost no production. Go figure.

As for seeing GGs attached to AI units, I have not. Perhaps it is a function of level? I play at Noble and find plenty of settled GGs, but no Warlords.
 
I once took Mecca and there were 9 settle GGs.

Might be a nice tactic here, camp outside of the city with clearly stronger units and keep killing all the defenders but leaving one, using weak units to feed them exp while at the same time using stronger units to keep the number at 1 defender after each wave, then after you bored take the city :lol: only to see when you look in the city screen that they didnt settle any of them :cry:
 
:eek:OMG!
I've seen 3 in an AI city. They must have had that city all game.
Probably, since Mecca is the capital isn't it? ;)
the most I've seen was 5 or 6 in Nidaros. I love cities with an abundance of settled GPs :)
 
For the first time that I can remember, the AI has attached a GG as a Warlord instead of settling it. It was Alex and I was playing at Noble. The prior turn I hoped he would settle it, since I was advancing on Athens with my SoD and the garrison was thin. Nope, Alex attached, and so I had to kill the Warlord instead.

A related question, is there some code that determines what the AI does with a GG? If so, at what level is it, in the XML, Python or SDK?
 
I've certainly seen the AI attached GGs to units. You can occasional see the reports when the GG's unit dies "Guan Yu died in battle" or some such.
 
I've certainly seen the AI attached GGs to units. You can occasional see the reports when the GG's unit dies "Guan Yu died in battle" or some such.

Or, after the GG names have all been used, some great messages like "Catapult has died in combat".
 
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