AI's Guide to beating the player

Miravlix

King
Joined
Jun 28, 2012
Messages
645
1: Spam cities.
2: Don't take bribes from the player.
3: Don't attack the player because your never going to be smart enough to win.
4: Play on higher difficulties to get more bonuses.
5: Don't build wonders, your just inviting the player to take your capital.

Moderator Action: Funny, but not really strategy -> moved to GD ;).
 
haha, though mine seem to wonder spam

6: when borders get close, turn from super friendly into a psychopathic murderer
7: If Alexander, taunt human opponent every other turn until they get so annoyed that they eliminate you from the game and take the big diplo hit for the remainder of teh game
 
here's mine:

1. Immediately build Spaceship parts when available.
2. There's no need for a 2.

hah, if they do that they'll win every time.
 
9. Use your advantage in numbers by chaining together denounciations and string wars towards the player from each civ concurrently, except for one civ who sits back, builds all the wonders, has an outrageous amount of science for no discernable reason, and settles an entire continent by themselves.

EDIT:

11. In the early game, ignore completely any long term goals of winning the game, and instead opt to build 101 warriors. Ignore all science. Ignore city states (unless alexander or siam) except to try to capture them (which you never will)

12. If under attack from an offensive player civilzation, quickly ignore all military units, and instead build stonehenge, a shrine, and a granary in that order. (NOTE: This happened to me in an online team game where a player dropped. France was on the other continent with 2 player controlled civs and, despite being under attack by inferior units than what we had, completely ignored building compound bowmen and pikemen and started shooting for wonders.)

13. settle as close as possible to the player cities. Hopefully this will anger them into declaring war and you can crush them without taking a diplo hit from declaring war yourself
.
 
14. Keep spying on the player even if they ask you to stop and you say you will.
 
oh well I'd just add smth like
11. Attack with your freaking units and don't just move them and most importantly
12. Don't DoW other ais they're your bros, in fact they are they are the very same computer as you!
 
17. Focus city attacks on adjacent melee shields that are fortified...although I understand that the AI's cities will attack ranged units more frequently now.

18. If you plan to go to war with a player, make sure to offer a research agreement first to drain their funds.
 
18. Act "friendly" towards the player despite the fact you have serveral negative diplomacy modifiers and plan to backstab them. They'll NEVER figure that one out. Do this several times a game if possible.

EDIT:

19. Pop in at the worst possible time and ask a player you have a DoF with to give you his last source of a luxury resource, plunging his empire into unhappiness. Make up an excuse about your empire "needing some help" despite the fact it's literally impossible for your empire to ever be unhappy because of the gratuitious bonuses you recieve. Get mad if he refuses. 25 turns later, remind the player how much this deal strenghtened your relationship and ask that it be renewed. Under no circumstances should you give the player anything for free, however. Get mad at him if he wants anything for free.

20. Get mad about the player settling within 10 squares of any of your cities. Proceed to settle as close as possible to their most important cities (bonus points if you get a resource/natural wonder that was the whole point of the player settling the city in the first place) Never mention this to the player unless they come to visit, and even then, make it a passing comment that they'll click right through without noticing. Angrily pop in regularly to remind the player of how poorly their empire is doing because of this, despite the fact that they are doing better than you.

21. (AS SONGHAI) Burn down a city every time the player comes for a visit, just so you can have a cool background to stand against (Note: this counts even if they accidentally clicked on you while meaning to click on a different civ, and will only be there for 2 seconds.)
 
22. Request the human player to denounce one of his friends while having a DOF with the human player. Either way will give him a big nasty diplo hit with all AIs. :goodjob:
 
23. After reaching industrial (or is it modern?) era, completely neglect Iron and Horses, offer all of them for free to the human player, even if Frigates or Cavalry are still useful military units.
 
Actualy conduct diplomacy so you don't create multiple enemies at you're borders which causes you to get destroyed if you are weak don't insult bigger
nations

Not to mention don't fight multiple front hey my war is going good against russia lets ljust declare war on the human player and a other strong AI two.
 
24. Blindly follow whatever settings are in your individual flavor settings, ignoring who your immediate neighbors are along with is known about the other AI opponents.

25. After the game is over, completely forget what tactics the human used to defeat you.
 
Really surprised no one made this point yet:
27.)You and all your AI buddies stop giving all your gold at 240 a pop for the human's extra luxes
 
28) Agree to any and all Defensive Pacts a player offers you, then provoke an attack from a Civ the player has made a DoF with. They will get a negative happiness modifier, and you get away scot free! [Note: If player, never sign Defensive Pacts. Ever.]
29) If you've completely lost a war to a human player, make sure you demand all their gold, GPT, luxuries, and strategic resources for peace.
 
31: Ask for Strategics and Gold to make a research agreement possible, even if you need it more than the player does.
 
32. When planning your path to victory through glorious conquest, your best bet is to completely ignore the really threatening players. Instead, you must gang up with your friends against the pathetic, war-torn civ with only one city left because they are WEAK and have FAILED AT WAR AND MUST THEREFORE BE PUNISHED!

Don't worry if the player has an obscene score and is several eras ahead of you. They totally won't win.
 
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