zoommooz11
Warlord
- Joined
- Jul 28, 2013
- Messages
- 162
While looking at the unit supply mechanic (basically because on the giant world map, turns are taking 2 minutes at the medieval era) I thought that perhaps the ai had too many unit and was looking to trim down this a bit. What I found was that the 'ai-happiness' default had the tag {<ProductionFreeUnits>7</ProductionFreeUnits>} which is the same as one found in the BNW files. However, the players rate, even on immortal, is set to 100, which, looking at the huge amount of units the ai has running around, explains why I needed to play on immortal to get the ai to even begin to research as fast as me, they must be getting a huge penalty, right from the start.
Two questions:
1. Was this somehow intended?
2. Rather then have a penalty when over the supply limit, is it possible to actually just stop the ability to produce more units? Or even better, have the ai be much more circumspect when going over this limit, as with the above supply amount, the ai copes a huge penalty for their gold/research, but keeps building more units anyway.
Two questions:
1. Was this somehow intended?
2. Rather then have a penalty when over the supply limit, is it possible to actually just stop the ability to produce more units? Or even better, have the ai be much more circumspect when going over this limit, as with the above supply amount, the ai copes a huge penalty for their gold/research, but keeps building more units anyway.