AI has to have 3 hexes in-between cities, but human has to have four?

Sinyail

Sinyail
Joined
Jun 2, 2011
Messages
68
Location
Honolulu, Hawaii
Hey guys. I was crusading against King Kamehameha when suddenly all of my swords were getting eaten up by two city bombardments simultaneously. I had good a formation set up and was happy with myself (considering this is my third game that I restarted due to getting wtfownd by the ai in war) but then all of the sudden all of my dudes are dying. Just droppin' like flies. I wanted to cryrage. So I checked how many hexes were in-between these two ai cities that were wtfowning me and to my surprise and extreme undelight there were only three hexes in-between the two cities. THREE :cry: It told me I had to have FOUR :mad: hexes in-between my cities. What gives? Is this ai cheating bs or am I missing something and am a unworthy of swift and precise conquest? Thx all
 

Sinyail

Sinyail
Joined
Jun 2, 2011
Messages
68
Location
Honolulu, Hawaii
Ok it turns out I am a . lol After razing King Kameha's city that I thought was too close I then took my own settler over there to see if It would let me settle there.. and it did. lol I guess I was just butthurt cause he murdered 3 of my 13-turn longswords /: gotta admit I didnt much like CiV when it first came out, but I'm enjoying getting ownd in Gods & Kings. XD darn typo. I meant to say I enjoy ownng people in Gods & kings. I enjoy owng ppl.
 

Pisskop

Goblin Axeman
Joined
Nov 7, 2011
Messages
315
Location
Connecticut
lol just plan your city drops around this limitation, then it becomes your advantage. 4-tiles cities are Russian in nature and are not overly useful unless you are sitting on a gold mine or some such. then your two cities can work the 'rich' hammer, gold, or food tiles in succession based on what they are building.
 

Kabloosh

Warlord
Joined
Jun 10, 2012
Messages
182
I always just build near luxury and strategic resources with sometimes plopping one down for tactical reasons.
 
Top Bottom