This is a common problem for me, and I am hoping someone can offer some tips. I play on Huge maps with a lot AI civs on Prince or Monarch. Usually by Feudalism, if not before, I have about 5 or 6 civs declaring war on me. Including ones who don't share a border, have nothing against me, have nothing to gain, and give me no advance warning (demands). I know the problem is that I am perceived as weak, but on these difficulty settings I build units (and everything else) slower than the AI so it is inevitable that I will have fewer units, particularly after the war with the first one or two when some casualties are inevitable.
Sometimes I manage to juggle wars on multiple fronts, sometimes not. In any case, it is not an enjoyable playing experience when it seems like this is just programming to gang up on the human player. It reminds me of MTW when every neighbor invaded simultaneously, but at least in that case it was only neighbors.
I know some will recommend switching religions when they demand it, but not only do not all civs demand it (again, some just pile on with no warning) but also I feel like I shouldn't have to cripple my own civ just for a slight chance to avoid war with certain opponents. After all, there are other civs who would make far more sense for them to attack (proximity, religion, weakness) but they go after the human instead.
Obviously, I am writing this partially to let off some steam of a game I am in the middle of. But this is a common enough problem that I some helpful suggestions would be much appreciated.
Sometimes I manage to juggle wars on multiple fronts, sometimes not. In any case, it is not an enjoyable playing experience when it seems like this is just programming to gang up on the human player. It reminds me of MTW when every neighbor invaded simultaneously, but at least in that case it was only neighbors.
I know some will recommend switching religions when they demand it, but not only do not all civs demand it (again, some just pile on with no warning) but also I feel like I shouldn't have to cripple my own civ just for a slight chance to avoid war with certain opponents. After all, there are other civs who would make far more sense for them to attack (proximity, religion, weakness) but they go after the human instead.
Obviously, I am writing this partially to let off some steam of a game I am in the middle of. But this is a common enough problem that I some helpful suggestions would be much appreciated.