1480AD (208):
Preflight check. Delhi is unhealthy, at the happy cap, and still growing. We cannot hire a spec here and still be food neutral so I will work a cottage instead. We are now not losing money at 0% science, lol.
We are building a Hindu missionary here, which I switch to a settler. We need to cover more ground on that department, and Agra ALREADY HAS a Hindu Missionary which is sitting around doing nothing. Ok... The Galley is done in Pata next turn, so I want to get that island going, AND we need a settler for the marble city. So many priorities.
Then I check on Sulei. Seems a boat from AC has found him, as he has contact with Caesar and Gilga, so he's willing to trade his techs finally. I do this deal.
Not the greatest, but he is almost done Machinery, and I want to get something for it. We get a big rep boost with him. Good to go.
Churchill is clearly researching Education, as he will only give us chump change for it. This chump change happens to be only 120 gold. He has 190 gold. I am assuming that means he has 120 beakers left on this tech then. Since we make 151 beakers a turn, it is probable he is about to discover the tech, so I will take his gold.
We didn't get a relations boost, so it was a fair trade, sadly enough. I then do this deal with Washington.
The map buyout lags my comp and reveals all of the other continent.
I revolt us to Burea and we gain 6gpt from it. Nice.
I also note that almost all our workers are in the south chopping jungle. While this is usually good, if they are outside our cultural boundaries, we have to pay upkeep for them, which is not good. There's also loads left to do on the home front, so I don't know what we're doing down there...
248 WW with Monty is probably going to cause mass problems next turn. I note that all the troops are beat to hell anyways, and more WW unhappy people would cause Liberalism to slow down. So I get a ceasefire with Monty. This is so we can invade again when we are ready, rather than when the peace treaty expires.
I up science to 30% to get Liberalism in 3 turns. Losing 22 gold per turn, but we have cash due to trades.
1490AD (209):
In the inturn, several things happen.
I am really hoping that the GS can't bulb Liberalism, or I'm screwed

.
Found Hyderabad and immediately drop the missionary on it.
Dial up a Granary first.
Galley in Pata is done, cannot afford more units at the moment, so I dial up a University for our Oxford goals.
1500AD (210):
Churchill wants to swap maps, but I want to keep him from knowing where Sulei is for a while.
Loaded a missionary onto a caravel, and gonna send it to Sulei. He is faithless so will appreciate it and likely spread our creed for more money.
15050AD (211):
We switch to 5 turn increments!
And...
Dialing up Guilds in 7. Theatre in Delhi first, as we need it to effectively war against Monty (for the culture slider). The settler heads to the front, where we will declare war on the bugger Monty and take him out (and take his marble).
1510AD (212):
Moving troops to squash Monty. Hopefully we have enough.
Vijay university done. Go for a Longbowman.
1515AD (213):
DoW on Monty.
Bursa gets Hinduism. Hopefully Sulei will spread it for us.
WW back in Delhi, so jack up culture 10% and we're good.
Dialing up Taj in Delhi. 20 turns. Hope to cut it with the Marble city in a few turns.
Agra Library done, go for a university.
Calcutta Lighthouse -> Forge
1520AD (214):
We get a Great Scientist in Delhi. Going to use it to Bulb PP, so saving it until we are actually researching it, so we don't experience decay on the beakers. The reasoning is that we want it for the short track to Democracy and the SoL.
Bombay University done, dialing a theatre as we are at the happy cap here.
Vara settler done, we need one more. Gonna be happy problems here soon though.
Lahore finished... a lighthouse I guess? Dialing up a library, and the town is growing too fast, so move off the seafood.
Wow, I

ed, and forgot to change civics 1 turn after Liberalism. Going for Free Religion now.
1525AD (215):
Churchill gets a Great Merchant.
Teno is out of revolt and eating up our treasury. Switch to a granary and WHIP IT for 3 pop, because they are gonna starve anyways.
Monty has a longbow in Tex, and the spy doesn't have enough EPs to drop defenses, so we will have to wait after shelling with the Cats.
Vijay finishes a Longbow, and we dial up another.
1530AD (216):
Got into a bit of a panic here.
He must've blown Great Peeps on the GA, because he doesn't have Nationalism...
Gah, at least another turn on Tex's walls. Meanwhile, we have reached the east city and are shelling away. Meanwhile, we have no legit bigman candidates... Boo.
Teno Granary is done, so whip a temple, lol. Bloody place isn't starving anymore.
1535AD (217):
In the inturn, Monty attacks our crossbowman standing alone on a plains with a cat that is in Tex. He doesn't even hurt the Crossbow, and since he is alone, there is no collateral damage. Loser!
Tex defenses are down, but we wait for next turn to use all the Cats.
Meanwhile, a Caravel loses against a Monty galley with 90% odds, WTH, giving Monty a GG in his capital. Hopefully he settles it for us.
We found Madurai. Dial up a granary. Laughing at all the insane barb galleys around.
Bombay Theatre is done, dial up a colosseum.
Madras courthouse -> forge.
Teno starts a courthouse after the whipped temple.
1540AD (218):
Guilds came in and apparently the screenshot didn't take. Dial up Banking.
Sulei adopts Theo and Burea.
Sallying against Tex. Lowest XP Cat first, CR1 dies, no damage to the top Longbow. Bugger.
Accuracy cat hurts the longbow a bit.
Last accuracy cat also dies. Oh well.
The Longbow is beat, and gets nailed by the CR1 Mace, but the roll is bad and we take damage.
Second CR1 mace also rolls bad but kills an Axe.
Drill 1 Crossbow kills a Jag.
2 units left for next turn... Have a promo one one mace, so shouldn't be a problem.
Monty capital takes more bombardment.
Longbow done in Vijay. Dial a Grocer. We need merchants bad.
1545AD (219):
Paper gets swiped, probably by Gilga. If it wasn't him, it was Monty and makes no difference

.
Meanwhile, we lose another caravel to a Gilga caravel. Damn.
And we get a random event with Rome. I take the obvious relations boost.
That gives us peace with Rome and Gilga. That's just fine, because they are killing each other pretty well over there. Churchill takes a Roman city, and Gilga takes an American city.
Ah crap, Churchill is researching replaceable parts O.o.
Getting OB with AC, as it appears he's no one's worst enemy.
Tex gets owned and torched.
We found Ahemedabad.
Taj down to 9 turns.
Monty capital shelled out and dying next turn.
Pata university done, dialing a harbor.
Uni in Agra done, going for an Aqueduct.
Ahmedabad dials a courthouse.
1550AD (220):
Monty gets a random treasure hunter event. More for us. AC gets a great spy.
Cat 1 loses but does damage to the top longbow.
Cat 2 does the same.
And last cat also dies, but longbows are beat.
Shock Axe kills a Longbow.
CR1 Mace kills an Axe.
CR1 Mace kills another Axe.
CR2 Axe kills a Longbow.
Mace kills a cat.
Another cat killed by our mace.
Axe vs axe and we lose...
Timur the medic kills a Jag.
And our medic chariot dies to the enemy general. Sob.
Ok, damn, 2 more units, so gonna take another turn to kill them.
Vara settler done, dialing a forge. Growth in 1, which is not good. Stagnant for a spy and 2 scientists.
1555AD (221):
Teno got an Aztec revolt, grr... At least we don't pay maintenance.
Capital popped another longbow, but it is killed by a CR2 mace.
Axe gets owned by our CR2 Mace.
It's general vs general, and we have 99.9% odds

.
Monty is dead, dial culture down to 0% still losing 20gpt, so going to try and fix that.
Well, they clearly messed up the patch, because WW is still around. Buggers. Hoping it fades next turn, so will hit enter... sigh...
Bombay colosseum done, ordering a grocer.
Monty capital had the granary survive, so dialing a courthouse.
Ah, WTH? Rome apparently has CONSTITUTION already... God... Luckily, he appears to lack PP.
1560AD (222):
Anger is gone, and banking is in.
Immediately revolt Merc and Caste. Bulb PP and dial it up. 2 turns left.
Going around and checking all cities. Hiring some specs in some of them if they grow too fast.
Taj done in 6. We need a few more missionaries, as the newest cities lack Hindu, but the auto artists ensure a quick border pop. There's also a Galley going to the island where we want our last city. We shouldn't need any more settlers (unless we want the 1 tile hill).
Perhaps swap Nationalism for Replaceable Parts with Churchill? May be a bad idea because his tech rate is nuts.
One more university required for Oxford. Slap it down in Delhi when we are ready.
AkK is up now. I think Corneh is having some game issues, so I'll wait for Liq to repost the roster. Remember to skip me until July 2nd.