So it sounds like you are fighting about 300 Infantry with about 1500 Musketmen. It's a matter of manpower. The cavalry are also probably numbering around 50 each. Remember the Alamo! lol.With SM: Willem is in Modern, his size 50+ city is defended by 1 50-str Infantry and 2 cavalry. I have 65-str Musketmen despite being two eras behind. So I captured that city relatively cheaply (it was much better 'defended' by partisans after I captured it...)
It was on an island, so maybe the AI for reinforcing it is impossibly complicated by that, but it just seems like they do not leverage their tech advantages. He should be able to beat my power easily, but I got the power lead back at Musketmen, and it's been uncontested since then.
Units are controlled by the AI type they are made to be. The kind of advanced consideration to divide and send units to other roles is the exact kind of thing that is currently confusing the hell out of the AI on a lot of strategic levels. For example, you would NOT want to promote a city defense unit with the same promos you would give city attackers, so if it was to take attackers and shift them to defense, it should at least realize it's doing so as an emergency measure and eventually want to pull those units back into an offensive role because that's what they were trained for. This kind of advanced thinking is far from implementation in Size Matters, where units ONLY ever merge in the AI and never have any protocols to split because it proved to create major problems. Obviously with years of work directly on AI, such segments could be written into the AI decisionmaking flowcharts, but there's already a lot to clean up because of AIs switching AItypes for reasons similar to this that have caused big problems in being able to assume why a unit is doing a given thing as it is now.Ragnar has a 230+ strength Rifleman, 2 move, a dozen or so promos. My strongest unit is around 87. He could split that and they could defend his three cities forever with their eyes closed.
But he didn't - in fact he went on the offensive with that one unsplit unit, and managed to lose all 3 cities.
Well, time. It was just one unit, and within two or three turns of it coming out of its shell, I had two cities and was ready to make peace. Then I noticed he had left just one Game Hunter defending the third city, and it had for some reason insufficient culture etc. defence to stop me attacking it. So I sent 1 dragoon, et voila, all three cities. He's still got the unit (Require Complete Kills), but it's no threat in peacetime.Curious... he went on the offense with that unit - what stopped it from stomping YOU given the strength it had?
There are certainly some things I would like to do to boost the AI's defensive capabilities. Thanks for the feedback.Well, time. It was just one unit, and within two or three turns of it coming out of its shell, I had two cities and was ready to make peace. Then I noticed he had left just one Game Hunter defending the third city, and it had for some reason insufficient culture etc. defence to stop me attacking it. So I sent 1 dragoon, et voila, all three cities. He's still got the unit (Require Complete Kills), but it's no threat in peacetime.
Very good to hear!well seems like AI has improved since my last game... they are expanding and expanding fast
Yeah ai needs improvement for sureMy wars are... boring. Probably because I haven't noticed true "rock-paper-scissors" units. When attacking first unit in a stack I have about 3% chance to win. Maybe because of that AI do no attack... at all. During wars they just sit down, doing almost nothing. They send one or two units to pillage while the rest just stand in the forests and on hills. During entire current and previous war they attacked my units 2 or 3 times. I've never seen such passive AI in Civ IV and it's really starting to bother me.
On what handicap/map size/speed are you playing?
And what version? Also Normal Traits or the New set? SM or Not. Revolutions? etc.On what handicap/map size/speed are you playing?
Question who is right? Aquila SPQR or me, or both?
Your statement is true but we are talking about something else. From my experience it doesnt matter what options I played.in all my lastest games the Ai is aggressive
It is the latest stable release, we do have an alpha build available which you can access using these instructions. Usual caveats of an alpha build apply: stability not guaranteed up to and including crashing, corruption of your save (that didn't happen yet).v.40.0.608-alpha. I downloaded it not so long ago so I assume I downloaded the latest available.