AI Peace Offers...Still a Little Silly

Yea, when the AI realizes it's losing an invasion, they offer peace, but want your cities. Are they idiots? They should just offer straight peace, because then we're more likely to accept it.

Seriously....I know the developers are worried about the AI giving up too much. But STILL.

This is mostly based on military strength. Even if their invasion failed, if they have 3x your number of units, in their minds they are "winning" the war.

Also on a somewhat relevant note, as far as I can tell military strength is based merely on the number of units. So a warrior is worth the same as an infantry, when considering your army size.
 
The AI war logic seriously needs to be changed.

First of all, the Military Advisor is a loser. He doesn't offer any meaningful advice at all. All he does is warn that your existence is threatened (even if it's not...).

Second, the AI should determine winning and losing by units and cities lost. After X number of turns, if it has not captured a city, or if its army has been destroyed, it should sue for peace. If ((total cities now / total cities at start of war) x 100) is < 80, then it should consider the war a failure and sue for peace.

As of right now, the logic is astounding how, after I've annihilated three large AI cities, they still think they are winning the war.
 
Definitely depends on the leader. I've never seen Bismarck offer me anything for peace, regardless how the war is going or who started it. Genghis Khan on the other hand usually offers me a large sum of gold if he attacked and got beaten back.
 
Sounds like diplomacy is still a wreck. Even if they don't straight up offer things, they should be open to certain concessions. But nope.
 
If the peace offer troubles are based on military strength and warrior counts the same as musketmen it clearly needs some work. But the thing is that I never had AI demanding so much for peace in vanilla. This is what irritates me since we should not go backwards in development of a game. It is not in beta anymore! It is actually released to the public! Test your crap before selling I say!
 
The issue is realism vs. gameplay.

In real life, sworn enemies sometimes make non-aggression pacts (Nazi Germany w/ Soviet Union), halt a civil war and band together against an outside invasion (China against Imperial Japan), and so on.

In a game, it would become a little too easy maybe if I can take an Arab city, demand peace with gold and luxuries, wait a while for them to make some money, and repeat, making a cycle of constantly getting things every time I threaten them. Would such a cycle be realistic? Probably. Would it be fun or challenging in the context of a game? Probably not.
 
Sounds like diplomacy is still a wreck. Even if they don't straight up offer things, they should be open to certain concessions. But nope.

Diplomacy isn't a wreck. Just because the peace offers are wonky (and based off a terrible indicator) doesn't mean it's in shambles.

Gomer_Pyle said:
If the peace offer troubles are based on military strength and warrior counts the same as musketmen it clearly needs some work. But the thing is that I never had AI demanding so much for peace in vanilla. This is what irritates me since we should not go backwards in development of a game. It is not in beta anymore! It is actually released to the public! Test your crap before selling I say!

Military strength is calculated, I believe, by the strength of the unit and the number of units you have. So Riflemen would be counted more than Warriors.

And calm down. :/ (the AI in vanilla demanded a lot for peace).

If you want good peace deals, annihilate their army. But at that point you may as well finish the deal anyway.
 
I had Arabia offer me all his gold and resources and 2 cities once I captured his one city with around 15 Keshiks. It was highly amusing to raze Baghdad as the Mongols.
 
Ha, Suleiman just rushed me and bullied a CS at my border for a worker along the way. After I destroyed his army he was escorting the worker with a wounded Archer. He offered peace without any tribute. After I hunted down and killed the Archer with a scout and took the worker he suddenly offered me all his gold, gpt and his only luxury. One addidtional dead unit and one worker made the difference between an equal peace treaty and him giving me everything except his cities.
 
[T]he AI should determine winning and losing by units and cities lost. After X number of turns, if it has not captured a city, or if its army has been destroyed, it should sue for peace. If ((total cities now / total cities at start of war) x 100) is < 80, then it should consider the war a failure and sue for peace.

I agree with this idea in theory. The AI should certainly take into consideration if its invasion wave has failed to take hold, or if it's losing ground to the opposing Civ. It should also take into consideration if it has the capacity to create a larger wave that might be a success.

In a game, it would become a little too easy maybe if I can take an Arab city, demand peace with gold and luxuries, wait a while for them to make some money, and repeat, making a cycle of constantly getting things every time I threaten them. Would such a cycle be realistic? Probably. Would it be fun or challenging in the context of a game? Probably not.

That's not the example that was given here, however. I was declared on, rolled over the invading forces, and began buring Germany's cities to the ground. The AI should have known it was losing and offered something to cut its loses and give itself time to regroup, if anything.

I do agree that any Civ that is constantly declared on by you should stop rewarding you with beneficial peace offers over time.
 
My personal favorite for lunatic peace deals is where I get DOWed, and because I'm in a happiness crunch, I decide to play defence and just wreck any bad guy unit that comes my way. But after a few waves of me killing every unit that gets sent my way, I get the AI contacting me with a peace offer where I am supposed to give them all my gold, all my gpt, all my luxes, and all my cities save my capital.

Uh, what war where you watching, cause I was watching the one where I killed like 15 of your units and lost a couple in return. I'll happily decline that peace offer and continue killing your units. I'm happy for the XP. :)

-Sinc

I have almost finished an Iroquois OCC game. I was playing on Snaky Continents, and Augustus had a whole peninsula to expand to. When he got to 10 cities (in the BCs, for some reason, and I was playing on Prince :eek:), he ran into me and declared. We had a continuous war until 1700 AD, after which I started conquering (and insta-razing) his cities to get some lebensraum - he planted them right on my borders, claiming my land!
All that time, groups of 5-8 units marched towards my capital, and after two of them got killed they retreated. I had killed over 20 units over the course of time and lost zero. And all the time he wanted all my gold and gpt for peace.
 
Back
Top Bottom