******** AI Penalty System

The -4 "You Traded With Our Worst Enemy" is cumulative.

It originally starts off as a -1, but as you keep trading with their enemy, they continue to get angrier up to a maximum of -4.

The -2 "You made an arrogant demand!" is also cumulative.

It grows in -1 increments for every demand that you make, whether you get something out of it or not.

The -2 "You Nuked Us!" is pretty freaking obvious. You nuked them. Meanie.
 
Oni said:
Now that is just bassackwards and needs to be fixed.

Yes it is, most of the diplomacy reactions seems to be independant of each other. My last game, Germany and Mali sign a defensive pact. Then I sign a defensive pact with Mali. Germany now has a "-1 You signed a defensive pact with our worst enemy", go figure. :rolleyes:
 
For quite a while I was upset because you can't tell who the computer is friends with and who they aren't. THEN I actually paid attention to the diplomacy choices and also discovered why I could only declare war by moving into enemy territory. In case anyone else had a blonde moment there is an option below your current trade deals when you first open the diplomacy with another civ. Under that is the ability to declare war or ask them what they think of another civ. I probably should have read the manual huh? Hopefully I can help someone avoid my stupidity however.
 
The most annoying thing I've noticed about the "trading with the worst enemy" issue is that you get the penalty no matter how ludicrous the request may be. In one game, I had very close relations with the Incans. I founded Christianity and they were the only other country that declared Christianity their state religion. We traded a lot of goods and techs, and had friendly relations from the start.

Well the Malinese, who I barely had relations with, suddenly get into a war with the Incans, and ring me up demanding I cancel my trade deals with the Incans. An absolutely ludicrous request by all measures, one that they shouldn't have even bothered asking, yet I get a penalty for it. However, were I to demand they stop trading with my worst enemy, I'd have to pay some outrageous sum, or be lucky for them to accept at all.
 
Now you see I really LIKE this new diplomacy system. Oh sure it may have its little quirks and problems (things which can be easily fixed IMO), but at least you can see-at a glance-why people like/dislike you, and largely who you can count on when you want to make war with an enemy or trade goods with a friend. It is certainly a lot better than the stupid 'Random Number Generator' AI of Civ3.

Yours,
Aussie_Lurker.
 
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