It's really impressive how much you already learned on AI and other stuff TB!
My newest (odd) observation (snail, GEM, Deity, Nightmare) is my neighbor building TONS of composite Bowmans. Litteraly. Every city is protected with at least 40 of these guys and he has even bigger stacks wandering around. Maybe that's a result of his lack of Obsidian, Horses and (likely) Copper, so these are actually the strongest units he can build? Here the merge option would be a huge benefit: Right now I can farm XP for my Commander and Points for new GG on his boarder city, which is protected by over 40 unmerged (rarely there is a merged one) Composite Bowmen (7

). I attack with merged Coyote Runners (10.5

) and have basically always a 100% success rate.
I assume I would have had a much harder time if the AI could "see" that and would merge at least 27 (probably even 81) Composite Bowmen to a 10.5

or 16.5

unit, respectivly. A well promoted 16.5

should be even able to take out my attackers. And it would cost less

fot them.
Another one:
I blocked a one tile wide landbridge with a city on a hill. (AI is so much advanced in techs that I am not sure if I can defend it, which is awesome!

) It has Walls and everything in it, along with highly promoted and merged Bowmen and Javeliners. Tried twice to take it down and lost lots of it's units. Now, a Commander, a few Composite Bowmen and Siege Onagers are camping on a
Mountain next to it and Range Bombard attack my city. I have a Healer there and Healer's Hut, so I start every turn with full HP again. While it is not that bad, I think the AI could see that it's strategy is pretty pointless and instead gather a HUGE SoD together to give it the final blow. If my weak enemy in the north can build 200+ Composite Bowmen, I can try to imagine what the worlds tech leader with 4 times the cities is capable of

Is there an "all out!" AI strategy?
I know AI work is hard and complicated. I just want to report "issues" or scenarios that might help future developements. I saw the progress you made in programming TB, and I am confident that one day you (together with Alberts and others) will create an AI that actually deserves the "I" in it's name and can cause some serious headache
