AKSG-01 First Try at Prince

I'm a few turns into my set, and I've received a great general. I don't want to screw up again. Should I settle him? In Agra, perhaps?

Oh, and we got a great scientist, too. He wants to bulb Printing Press. We have 13 turns left for Liberalism (at 0% with a nice cushion, I could raise the slider). Should I settle him or save him?
 
Hmm... Ok, so plans look like getting Liberalism for Nationalism. This gives us a ton of civics like Free Religion and such; also unlocks Taj, which I assume we want to make a run for.

That makes a DoW on Monty critical. Raze Texcoco (or whatever it is called), and resettle on the marble (but road their first). Then we can get Agra or something to churn that thing out.

Monty has Feud, but no big deal. Paper is actually a very cheap tech, and we won't be able to get much for it from the AIs. Don't know if it's feasible to consider stealing Feud from Monty, as we have crap EPs on him.

EDIT: General, no idea, as we haven't nailed down our HE city. As for the scientist, how many beakers does he get us on PP, and how many turns are left in the game?
 
Yeah. We are at war with Monty. (That's how I got the general).

The scientist gets 1686 beakers for PP, and we are on turn 202. We have 298 turns left. (Found it!)
So the scientists would have to generate 6 beakers/turn for us to break even if the game goes the full distance?
He'd easily do that--9 beakers per turn under Rep without library/university/academy... bonuses.
But maybe the game won't go the full distance, and maybe beakers now count more than beakers later?

And I have traded paper and maps to Churchill and Washington for Feudalism and Music, respectively.
 
Right. We are on normal speed right? So that's 500 turns in the game. Assuming we want to be done before that however :p.

Delhi should have 110% science by now. 9 beakers x 2.10 = 18.9 bpt

1686beakers / 18.9bpt = roughly 90 turns. If we lose the entire 0.9 to rounding...

1686 / 18 = roughly 94 turns.

I think we will at LEAST be playing 100 more turns, if not 200. Inter continental stuff is always a drag on game lengths. I would vote for settling in Delhi.


I guess you can settle the prophet almost anywhere. Vara is good, as Liq said before.
 
Ok. I'll settle the GS. I'd like to settle the GG in Agra (its barracks will be finished next turn--nice timing), and it looks like it should have decent production.
 
BTW, we want to spam universities whenever possible, so we can plunk down Oxford in Delhi, empowering those settled GS even more. (we already have NE in there, so this is a science GP town)
 
The Highlights

We declare war on Monty and take his capital.
We found Bangalore in the north.
We have 4 turns left on Liberalism at 0%.
We trade Paper and maps to Churchill for Feudalism.
We trade Paper and maps to Washington for Music.
We sign open borders with Washington. (I guess we better hurry
to get our last city/cities founded.)

Edit: Oh yeah, and we settled a Great Scientist in Delhi,
a Great Prophet in Vara, and a Great General in Agra.

Going Forward

Our settler has reached the green dot site.
A crossbow and a missionary are already there,
and the jungle is starting to be cleared.
We should have enough cash saved up to
found the city right away, even though we
are -2gpt as it is.

Another settler is being produced in Vara, for the city
site on the SW peninsula. A longbow is on its way
there from Delhi, and a missionary is waiting in safety
in Agra.

I don't know if we really want to put a city on that island
off the SW coast.

The war with Monty continues. We'll raze his western city
and build a better one. We'll keep his eastern city.

The Details

Turn 198 [inherited turn] 1380 AD

I start the Great Prophet on his way to Vara to settle him there.
Neither Washington nor Churchill will trade Feudalism or Music for Paper straight up.
I trade Paper + our maps to Churchill for Feudalism.
I trade Paper + our maps to Washington for Music.
Suleiman has only Drama over us, and he won't trade it for anything.
Monty has nothing over us, so no trade is possible there.
We're at war with the other two civs, so that's all we'll get for Paper, for now.


Turn 199

Delhi finishes University and resumes a maceman. I queue up Sankore next (25 turns).
Delhi has grown and is at its healthy cap but still has excess food.

I cross the border with Monty to kill a jaguar, and we are at war.

Vara finishes settler and starts another.

Patty finishes x-bow and starts the queued-up caravel.


Turn 200

We uncover a spy in VJ.
The great prohpet settles in Vara.
Calcutta grows. It is two under the happy cap and
well under the healthy cap.
Bombay finishes a caravel and starts a mace (4 turns).
VJ finishes a crossbow and starts a mace (5 turns).
Agra finishes a missionary and starts a barracks (3 turns).


Turns 201-202

We are the sixth most powerful civ. :(

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We learn Philosophy and start Liberalism (14 turns at 0%).
Our caravel near Bombay kills a barb galley.

We get a great scientist in Delhi.
He wants to bulb Printing Press.
I settle him in Delhi.

We get a great general in Agra.
I settle him in Agra (which is about to finish a barracks).
*duck*

Lahore grows and is growing fast (next growth in 5 turns).
I hire a spy.

Liberalism drops from 12 turns to 10 with the settled scientist and
the hired spy.

Turn 203

Sankore is built elsewhere. I queue up a crossbow in Delhi.
We get 67 gold from the partial wonder.

Bangalore founded north of Delhi. Begins a courthouse.

Turns 204-205

VJ finishes crossbow and starts university.
Our caravel by Bombay kills an Aztec galley.

Turn 206

The walls are down at the Aztec capital. We'll attack next turn.

Barb galley sighted. Emergency 3-pop whip in Calcutta for a caravel to protect our net.
Agra finishes a catapult and starts another.

Turn 207

I sign open borders with Washington.

Our caravel SW of Patty defends against a barb galley.
One of our carvels gets attacked and killed by a Roman caravel.
Our new caravel from Calcutta kills the barb galley nearby.

We win many battles in Tenoch.
We lose only one cat.
Only a wounded spear, a wounded jaguar, and a galley remain.

Vara completes its settler and sends him to the green dot.
Vara starts another settler.

Start a university in Bombay. Monty seems broken.

Turn 208, 1480 AD

We take Tenoch.
It comes with an aqueduct, a lighthouse,
a colleseum, and an academy.
Begin courthouse, once it calms down.

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Delhi finishes longbow, which heads to SW peninsula for our last continental city site.
The missionary in Agra will join him there when it is safer.

Agra finishes catapult, starts Library (heading for University?).


We have 4 turns left for Liberalism at 0%. We are -2gpt now, with 494 gold in
the bank.

The settler has reached the green dot site. A missionary and a crossbow
are already there for him, and roading/dejunglization has begun.

Akk is up, or Silver if Akk isn't ready yet.
 
I'll wait for AkK to reply before doing anything. He probably wants back in on the Monty stomping anyways :p.

Oh, now would be a good time to say that I will be away for a bit less than a week starting next week. Leaving town on Wednesday, June 25th, and I'll be back on Tuesday, July 1st. I don't know if I'll have an internet connection there, so just skip me if I come up during any of those days.
 
Nice turns grover. Nice calls on the great people etc and knowing to get input. We stalled too long on that priest hehe.

As for overall game speed, normal is really a bad speed for an SG on a standard+ sized map. The pace is all wrong such that turns sort of end on lopsided events such as taking a whopping single city from monty hehe.

Normal great general usage is super medic first then picking the hammer heaviest town for the exp boost, coastal preferred. Agra was a fine choice seeing as none of our other towns are too terribly good for blitzing hammers. Bombay would be the likely alternative in that it is coastal, but it is more hybrid than hammer. Agra was the win hehe.

As for the island town, it has a fish so it lives. The reason why the island is a fine spot btw is because of a few things...

1. The first two towns on another landmass (other than capital) are colonial cost free; Colonial costs starting on the 3rd City. So for a single city island, distance (and number of cities) is it's upkeep cost, nothing more.

2. Any town on a separate continent counts for an intercontinental trade route effectively doubling a trade route per town in the absence of foreign routes.

So really in our case, said town will be paying for itself just by existing :) It's upkeep will be the same as the town a few tiles east yet be worth so much more due to trade routes hehe.

If that lone plains hill south of green dot had a fish, it too would get settled. :lol:

Oh I guess with 3.17, that island town has one more advantage... left unfounded that corner is a barb galley spawning haven =p haha

Cheers!
-Liq
 
HOLY EFF... we aren;t in bureaucracy haha omg sg wide :smoke:

eff, that alone gives us +5 gold per turn at 0%... haha revolt immediately. Didn;t even think to look haha.

omg well ok back to normal book post form...

notice that education trades easily for all the techs Washington will trade... drama, engineering and theology... issue is that means we have nothing to get from Churchill techwise as they are holding onto guilds and gunpowder still.

Tech paths after nationalism... a few ways to go.

Since money is tight, the bottom row of techs guilds -> banking is 15ish turns of economic yummie.. need to do this like now haha as we want to switch to mercantile like now.

Intercontinental war entails 3 critical techs..
1. Constitution for jails (our ub is -75% WW)
2. Astrology to get there.
3. Rifling for soldiers haha

To make life livable seriously, we need communism for state property if we expect to hold anything and Fascism for Police State if WW is ugly still. Since communism is a long way away (and the path obsoletes the great library and the parth), if we plan on doing anything soonish (tm) we will need to split off a colony.

For education, a good target for this would be the isolated Suleiman. Build up a fleet to ship over drafted rifles and then beat that caveman into the stoneage hehe. Capture a town, let it go as a colony vassal, rinse repeat. Is doable and not too much effort for us. The sultan is 4 turns on machinery type of backwards hehe.

If nothing else, that route is a good lesson in managing mid game war though doesn;t benefit us much.

We need banking now..

Wonder wise...

Taj is off nationalism... it's not so much 'must have' as "how can we not get it?"

Statue of liberty is a must have above all others. This puppy is from democracy (which we have a huge lead on) and lands us a free spec per town on the mainland... free forever. It's the modern era Great Lib and it will POWN for us hehe. The sooner we get this, the faster the rest will go. plus we can have it AND the great library at the same time for a bit hehe.

Pentagon for free troop experience is also always nice hehe.

So in 4 turns upon liberalism -> nationalism revolt to free religion the turn after =p

Guilds -> Banking revolt to merc as economic civic.

Printing press -> constitution (build jails everywhere hehe) -> democracy blitz statue of liberty.

Cheers!
-Liq
 
Ok. Gonna play it now, as I don't expect to get in another turn before I leave midweek.
 
yeah actually we have tech parity. that and the love fest AI's are killing each other now... btw Washington vassaled to churchill haha

one of the worst things that can happen in a game of civ is an AI love fest... that was rome england and the US.. tech trading with abandon.

Now they are two groups slugging it out and we can annax suiman without them hardly meeting him prolly haha.

So yes we are doing fine haha.

Cheers!
-Liq
 
1480AD (208):

Preflight check. Delhi is unhealthy, at the happy cap, and still growing. We cannot hire a spec here and still be food neutral so I will work a cottage instead. We are now not losing money at 0% science, lol.

We are building a Hindu missionary here, which I switch to a settler. We need to cover more ground on that department, and Agra ALREADY HAS a Hindu Missionary which is sitting around doing nothing. Ok... The Galley is done in Pata next turn, so I want to get that island going, AND we need a settler for the marble city. So many priorities.

Then I check on Sulei. Seems a boat from AC has found him, as he has contact with Caesar and Gilga, so he's willing to trade his techs finally. I do this deal.

set4suleitrade.jpg


Not the greatest, but he is almost done Machinery, and I want to get something for it. We get a big rep boost with him. Good to go.

Churchill is clearly researching Education, as he will only give us chump change for it. This chump change happens to be only 120 gold. He has 190 gold. I am assuming that means he has 120 beakers left on this tech then. Since we make 151 beakers a turn, it is probable he is about to discover the tech, so I will take his gold.

We didn't get a relations boost, so it was a fair trade, sadly enough. I then do this deal with Washington.

set4washytrade.jpg


The map buyout lags my comp and reveals all of the other continent.

I revolt us to Burea and we gain 6gpt from it. Nice.

I also note that almost all our workers are in the south chopping jungle. While this is usually good, if they are outside our cultural boundaries, we have to pay upkeep for them, which is not good. There's also loads left to do on the home front, so I don't know what we're doing down there...

248 WW with Monty is probably going to cause mass problems next turn. I note that all the troops are beat to hell anyways, and more WW unhappy people would cause Liberalism to slow down. So I get a ceasefire with Monty. This is so we can invade again when we are ready, rather than when the peace treaty expires.

I up science to 30% to get Liberalism in 3 turns. Losing 22 gold per turn, but we have cash due to trades.

1490AD (209):

In the inturn, several things happen.

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I am really hoping that the GS can't bulb Liberalism, or I'm screwed :p.

Found Hyderabad and immediately drop the missionary on it.

set4hyderabad.jpg


Dial up a Granary first.

Galley in Pata is done, cannot afford more units at the moment, so I dial up a University for our Oxford goals.

1500AD (210):

Churchill wants to swap maps, but I want to keep him from knowing where Sulei is for a while.

Loaded a missionary onto a caravel, and gonna send it to Sulei. He is faithless so will appreciate it and likely spread our creed for more money.

15050AD (211):

We switch to 5 turn increments!

set4liberalism-1.jpg


And...

set4freetech.jpg


Dialing up Guilds in 7. Theatre in Delhi first, as we need it to effectively war against Monty (for the culture slider). The settler heads to the front, where we will declare war on the bugger Monty and take him out (and take his marble).

1510AD (212):

Moving troops to squash Monty. Hopefully we have enough.

Vijay university done. Go for a Longbowman.

1515AD (213):

DoW on Monty.

Bursa gets Hinduism. Hopefully Sulei will spread it for us.

WW back in Delhi, so jack up culture 10% and we're good.

Dialing up Taj in Delhi. 20 turns. Hope to cut it with the Marble city in a few turns.

Agra Library done, go for a university.

Calcutta Lighthouse -> Forge

1520AD (214):

We get a Great Scientist in Delhi. Going to use it to Bulb PP, so saving it until we are actually researching it, so we don't experience decay on the beakers. The reasoning is that we want it for the short track to Democracy and the SoL.

Bombay University done, dialing a theatre as we are at the happy cap here.

Vara settler done, we need one more. Gonna be happy problems here soon though.

Lahore finished... a lighthouse I guess? Dialing up a library, and the town is growing too fast, so move off the seafood.

Wow, I :smoke:ed, and forgot to change civics 1 turn after Liberalism. Going for Free Religion now.

1525AD (215):

Churchill gets a Great Merchant.

Teno is out of revolt and eating up our treasury. Switch to a granary and WHIP IT for 3 pop, because they are gonna starve anyways.

Monty has a longbow in Tex, and the spy doesn't have enough EPs to drop defenses, so we will have to wait after shelling with the Cats.

Vijay finishes a Longbow, and we dial up another.

1530AD (216):

Got into a bit of a panic here.

set4churchillGA.jpg


He must've blown Great Peeps on the GA, because he doesn't have Nationalism...

Gah, at least another turn on Tex's walls. Meanwhile, we have reached the east city and are shelling away. Meanwhile, we have no legit bigman candidates... Boo.

Teno Granary is done, so whip a temple, lol. Bloody place isn't starving anymore.

1535AD (217):

In the inturn, Monty attacks our crossbowman standing alone on a plains with a cat that is in Tex. He doesn't even hurt the Crossbow, and since he is alone, there is no collateral damage. Loser!

Tex defenses are down, but we wait for next turn to use all the Cats.

Meanwhile, a Caravel loses against a Monty galley with 90% odds, WTH, giving Monty a GG in his capital. Hopefully he settles it for us.

We found Madurai. Dial up a granary. Laughing at all the insane barb galleys around.

set4madurai.jpg


Bombay Theatre is done, dial up a colosseum.

Madras courthouse -> forge.

Teno starts a courthouse after the whipped temple.

1540AD (218):

Guilds came in and apparently the screenshot didn't take. Dial up Banking.

Sulei adopts Theo and Burea.

Sallying against Tex. Lowest XP Cat first, CR1 dies, no damage to the top Longbow. Bugger.
Accuracy cat hurts the longbow a bit.
Last accuracy cat also dies. Oh well.

The Longbow is beat, and gets nailed by the CR1 Mace, but the roll is bad and we take damage.
Second CR1 mace also rolls bad but kills an Axe.
Drill 1 Crossbow kills a Jag.

2 units left for next turn... Have a promo one one mace, so shouldn't be a problem.

Monty capital takes more bombardment.

Longbow done in Vijay. Dial a Grocer. We need merchants bad.

1545AD (219):

Paper gets swiped, probably by Gilga. If it wasn't him, it was Monty and makes no difference :p.

Meanwhile, we lose another caravel to a Gilga caravel. Damn.

And we get a random event with Rome. I take the obvious relations boost.

set4randomwithrome.jpg


That gives us peace with Rome and Gilga. That's just fine, because they are killing each other pretty well over there. Churchill takes a Roman city, and Gilga takes an American city.

Ah crap, Churchill is researching replaceable parts O.o.

Getting OB with AC, as it appears he's no one's worst enemy.

Tex gets owned and torched.

set4tex.jpg


We found Ahemedabad.

set4ahmedabad.jpg


Taj down to 9 turns.

Monty capital shelled out and dying next turn.

Pata university done, dialing a harbor.

Uni in Agra done, going for an Aqueduct.

Ahmedabad dials a courthouse.

1550AD (220):

Monty gets a random treasure hunter event. More for us. AC gets a great spy.

Cat 1 loses but does damage to the top longbow.
Cat 2 does the same.
And last cat also dies, but longbows are beat.

Shock Axe kills a Longbow.
CR1 Mace kills an Axe.
CR1 Mace kills another Axe.
CR2 Axe kills a Longbow.
Mace kills a cat.
Another cat killed by our mace.
Axe vs axe and we lose...
Timur the medic kills a Jag.
And our medic chariot dies to the enemy general. Sob.

Ok, damn, 2 more units, so gonna take another turn to kill them.

Vara settler done, dialing a forge. Growth in 1, which is not good. Stagnant for a spy and 2 scientists.

1555AD (221):

Teno got an Aztec revolt, grr... At least we don't pay maintenance.

Capital popped another longbow, but it is killed by a CR2 mace.
Axe gets owned by our CR2 Mace.
It's general vs general, and we have 99.9% odds :D.

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set4tlatelolco.jpg


Monty is dead, dial culture down to 0% still losing 20gpt, so going to try and fix that.

Well, they clearly messed up the patch, because WW is still around. Buggers. Hoping it fades next turn, so will hit enter... sigh...

Bombay colosseum done, ordering a grocer.

Monty capital had the granary survive, so dialing a courthouse.

Ah, WTH? Rome apparently has CONSTITUTION already... God... Luckily, he appears to lack PP.

1560AD (222):

Anger is gone, and banking is in.

set4banking.jpg


Immediately revolt Merc and Caste. Bulb PP and dial it up. 2 turns left.

Going around and checking all cities. Hiring some specs in some of them if they grow too fast.

Taj done in 6. We need a few more missionaries, as the newest cities lack Hindu, but the auto artists ensure a quick border pop. There's also a Galley going to the island where we want our last city. We shouldn't need any more settlers (unless we want the 1 tile hill).

Perhaps swap Nationalism for Replaceable Parts with Churchill? May be a bad idea because his tech rate is nuts.

One more university required for Oxford. Slap it down in Delhi when we are ready.



AkK is up now. I think Corneh is having some game issues, so I'll wait for Liq to repost the roster. Remember to skip me until July 2nd.
 

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hehe love the EPIC fight between good and evil there.

I'll grab this save as it's rather an ugly bit of micro management fest and I think akk would be a tad be overwhelmed.

Key is we are out of slavery so we cannot easily correct overpopulation.

Cheers!
-Liq
 
Those workers in the south were preparing for the green dot city, which turned out to be Hyderabad. The settler had already reached the city site, and the city could have been founded the next turn after my set. They weren't going to be outside our cultural borders for long. Plus, we had another settler in production for a little further south. There was plenty of work for those workers to do down there.

And hey, I asked for some guidance on how to improve our grassland and grassland/river tiles, and received none. So I had a lot of guys doing jungle removal.
 
Yeah, sorry. I should've left some improvement instructions. Well, we can go over them now still, for learning purposes.

We were fairly well improved over the empire, but Madras still needed some cottages. It's in the middle of everything and has to share tiles, so cottages would be fairly effective.

Hyderabad is going to be one of our cottage capitals, as I've chopped down most of the jungle and just plunked cottages. It has enough hammers to get the commerce buildings going fairly quickly.

Actually, your jungle slashing was probably the best tactic. There wasn't a lot to do anymore, and Liq will probably be doing most of the work once we land Replaceable Parts. A few more workshops probably would've been good though, as running Caste makes them as good as mines, and with Chem, they are basically railed mines.

EDIT: Most improvements basically depend on city specialization. Delhi has been and always will be fairly short on cottages, because it leverages its food for production and specialists, not cottages.
 
Some delicate turns... good news is we are even in tech!!


preturn: ok so the lands are an ugly mass of 'silver was here'.. lets see what's broken. lots of happy cap left so tweak for growth. Actually not the normal ruins silver leaves behind, am rather shocked!

So Churchill is aiming for rifling with replaceable parts in two... protective red coats are bad news...

I see suiman is on a 16 turn adventure for astrology so hmm doubt he'll trade that away.

[1]1565 AD
A flurry of activities overseas...
akk011560.jpg

seems the war still going strong :)

And the last of the jungle is getting cleaned up, mass workers bummed. Can blame any worker abuse by grover on el liq btw hehe.

akk01run.jpg

Playing cat and mouse with one of the many many barb galleys.

I slot a caveral from patty so that we have two down there to kill the 3-5 odd pirates running amok. This patch really added a ton of boats.. beware raging barbs :lol:

[2]1570 AD

ok so churchill has replaceable parts and will trade let us see about that in a bit, we want that bit of kit for sure for sure.. he's going for rifling in 7 ow. That's gonna suck for Rome, especially when we give The English nationalism hehe.

Our printing press comes in so go constitution in 10.

Lashore is growing like a weed and almost at happy cap. I slot a 5 turn temple. This town is playing happy cap games all turnset long.. happy time jails soon soon.:goodjob:

[3]1575 AD
I go to knock off a few of these pirates and what do I find hiding in the fog?
akk01ohnoes.jpg

hmm ok slotting another caveral in patty ..

[4]1580 AD
Ok that's one stud puppy of a caveral,
akk01whew.jpg

beat off two barb galleys and is 2.6/3 str haha, sigh two more barb galleys to go.

[5]1585 AD
Quiet.... cross fingers..

[6]1590 AD

:)
Spoiler :
akko1taj.jpg


60 gold a turn profit so lets jack science up a bit.. shave a turn off con to 3 turns

oh and look another great scientist! and he bulbs astronomy... going to settle him this time.


[7]1595 AD
and our fleet of pimp caverals takes out the last of the EVIL barbs...
akk01effingcaverals.jpg

barely... the settlers rejoice anyway

ok so time to tech some trades as just recently those twins allowed gunpowder to trade...

akk01washingtontrade.jpg

akk01Churchtrade.jpg

ok so we get gunpowder replaceable parts and econ for the wunder duo and + relations with Churchill for us being idiots at the trade table haha. For those keeping score, no point trading techs to washington but not Churchill hehe.

one tech from rifles FYI

[8]1600 AD
So finally cleared those barbs (no joke) and settle our quaint island town of kolwtf...
akk01junktown.jpg


and does our economy tank? uh no?

Hmm must be the golden age, well lets us look inside...
akk01islandtown.jpg


that's how much commerce that one town is worth replacing a 1 commerce trade with a +2 to all 14 other towns. Geets a free spec from merc and it's about to get hinduized for another coin in Delhi.

[9]1605 AD
Washington makes silly demands... I tell him to eff off. why bother to please a perma vassal to England?

And we get..
akk01con.jpg

Wow, we can run representation now.. oh wait is that what I think it is? Oh my, the Happy time Jail, now with bonus spypoints!

oh my every town needs one of these bad boys.

And Demo in 8 golden years... too bad only 5 left hehe.

Agra gets the Heroic epic which it can build in 4 turns hehe. Not the role model hammer city but well not much else to use.

[10]1610 AD
And Washington gets another great general. Good to see those fruitcakes beating the snot out of eachother!

4 turns on golden age still so all good to go there, as soon as Demo is done start the statue of liberty in Delhi... It's a beast at 1500 hammers but we have copper Thankfully.

Calcutta is getting the forbidden palace as it's a trash town and nicely balances Delhi location wise.

7ish turns on next gp hehe.

need 2 workboats for the new towns and help is on the way for hinduizing the new island town. The galley is waiting for a long bow to show up to replace that spear in kolapur... just destory the spear when it arrives haha.

Can now spam lumbermills on ANY forest still standing... wheee... so get to it as workers become available. There's still a lot of work to be done. Onene way to get those things done btw is have a few workers just road forests... that way the workers can move around faster nailing the mills.

Start the serious mills around delhi to help its run for the statue.

Oh and that happy time jail we got is to be built everywhere.. it's an amazing building

Monty's capital is finally taking off like a bat out of hell.. it needs to get the globe theater like now so slot it after its courthouse theater are done. Just watch out so it doesn;t get pissed in the meantime... it's growing super fast. Use specs for that or work it's cottages over some fish. Also, the back town of monties is stealing one of the clams to help it grow as each water tile supports itself. Once it's bloated, monty's happy time draft emporium gets it's clams back

Oxford is going into delhi so can start it as soon as green dot finishes the last university needed. When Demo comes in though add the Statue of Liberty in front to get on that posthaste... that wonder is wonderous for us... 1500ish hammers (doubled with copper). Not gonna be a fast build hehehe.

So we are on par tech wise with the world. Demo is not to be traded until the statue is built.

We need chemistry like asap for two things. One, it pimps workshops and second is the privateer unit(with astrology)... these little guys are considered barbarians we control meaning run in blockading towns and shredding nets. Gotta slow down churchill and time is up when he gets destroyers.

After that rifling gets us rifles, military tradition nets of cav (after rifling) astrology nets us boats. see if you can snag astrol from suiman doubt he will tho.

tech path I see is astrol -> chemistry -> rifling -> tradition

be so nice if effing suiman would trade astrology tho.

Cheers!
-Liq

so um akk up if able =)
 

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