S.ilver
Emperor
1685AD (247):
Wow, looking over our empire, it's like it's been forever since I was in charge! Our empire is in great shape now, with excellent production coming in from everywhere. The specs also rule.
So on the tech screen, it appears that Churchill doesn't have Constitution yet, while Washington already does. Very interesting. He isn't giving up rifling unless we surrender Astro, which we want to hang onto for a while. So I take what he gives us for Constitution.
Versailles and the Minaret are both up. Neither are particularly pressing though. Probably best to dump Versailles on the Aztec penninsula. Doesn't look like it's being built, because Churchill had no problem selling it.
Nothing much else happening, so let's optimize the cities!
Delhi working maxed hammers for Oxford in 6. That is fine, as the faster it gets up, the sooner we get our 100% bonus to all those super specs!
Bombay looks good, other than being stagnant, but I recall the wheat being poached by Madras, so that's fine... Move the spy to a merchant though, as we have a bank in this place.
Vijay, still growing, about to hit a health cap but the duct will fix that. It needs lumbermills, but looks good otherwise.
Pata has a large cap available, so work the farms to grow faster.
Vara just needs buildings now, as it has good land to work. I do fire a scientist for a spy though.
Agra is in similarly good shape as Vara.
Calcutta also only needs more buildings, which will happen quickly once the FP is done.
Lahore running a merchant spec with no gold multiplying buildings. He gets fired for another spy. Otherwise, looking good.
Madras is fine. It will develop slowly, and therefore be holding up Bombay's wheat, but it'll be worth it eventually.
Banglore is surprisingly robust for such a junk city. Will have to check back here to fire the scientist for a spy when the happytime jail is done
.
Teno has way too much food, so going to have to sort that out in a few turns. This is a Globe city for sure though.
Hyderabad coming along nicely, no complaints.
Madurai needs a bit of work both in buildings and in terrain. Slow down growth for more hammers by working the forested plains hill.
Ahmedabad needs a workboat after the courthouse before we can do anything with it.
Tlat is hilarious with 49 turns on Maoi. That's actually tragically bad. Put in a forge and fire the specs for generic citizen specs. 15 turns for a forge, and hirable engineers. May want to do a temple too for a hirable priest...
Kolhapur sadly doesn't get an SoL spec. I guess it's "SoL" in another way
. Lighthouse in 7, needs various things...
Finally done looking at stuff this turn...
1690AD (248):
England asks for Astro. I say no, we take a minor rep hit. Still pleased.
Washington wants to swap world maps. Don't see a need to do that, and it'll lag my comp as the map updates.
Churchill finishes the Kong Miao (or whatever the Confusion special building is). Suleiman gets a GA, probably burned his Prophet on that. And Caesar adopts Caste.
Agra's colosseum is done, but health is the problem here, not happy. I dial up an observatory because it is cheap. We will be building units here (HE city).
Teno done the happytime jail. Dialing up a forge in 8 turns, to help with building the Globe. City grows again next turn... so problematic.
Ahmedabad is done the lighthouse, dial a workboat.
Wow, so it took me an hour to play two turns, and now I have to run off again... Ok, saving the game...
---
Load up the game and hit enter.
1695AD (249):
Um, WTH?
Well, ok, the Forbidden Palace saves us like 20 gold, and AC finishes some religious wonder building.
Ok, well here is Sulei's attackers.
2 galleons off the coast. 6 units max. Let's see... We have no troops near Delhi or Pata...
Well, Agra immediately dials a Knight in 2 turns... Stick a crossbow in front of the Happytime jail in Pata...
Buyout upgrades for the warriors at Pata, Delhi, and the Axe at Madras. Activating troops that are on the wrong side of the continent...
Vara harbor done, we have no barracks here so dial one.
Lahore done a harbor too, dial a forge.
Madurai Lighthouse -> Forge
1700AD (250):
Sulei lands on the fast worker that finished the lumbermill at Pata. I couldn't do anything because he was out of move.
Chem comes in, and Steel is a cheap 6 turns to the Industrial Era.
Ok, so the joker dropped one maceman in the forest... Ok...
Duct done in Vijay, dialing a crossbow.
1705AD (251):
In the inturn, the mace sallies against our mace in Pata and dies... Ok... He has no other troops.
Well we already knew we were big, this confirms it.
Vara barracks is done, and it looks like the panic attack was for no reason. Vara is pimped out with workshops though, so no loss. Dial a colosseum, as we are at happy cap.
Madras Grocer -> Market
Banglore happytime jail done. I notice we don't have a granary. Sorry, my
.
Hyderbad happytime jail done too, dial a courthouse.
1710AD (252):
Churchill wants us to adopt Nationhood. The switch is free, so why not?
We get the gladiator event in Bombay, and I take the culture.
Ok, so Sulei landed more troops next to Pata... 4 cats, a mace and a knight. We can hold for at least a turn, and I hope we kill some Cats...
Bombay finished something... and I dial a knight.
Hey wait... we are in Nationhood thanks to Churchill, so I draft a Musket at Pata. Thanks for the reminder Churchill!
1715AD (253):
Sulei drops off a pike and more cats... He doesn't attack...
Oxford done in Delhi, so all the scientists are back. Also queue up a pike in 2.
Draft another musket at Pata...
Crossbow done at Vijay, you can guess where he's going. Dial a Musket.
Calcutta harbor done, training a privateer.
Ahmedabad's workboat is done and fish are netted, so dial a Granary.
Kolh's lighthouse done, go for a granary.
1720AD (254):
Crossbow one in Pata, dial for walls. Sulei called in more troops. He also completed the Minaret this turn.
The garrison in Pata will hopefully hold now. We can't really attack him while he's in the forest (except with Timur, and he's coming).
1725AD (255):
Sulei's golden age is done, and he finished it by colliding units against Pata. We lost 3 units there, and he lost several catapults.
Meanwhile we had a forest growth near Vijay onto a grassland. Yay.
Timur and company arrive in Pata to relieve the battered garrison.
A pike finished in Delhi and headed straight for Pata. We dial an observatory.
Bombay finishes a knight, starts a privateer.
Vara colosseum is done, go for a duct.
Agra observatory is finished. Seems I didn't catch the switch back. Ok, dial a knight.
Churchill finishing Demo in 1, so take his map and 120 gold for it. Get the same from Washington, as there is little point keeping it from him.
1730AD (256):
We're in the industrial era with the discovery of Steel. Steam is in 5, so dial that up.
Sulei dropped off even more troops... Great...
Musket done in Vijay, order a cannon.
Banglore Granary -> Harbor
Forge in Teno -> Globe in 17 turns. Notice that someone switched to emanci... Must've been Churchill.
1735AD (257):
Sulei sallies 3 units against Pata, and they all die.
Ok, so Timur steps up and owns a Knight.
Our shock uber mace kills one of their maces.
I send a mace to try and kill the enemy knight and he fails.
A second mace also dies to the enemy knight, damnit.
Ok, a pikeman is up now, and he stays up if I select a maceman, so he gets eaten.
Cat up next, to be slapped silly by a mace.
We get Sargon the GG in Agra.
Another Cat gets owned by our mace.
A crossbow then kills a Pikeman, presumably because the cats were too chicken.
Nevermind, a cat is up now and also dies to a crossbow.
It's now our knight vs the enemy knight, and we win, damaging the two remaining cats.
The pike mops up one of the cats.
The last cat is killed by our drafted musketman.
Sulei invaders are dead, he still won't talk. And we have to rebuild the lumbermill because he pillaged it!
Calcutta finished the privateer, and is pissed because of emanci... Dial a colosseum.
Pata finally finished the happytime jail. Plenty of health, but I damaged the happy through drafting heh. Dial a drydock.
Agra knight done, dial a cannon!
Ok, so still did not acquire rifling, as the AIs wanted something ridiculous for it. It would've helped for sure. Seeing as we can research it in a mere 4 turns, not a huge issue for us.
Timur earned Medic 2 for next turn, go super medic! I think we will also have a pair of Bigmen (two maces with CR2 earned a promo). Should also name the Combat 3/Shock Mace. That guy rocks! Slap pinch on him later and the enemy will feel the pain!
We are in Nationhood right now, and can switch back to buera if we want... I don't think it's worth it, as it is high in upkeep, and there is not really anything pressing to be done in the capital. The espionage boost also really helps, as we have an edge on everyone at 0% espionage, thereby causing them to redirect their slider into espionage in an attempt to counter, which hurts their tech rate (see Churchill). Cheap barracks for happy is also a good offset for emanci.
I also clearly
ed and was not watching Tlat during the invasion, as it now has 2 pissed off people. The forge will help a bit. Stupid emanci...
GP due in the capital next turn, 60% chance of scientist. 220% extra research in the capital, for 28.8 beakers from a super spec. Observatory in 4 to up that to 245% and 31.05 beakers. Considering the next bulbed tech is Sci Method, settling seems to be the way to go. If we get anything else but an Engineer, we should probably bulb. An engineer is obviously to be saved for rushing (Pentagon anyone?). Or the insanely evil Cristo Redentor. Take your pick
.
Wow, looking over our empire, it's like it's been forever since I was in charge! Our empire is in great shape now, with excellent production coming in from everywhere. The specs also rule.
So on the tech screen, it appears that Churchill doesn't have Constitution yet, while Washington already does. Very interesting. He isn't giving up rifling unless we surrender Astro, which we want to hang onto for a while. So I take what he gives us for Constitution.
Versailles and the Minaret are both up. Neither are particularly pressing though. Probably best to dump Versailles on the Aztec penninsula. Doesn't look like it's being built, because Churchill had no problem selling it.
Nothing much else happening, so let's optimize the cities!
Delhi working maxed hammers for Oxford in 6. That is fine, as the faster it gets up, the sooner we get our 100% bonus to all those super specs!
Bombay looks good, other than being stagnant, but I recall the wheat being poached by Madras, so that's fine... Move the spy to a merchant though, as we have a bank in this place.
Vijay, still growing, about to hit a health cap but the duct will fix that. It needs lumbermills, but looks good otherwise.
Pata has a large cap available, so work the farms to grow faster.
Vara just needs buildings now, as it has good land to work. I do fire a scientist for a spy though.
Agra is in similarly good shape as Vara.
Calcutta also only needs more buildings, which will happen quickly once the FP is done.
Lahore running a merchant spec with no gold multiplying buildings. He gets fired for another spy. Otherwise, looking good.
Madras is fine. It will develop slowly, and therefore be holding up Bombay's wheat, but it'll be worth it eventually.
Banglore is surprisingly robust for such a junk city. Will have to check back here to fire the scientist for a spy when the happytime jail is done

Teno has way too much food, so going to have to sort that out in a few turns. This is a Globe city for sure though.
Hyderabad coming along nicely, no complaints.
Madurai needs a bit of work both in buildings and in terrain. Slow down growth for more hammers by working the forested plains hill.
Ahmedabad needs a workboat after the courthouse before we can do anything with it.
Tlat is hilarious with 49 turns on Maoi. That's actually tragically bad. Put in a forge and fire the specs for generic citizen specs. 15 turns for a forge, and hirable engineers. May want to do a temple too for a hirable priest...
Kolhapur sadly doesn't get an SoL spec. I guess it's "SoL" in another way

Finally done looking at stuff this turn...
1690AD (248):
England asks for Astro. I say no, we take a minor rep hit. Still pleased.
Washington wants to swap world maps. Don't see a need to do that, and it'll lag my comp as the map updates.
Churchill finishes the Kong Miao (or whatever the Confusion special building is). Suleiman gets a GA, probably burned his Prophet on that. And Caesar adopts Caste.
Agra's colosseum is done, but health is the problem here, not happy. I dial up an observatory because it is cheap. We will be building units here (HE city).
Teno done the happytime jail. Dialing up a forge in 8 turns, to help with building the Globe. City grows again next turn... so problematic.
Ahmedabad is done the lighthouse, dial a workboat.
Wow, so it took me an hour to play two turns, and now I have to run off again... Ok, saving the game...
---
Load up the game and hit enter.
1695AD (249):
Um, WTH?

Well, ok, the Forbidden Palace saves us like 20 gold, and AC finishes some religious wonder building.
Ok, well here is Sulei's attackers.

2 galleons off the coast. 6 units max. Let's see... We have no troops near Delhi or Pata...
Well, Agra immediately dials a Knight in 2 turns... Stick a crossbow in front of the Happytime jail in Pata...
Buyout upgrades for the warriors at Pata, Delhi, and the Axe at Madras. Activating troops that are on the wrong side of the continent...
Vara harbor done, we have no barracks here so dial one.
Lahore done a harbor too, dial a forge.
Madurai Lighthouse -> Forge
1700AD (250):
Sulei lands on the fast worker that finished the lumbermill at Pata. I couldn't do anything because he was out of move.
Chem comes in, and Steel is a cheap 6 turns to the Industrial Era.
Ok, so the joker dropped one maceman in the forest... Ok...
Duct done in Vijay, dialing a crossbow.
1705AD (251):
In the inturn, the mace sallies against our mace in Pata and dies... Ok... He has no other troops.

Well we already knew we were big, this confirms it.
Vara barracks is done, and it looks like the panic attack was for no reason. Vara is pimped out with workshops though, so no loss. Dial a colosseum, as we are at happy cap.
Madras Grocer -> Market
Banglore happytime jail done. I notice we don't have a granary. Sorry, my

Hyderbad happytime jail done too, dial a courthouse.
1710AD (252):
Churchill wants us to adopt Nationhood. The switch is free, so why not?
We get the gladiator event in Bombay, and I take the culture.

Ok, so Sulei landed more troops next to Pata... 4 cats, a mace and a knight. We can hold for at least a turn, and I hope we kill some Cats...
Bombay finished something... and I dial a knight.
Hey wait... we are in Nationhood thanks to Churchill, so I draft a Musket at Pata. Thanks for the reminder Churchill!
1715AD (253):
Sulei drops off a pike and more cats... He doesn't attack...
Oxford done in Delhi, so all the scientists are back. Also queue up a pike in 2.
Draft another musket at Pata...
Crossbow done at Vijay, you can guess where he's going. Dial a Musket.
Calcutta harbor done, training a privateer.
Ahmedabad's workboat is done and fish are netted, so dial a Granary.
Kolh's lighthouse done, go for a granary.
1720AD (254):
Crossbow one in Pata, dial for walls. Sulei called in more troops. He also completed the Minaret this turn.
The garrison in Pata will hopefully hold now. We can't really attack him while he's in the forest (except with Timur, and he's coming).
1725AD (255):
Sulei's golden age is done, and he finished it by colliding units against Pata. We lost 3 units there, and he lost several catapults.
Meanwhile we had a forest growth near Vijay onto a grassland. Yay.
Timur and company arrive in Pata to relieve the battered garrison.
A pike finished in Delhi and headed straight for Pata. We dial an observatory.
Bombay finishes a knight, starts a privateer.
Vara colosseum is done, go for a duct.
Agra observatory is finished. Seems I didn't catch the switch back. Ok, dial a knight.
Churchill finishing Demo in 1, so take his map and 120 gold for it. Get the same from Washington, as there is little point keeping it from him.
1730AD (256):
We're in the industrial era with the discovery of Steel. Steam is in 5, so dial that up.
Sulei dropped off even more troops... Great...
Musket done in Vijay, order a cannon.
Banglore Granary -> Harbor
Forge in Teno -> Globe in 17 turns. Notice that someone switched to emanci... Must've been Churchill.
1735AD (257):
Sulei sallies 3 units against Pata, and they all die.
Ok, so Timur steps up and owns a Knight.
Our shock uber mace kills one of their maces.
I send a mace to try and kill the enemy knight and he fails.
A second mace also dies to the enemy knight, damnit.
Ok, a pikeman is up now, and he stays up if I select a maceman, so he gets eaten.
Cat up next, to be slapped silly by a mace.
We get Sargon the GG in Agra.
Another Cat gets owned by our mace.
A crossbow then kills a Pikeman, presumably because the cats were too chicken.
Nevermind, a cat is up now and also dies to a crossbow.
It's now our knight vs the enemy knight, and we win, damaging the two remaining cats.
The pike mops up one of the cats.
The last cat is killed by our drafted musketman.
Sulei invaders are dead, he still won't talk. And we have to rebuild the lumbermill because he pillaged it!
Calcutta finished the privateer, and is pissed because of emanci... Dial a colosseum.
Pata finally finished the happytime jail. Plenty of health, but I damaged the happy through drafting heh. Dial a drydock.
Agra knight done, dial a cannon!
Ok, so still did not acquire rifling, as the AIs wanted something ridiculous for it. It would've helped for sure. Seeing as we can research it in a mere 4 turns, not a huge issue for us.
Timur earned Medic 2 for next turn, go super medic! I think we will also have a pair of Bigmen (two maces with CR2 earned a promo). Should also name the Combat 3/Shock Mace. That guy rocks! Slap pinch on him later and the enemy will feel the pain!
We are in Nationhood right now, and can switch back to buera if we want... I don't think it's worth it, as it is high in upkeep, and there is not really anything pressing to be done in the capital. The espionage boost also really helps, as we have an edge on everyone at 0% espionage, thereby causing them to redirect their slider into espionage in an attempt to counter, which hurts their tech rate (see Churchill). Cheap barracks for happy is also a good offset for emanci.
I also clearly

GP due in the capital next turn, 60% chance of scientist. 220% extra research in the capital, for 28.8 beakers from a super spec. Observatory in 4 to up that to 245% and 31.05 beakers. Considering the next bulbed tech is Sci Method, settling seems to be the way to go. If we get anything else but an Engineer, we should probably bulb. An engineer is obviously to be saved for rushing (Pentagon anyone?). Or the insanely evil Cristo Redentor. Take your pick
