AI traits and ideology.

orasis

Prince
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Nov 17, 2006
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Do 'AI traits' exist for ideologies? I wonder because after playing a game as Portugal and having a very friendly and peaceful relationship with Pedro II for the entire game until he the adopted a competing ideology after which he became a complete dick for the rest of the game.

It's the first time I have ever seen an AI player change so much when adopting an ideology.

I've rarely had him in any of my games... so I'm wondering is there a trait for this sort of thing? Is this normal behavior for Pedro II when ideologies come around?
 
AI has a preferred ideology, but usually they will pick the ones that haven't been picked by the player, or pick ones that had free tenets.
 
In the last 5 games I have played, the AI has seemed to favour the Order Ideology with the majority of other Civs going for it. Since I like to play peacefully, I normally pick Freedom and right away the AI attitude towards you changes. It's like real life where the likes of America and Russia distrust each other because of their different ideologies - the game tries to convey this and the best way they have to do this is for the AI to be a total dick to you. As soon as I pick a different AI to a neighbouring Civ, I start preparing my defence as they will inevitably declare war on me!!
 
It's the first time I have ever seen an AI player change so much when adopting an ideology.

Interesting. My own experience is that ideology is the main determining factor for late-game relationships. Your recent experience with Brazil describes my usual experience with every civ! OTOH there are usually a few exceptions each game as well, but I have not picked up on any civ-specific patterns for such behavior.

Also, some civs seem to get over the ideology divide, and that I find particularly surprising. Can a civ be in a deceptive stance for 100+ turns?
 
The indirect affects tend to override the direct flavor in case of ideology.

The very first rule for the AI when picking an ideology for the first time, it that it must NOT pick the ideology (if any) that doesn't have a level 3 tenet on BNW CD release that didn't directly benefit that victory.
e.g. AI with the "Grand Victory" currently set to Domination isn't allowed to pick Freedom,
AI seeking Diplomatic isn't allowed to pick Order, AI seeking Spaceship isn't allowed to pick Autocracy.

The AI will also give more weight to ideologies which still have early adopter tenet(s) available.

In addition, the AI will go thru the list of who already has an ideology and add a few points to the possibility of picking ideologies of players it likes and subtract a few points to the possibility of picking ideologies of players it hates.

On crossing the ideological divide, if there are 3 active ideologies then its much easier to cross the divide. (Civs ganging up to fight the 3rd AI will gain a lot of positive points with each other for fighting a common enemy.)
 
Ai could hate you for having an ideology that it doesnt have. On top of that, unhappiness issues from heavily influential rival ais will get them to use your civilization unhappiness as an excuse to begin a war that they might consider you as their common enemy.
 
The +34% from freedom also applies to everyone if you have broadcast towers, so that's a weak argument for order. And you will have a difficult time making other order civs having less happiness than you if you're also order. But in my plays, the AI usually don't pick the same ideology as mine if I got the first pick in that ideology. I find that the AI usually goes order after I've took the first freedom, and usually don't go order if I picked first order.
 
That ideology is similar to order's revolution which has that similar bonus but against other order civilizations and without the use of the broadcast tower.
 
The +34% from freedom also applies to everyone if you have broadcast towers, so that's a weak argument for order. And you will have a difficult time making other order civs having less happiness than you if you're also order.

Well, Order tourism tenets are +34% + something plus shared ideology versus Freedom +34% + nothing. But you would only know Order tourism is effective because you are late to Ideologies yourself. Can you be that far behind and still win a CV?

Being very late to ideologies, so no free tenets, absolutely pick Order (since that will be what most of the AIs have picked). But that alone should take care of ideology pressure. So why pick the Order tourism tenets at all in that case?

But in my plays, the AI usually don't pick the same ideology as mine if I got the first pick in that ideology.

Yes, with the player picking first, you can be certain that the next three AIs will pick something else!

I find that the AI usually goes order after I've took the first freedom, and usually don't go order if I picked first order.

When I am first to ideologies, I will usually pick Order. My own experience is that, after the free picks are gone, the rest pick Order. If I am first to ideologies and pick Freedom, it is pretty common that only one AI will follow.
 
In my experiences if I get first pick, 95% AI's choose whatever I didn't pick. It doesn't ever matter much which one I pick. If I go Order, which AI's apparently love if I don't get first pick, then suddenly everyone wants to go Autocracy/Freedom.
 
In my experiences if I get first pick, 95% AI's choose whatever I didn't pick. It doesn't ever matter much which one I pick. If I go Order, which AI's apparently love if I don't get first pick, then suddenly everyone wants to go Autocracy/Freedom.

That is because there is a strong weight for free tenet(s) still available.

If the human is 3rd to ideology, in most games the two AIs would pick different ideologies.
 
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