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AIs and the Art of War

Discussion in 'Civ4 - Caveman 2 Cosmos' started by Arkenor, Apr 10, 2013.

  1. Trantor

    Trantor Warlord

    Joined:
    Mar 31, 2014
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    103
    ok... will start on nightmare mode next game and not use the increasing difficulty
    will also try the aggresive barb option
     
  2. JosEPh_II

    JosEPh_II TBS WarLord

    Joined:
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    I hope it challenges you.

    If you want more barb involvement then Barb World is also an Option as it will place a barb city on the map for every AI/Plyer that starts the game. Do you use Start as Minors Option too? If so do you feel it gives you an edge? It did have some problems in the past. I don't know if they got fully addressed.

    Sidenote: I also bet that you use SM all the time too. So far anecdotal evidence points to it actually being an easier way to play than not using it. AI seems to be not as up to task on making super units as the player. Not that using SM isn't Fun. It's just that it's AI development seems to be behind the regular play AI.
     
  3. Hydrok9

    Hydrok9 Chieftain

    Joined:
    Jun 14, 2012
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    81
    I notice that the AI is still using Great Generals to scout, sometimes totally unescorted, and is spamming a lot of scouts in my game as well.
    The barbarians however are doing great, they wiped the two biggest continents clean of civs before prehistoric era ended. I don't mind as I have Barb civs on so those continents will get repopulated anyways. Playing giant map on snail with reckless barbarians so it looks like they just overwhelmed those civs with sheer numbers.
    Barbarians were also 1st to discover sedentary lifestyle.
    As far as wars between civs go, my two neighbors have been at war 3 times but with no real results. Everyone just founded their 2nd city though so too early to tell if the AI is competent at warfare.
    Playing on emperor with increasing difficulty, no sm, latest svn.

    Edit: Closest neighbour declared war on me after settling 2nd city close to my borders. Has about 12-15 stone macemen/axemen and sends a stack of 4, with one enforcer and one scout. Only does this when my stack of 4 axemen is not near my city. Attacked my city with no success.
     
    Last edited: Apr 9, 2020
  4. Trantor

    Trantor Warlord

    Joined:
    Mar 31, 2014
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    103
    i use slavers so get lot of workers and such units when the barbs attack
     
  5. Thunderbrd

    Thunderbrd C2C War Dog

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    Defense is a bit harder on SM for both player and AI. I have a bit of work to do to teach the AI better defense strategy, with and without it, but particularly with it. That said, it's very difficult to hold your cities against the AI under SM as well - when they come at you it can be just as overwhelming and somewhat surprising how difficult it can be to hold against those kinds of merged forces. It can be done but not by staffing all your cities with enough of a defense force. The same trick I need to teach the AI is what players will need to learn they need to do here - have a defensive stack or two and make sure to put them where the attacks are coming in. It's a little different to the standard staff defense everywhere kind of thinking you can maintain in a normal game.
     

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