jma22tb
Prince
ya I went through the test game a bit more and found that everyone was expanding too much.
I think there's a way to fix that though - in the Cities AI file there's a strategy flavor setting that can emphasize or de-emphasize flavors at certain city size levels - "small, medium, or large".
Right now smalls only emphasize growth, which makes sense, but there's no production or gold. That might explain why England didn't do anything with the city - if they didn't research pottery, then they might not have built anything other than workers or military.
I think there's a way to fix that though - in the Cities AI file there's a strategy flavor setting that can emphasize or de-emphasize flavors at certain city size levels - "small, medium, or large".
Right now smalls only emphasize growth, which makes sense, but there's no production or gold. That might explain why England didn't do anything with the city - if they didn't research pottery, then they might not have built anything other than workers or military.