Emperor Giulio
King
Its amazing the havoc you can wreak with fighters and bombers on an economy of a civ that does not have flight !
Like they say, "who ever controls the skys, controls the world."
Its amazing the havoc you can wreak with fighters and bombers on an economy of a civ that does not have flight !
Absolutely. Bombers will essentially never survive an interception by a healthy fighter. Send all your fighters in until they're no longer intercepted. If you pay attention to the numbers, you can estimate how many interceptors there are remaining (i.e. only damaged, with no longer a 100% chance of interception), and send fighters until they're shot down if you want. Or just send the bombers in at that point, and risk them being shot down by a damaged interceptor, which isn't terribly likely (especially Stealth).So if attacking, best to send all your fighters in first to minimize the chance of their air defence taking out your bombers??
That's my understanding - sending a fighter in on a bombing mission (either against units, the city defenses, or defended tiles surrounding the city) will force the defenders to engage your fighters, prompting combat.
No, they will or will not be intercepted, whether it's a bombing defenses, bombing an improvement, or attacking a unit. They don't go after defending air units.I'm not 100% but almost sure, if you send your fighters to an air attack mission (not the air bomb anti-city-defenses mission), they WILL ALWAYS engage the enemy's fighters, if present, instead of attacking the units in place.
No, a damaged fighter's interception probability goes down. It's always been that way in Civ4. It's just that in BtS, it starts at 100%.Surely a damaged fighter has the same chance of making an interception as a full-health one ? But it is weaker, and hence has less chance of winning and will do less damage per combat round against a fresh attacker.
Surely a damaged fighter has the same chance of making an interception as a full-health one ? But it is weaker, and hence has less chance of winning and will do less damage per combat round against a fresh attacker.