The long-awaited release is here at last! I'm very sorry for the long delay in releasing this, life has been hectic and it was a lot of work to put everything together.
Many thanks to @axatin in particular for a fervent streak of bugfixing, including a major rework of the espionage UI, as well as sponsoring and implementing many proposals.
New versions will now be released on GitHub rather than hosted on Google Drive, which should be more reliable as a service.
Lots of changes to playtest in this version - enjoy!
Changelog:
Link: https://github.com/LoneGazebo/Commu...s/download/Release-3.2.2/Vox.Populi.3.2.2.exe
Online as of 2:58 AM CST. Not savegame compatible.
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Version 3.2.1 released. Link above has been updated.
Changelog:
Online as of 6:30 PM CST. Savegame compatible, but the fixes to the Authority tree won't apply to saved games if the policies have already been chosen.
---
Version 3.2.2 released. Link above has been updated.
Changelog:
Online as of 12:19 PM CST on March 15. Savegame compatible, although existing Roman Legions might not be affected.
Many thanks to @axatin in particular for a fervent streak of bugfixing, including a major rework of the espionage UI, as well as sponsoring and implementing many proposals.
New versions will now be released on GitHub rather than hosted on Google Drive, which should be more reliable as a service.
Lots of changes to playtest in this version - enjoy!
Changelog:
Code:
Autoinstaller
- Now hosted on the GitHub repository
- Uploaded all versions between 1.0 and 3.2 to GitHub (Releases page)
No more "does anyone have this version?" or "I lost this version" posts will be required!
Releases as of 3.2 will also have a debug DLL/PDB uploaded to facilitate bugfixing
- Finally fixed the issue with loading screen tips
General
- Confirmed that several bugs involving Barbarians, unit healing rates, the integrated Religion Spread modmod, and difficulty handicaps were previously resolved
- Code cleanups
- Adjacency bonuses can now give yields that aren't part of the base improvement
- SHIFT+ALT+LCLICK adds an item to the bottom of every eligible city's construction queue
- SHIFT+CTRL+LCLICK adds an item to the top of every eligible city's construction queue
- SHIFT+LCLICK on a building's invest button invests in every copy of this building in every eligible city's construction queue
- Added documentation for keyboard shortcuts to the Civilopedia
- Added lots of code for L. Vern's Squads modmod
- IGNORE_TERRAIN_COST_INCLUDES_RIVERS define added (enabled by default)
When disabled, Ignore Terrain Cost doesn't apply to the movement penalty from crossing a river
Unless the unit is hovering or has Amphibious!
- VICTORY_DOMINATION_CONTROL_PERCENT define added: % of capitals that must be owned for a Domination Victory
Not currently supported by Victory Progress UI
Balance
Combat
- A unit now benefits from all auras and adjacency bonuses based on its location BEFORE combat
- This change/consolidation differentiates these bonuses from flanking, which is based off of the enemy's location BEFORE combat
- All other location-based combat bonuses are based on the tile that is being attacked
- Great Generals/Admirals now benefit units defending from ranged attacks
- Indirect Fire can no longer be chosen as a promotion; only units which have it as a base promotion can use it
- Naval units in cities no longer modify city strength, and the AI will not use them as garrisons (they do still soak up damage if garrisoned)
- Bonuses and penalties VS Domain are now applied only when attacking, not when defending
This means that naval units are no longer extra powerful against land ranged units
And also that land units are no longer extra powerful against siege units (but see below!)
- Fixed some issues with unit movement
Archery Promotions
- Swapped the names and database entries of the Accuracy and Barrage promotions
Buildings
All Industrial Era Buildings
- Gold maintenance increased by 1 to 7 or 8
All Modern Era buildings
- Gold maintenance increased by 3 to 11
All Atomic Era buildings
- Gold maintenance increased by 5 to 15
All Information Era buildings
- Gold maintenance increased by 10 to 20
Chancery
- Removed +1 Gold for each City-State friend
Herbalist
- Now has 1 Gold maintenance
Hydro Plant
- Removed duplicate Aluminum requirement
Monument
- Now +34% faster local border growth instead of -25% tile culture cost
Nuclear Plant
- Removed unintended bonus to Civil Servant yields
Scrivener's Office
- Now +1 Food per CS friend, +1 Food and +1 Faith per CS ally
Wire Service
- Now +1 Culture per CS friend, +1 Culture and +1 Science per CS ally
Workshop
- Removed +1 Gold bonus to forest tiles
- Population scaler buffed: now +1 Production per 4 pop (was per 10)
City-States
- Should no longer apply trespassing penalties to civs that enter their territory to kill units they're at war with
- Heavy Tribute now grants Gold equal to normal tribute, plus 25% of that Gold as Culture/Production/Food/Faith/Science
Still based on the City-State's type
- City-State quests that didn't have a duration now expire after 50 turns
- City-State quests can now be given starting on turn 3-6, depending on game speed, instead of turn 30 on standard
Didn't change this to turn 0 because most quests require capitals to be founded for both players
Barbs also spawn only at the end of turn 2
- Fixed several old bugs with City-State quest cooldowns - personal and global quests should be given more frequently
- Changed the formula for City-State coups based on proposal 2-02
Successfully rigging elections now increases the success rate of coups
It is now possible to have a 100% success rate for a coup
Enemy counterspies are no longer shown in the displayed coup chance
Probability of rigging elections is no longer shown in the espionage UI (since it reveals whether enemy spies are there)
- The scaler for Influence decay is now based on the difference between your Influence total and your resting point (instead of 0)
>= 100 over resting point adds -1 decay, >= 200 adds -2.82 decay, >= 300 adds -5.2 decay, and so on
Civs
Assyria
- Royal Library now grants +2 Great Scientist Points to match School of Philosophy (was +1)
- Siege Tower no longer obsoletes
Austria
- Diplomatic Marriage no longer freezes Influence decay, but resting point increased by 200 to compensate
Ethiopia
- Stele now +34% faster local border growth instead of -25% tile culture cost
Germany
- UA bonus now +2 Science per CS friend, +2 Science and +2 Culture per CS ally, scaling with era
The Huns
- Captured units now gain the Conscript promotion (consume no unit supply)
- Tooltip clarifies that units are not guaranteed to be captured
Indonesia
- Removed +1 GPP for Artists, Musicians, Writers from Candi to match Garden
Japan
- Righteousness promotion (Dojo): +20% CS vs units at or below 50% HP (instead of all wounded units)
- Respect promotion (Dojo): +20% CS vs units above 50% HP (instead of 15% vs. all melee and gun units)
Mongolia
- Ger now has 1 Gold maintenance
- Ger now increases local border growth rate by 34% instead of reducing tile culture cost by 25%
Persia
- UA buffed to 15% of gross GPT instead of 10% of net GPT
- Satrap's Court now provides 1 GPT per 3 citizens (was 1 per 5); GAP per 5 citizens removed
Polynesia
- Melee and Gun units can construct Fishing boats, instead of Melee Naval units
Rome
- UA Change: Forcefully annexes City-States instead of demanding Heavy Tribute
- UA Change: Conquered City-States continue to provide bonuses at a friend level
Militaristic CS continue to spawn units at an allied level
- Keeps +15% Production bonus towards buildings in capital
- Loses "retains all buildings" and additional territory upon city capture
Russia
- Clarified UA text: the UA is -25% culture cost for all tiles
- Ostrog production cost reduced to 600 (was 800), Gold maintenance reduced to 4 (was 5)
Spain
- Conquistador-founded cities now include a Lighthouse, not a Harbor
Espionage
- Fixed cities being initialized with the lowest possible espionage resistance instead of the highest one
- Fixed replacement spies starting with the XP of the dead spy they replace
- Fixed spy mission durations being longer on quick game speed than on other game speeds
- Fixed mission durations not being updated when the mission duration modifiers change
- Fixed a bunch of unintended VP changes in community patch
- Fixed wrong tooltip for killed spies
- Removed unnecessary/incorrect information in notifications (like spy kill chance for completed missions)
- Spy Mission Result Screens now show the correct values
(those of the completed spy mission and not those of the next one)
- Siphon Mission now shows an estimate of the amount of yields that will be stolen
- Modifiers for mission duration and security level are now explained in the spy screen
Founders
- Max # of religions that can be founded is now (# of major civs at game start / 2) + 1, capped at 8
Was previously based only on map size
> 8 player games have more religions available
Both players in a Duel map can now found a religion
No change on standard size maps
Game Options
- Disable Victory Competition & Endgame Aggression have been moved to the advanced Game Options menu
No longer can be changed midgame, but now much easier to turn on
Gamespeeds
- Instant Yield scaler for Quick speed buffed from 50% to 75%
Happiness
- Global Settler production penalty now scales smoothly (-2.5% Production per approval rating % below 50)
Ideologies
Autocracy
United Front
- Influence with allied City-States now decays, but resting point increased by 100 to compensate
Improvements
Logging Camp
- Removed (merged with Lumber Mill)
Lumber Mill
- Can now be built on Jungles
- Gives +1 Production to Forests, +1 Gold to Jungles
- Adjacency bonus buffed to +1 Production, +1 Gold per two adjacent Lumber Mills
- Metallurgy: +1 Production, +1 Gold (was +2 Production)
- Combustion: +1 Production, +1 Gold (was +2 Production)
New Fighter Line Promotions
Air Recon II
- Replaces Air Recon I for Fighter/Zero (reveals 7 tiles instead of 6)
Air Recon III
- Replaces Air Recon I for Jet Fighters (reveals 8 tiles instead of 6)
Aerial Torpedo
- Requires Ace Pilot III
- +20% CS when attacking Naval Units
Bomb Rack
- Requires Dogfighting III
- +20% CS when attacking Land Units
Pantheons
God of the Expanse
- Now +34% faster border growth in all cities instead of -25% tile culture cost
Goddess of Protection
- Palace now grants +3 Faith (was +2 Faith, +1 Culture)
- Walls now grant +2 Faith, +2 Culture (was +2 Faith, +1 Culture)
God of War
- Faith from unit kills nerfed to 175% of enemy CS (was 225%)
- Melee units now heal 10 HP after killing an enemy unit
- Added +2 Faith, +2 Production from Barracks
- Removed +10% RCS bonus to cities
- Removed +10% unit production
Policies
Authority
Tribute
- Loses Culture from CS tribute
- Gains +40 Science and Culture from founding and conquering cities (scaling with era and for conquest, population)
Imperium
- Now increases Heavy Tribute non-gold yields to 50% from 25%
- Loses science and culture from founding and conquering cities
Militarism
- Now gives +1 Happiness and +2 Culture from Barracks instead of garrisoned units
Finisher
- Now increases Heavy Tribute non-gold yields to 75% from 50%, instead of providing Culture from CS tribute
Imperialism
Civilizing Mission
- Conquered cities retain all buildings (except the Unique Buildings of other civilizations)
Technologies
Bronze Working
- Now grants +40 Production upon chopping a forest/jungle (up from +20)
- Now reduces chop time for forests/jungles by 2 turns
Iron Working
- Loses +20 Production upon chopping a forest/jungle
Machinery
- Loses reduction to chop time for forests/jungles
Trade Routes
- Base Gold yield nerfed to 0.8 (was 1)
- Increased INTERNATIONAL_TRADE_CITY_GPT_DIVISOR from 65 to 80 (another GPT nerf)
Units
Air Units
Zero
- Ace Pilot II replaced with Dogfighting I
Recon Units
- Removed penalty VS Barbarians
Siege Units
- Nerfed CS by ~33% across the board due to the Bonus/Penalty VS Domain change
New values mean mounted units should still OHKO them
- Catapult: CS now 5 (was 7)
- Ballista: CS now 6 (was 8)
- Trebuchet: CS now 8 (was 12)
- Hwach'a: CS now 9 (was 13)
- Cannon: CS now 11 (was 16)
- Field Gun: CS now 17 (was 25)
- Artillery: CS now 27 (was 40)
- Rocket Artillery: CS now 37 (was 55)
We Love The King Day
- Resource demanded is now rerolled after 30 turns
- Resources you don't have the tech for can no longer be demanded
- Only resources that have been discovered on the map by you or a player you've met can be demanded
This restriction is lifted after researching Astronomy
Wonders
Angkor Wat
- Now +50% faster border growth in all cities instead of -25% tile culture cost
World Congress
Decolonization
- Now affects all players except those with a Sphere of Influence active, not just a single player
Sphere of Influence
- AI trained to use them properly again
AI
- Automated explorers should be more careful when enemies are around
- Automated Workers no longer run away from nuclear fallout
- AI should get escorts for their first settle operations more quickly and be less volatile concerning target plots
- AI early expansion desire reduced if the AI is going for culture or science victory
- Tactical AI improvements to combat simulator
- AI road building logic improved
- In Industrial Era, AI will now build railroads on its borders with other players
- Reduced AI spam of Forts
- AI produces Workers more quickly after disbanding one
- AI reinforces combat zones with increased priority
- AI spies less likely to waste their time in insignificant cities
- Blocked AI from building projects in cities under siege
- Adjustments to building flavors
- Rome AI now has 10 bias for bullying City-States and 3 for conquering them (was 6 and 10)
- Blocked AI from purchasing cities during peacetime in order to liberate them, as this is exploitable
UI
- Added options to separate city production list items, check Options Menu to activate
- Many text fixes
- Various effects that granted an unspecified number of yields have had those numbers added to the text
- Reduced brightness of happiness icon on DX 11
Bugfixes
- Fixed several crashes
- Fixed adjacency bonus bugs
- Fixed Hospital not actually converting 5% of Food to Science as advertised
- Fixed various Worker AI bugs
- Fixed AI belief scoring bug
- Fixed bugs with unit XP caps (no more unlimited XP barbs)
- Fixed AI army pathfinding bug
- Fixed Infiltrators promotion not functioning correctly for melee units
- Fixed Evasion promotion for Bombers increasing instead of decreasing damage received from cities
- Fixed inconsistency in the code regarding Trade Routes between teammates (should be treated as internal everywhere now)
- Fixed Barbarians not capturing cities for real this time
- Fixed Barbarian encampments spawning on top of (and replacing) Ancient Ruins
- Fixed overflow error with World Congress project production cost
- Fixed non-major civ cities demanding resources (performance drain, since they can't actually get them)
Link: https://github.com/LoneGazebo/Commu...s/download/Release-3.2.2/Vox.Populi.3.2.2.exe
Online as of 2:58 AM CST. Not savegame compatible.
---
Version 3.2.1 released. Link above has been updated.
Changelog:
Code:
- Fixed bugs in implementation of Authority changes
Online as of 6:30 PM CST. Savegame compatible, but the fixes to the Authority tree won't apply to saved games if the policies have already been chosen.
---
Version 3.2.2 released. Link above has been updated.
Changelog:
Code:
- Fixed city screen bug when using Squads modmod
- Pilum promotion (Roman Legion) no longer lost on upgrade
Online as of 12:19 PM CST on March 15. Savegame compatible, although existing Roman Legions might not be affected.
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