AI work - call for example saves

Now if you add Aggressive or Raging Barb you've just upped the early game difficulty level for Regular AI and Player survive-ability, which Is the purpose of both. Too make early game harder.

so if i use Ruthless AI it should improve the AI's odds on surviving the Barb's? (although that would mean i would need a large army to counteract any threat that might form :mischief:)
 
so if i use Ruthless AI it should improve the AI's odds on surviving the Barb's? (although that would mean i would need a large army to counteract any threat that might form :mischief:)

Ruthless ai makes it more aggressive, but it harms it in the long run. It generally makes better decisions at the default settings.
 
Attached is a list of Civs i am getting currently, and getting more (per Barb Civ ON), and am getting Revolutions, just like they are supposed to. Turns times are now under 30 seconds, this 1s a MAJOR breakthough, at least for me!!:goodjob: Nice job "current" modders. (Especially Koshling);)
 
Attached is a list of Civs i am getting currently, and getting more (per Barb Civ ON), and am getting Revolutions, just like they are supposed to. Turns times are now under 30 seconds, this 1s a MAJOR breakthough, at least for me!!:goodjob: Nice job "current" modders. (Especially Koshling);)

I suspect most of the new civs are from Barb Civ, not Rev. I assume you started this game a while ago, correct? Because in newer SVNs Barb Civ now makes much larger civs.
 
I suspect most of the new civs are from Barb Civ, not Rev. I assume you started this game a while ago, correct? Because in newer SVNs Barb Civ now makes much larger civs.

About a week ago?
 
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