AI League 2.0

I definitely remember watching a game where a part got sabotaged, but IIRC Sulla had not been paying attention to this detail and dismissed it as an unexplained oddity.

In the S8 championship I noticed Gandhi getting his spaceship parts blown up a lot especially after going nuclear and I think that really really helped Lizzy. Without that I think he might have won

So it would seem the apparent lack of sabotaging in AI Survivor owes either to Sullla being oblivious to it, or to my faulty memory, or both. :lol:

Either way, the settled Great Spies get innocented.

I must say they're a bit of a puzzle to me: logic would dictate they do have an impact on the game.
Having the AIs with their espionnage slider locked at the max value (20%) for the whole early game and part of the mid-game, wasting a ton of EPs on the Observer civ, should mean a slower game pace and thus later finishing date, more AIs hopelessly crushing their early eco, and less inter-AI espionnage action later on... and yet I can't say any of that has been noticeable. :dunno:
Which is good news for AI Survivor, btw. But still puzzling. :confused:
 
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