AKSG-01 First Try at Prince

Bombay is good for troops due to the resources, and we can plunk down workshops afterwards. Sounds like a plan.

Question about Teal Dot. Would it be better to move it 1SE? That makes it a canal and gets the cows that would otherwise be missed out on.

EDIT: Nevermind. I :smoke:ed while counting tiles. One city can grab all the resources on that peninsula. Duh.
 
Meh liq types slowly.

Well the rationale behind teal is to maximize the jungle land. There's an invisible pink dot one south of that iron that it will pick up the cows. Moving south east hems in pink dot and abandons a primo grassland river square and a craptastic coastline forest plains. I didn;t explicilty map it because it has iron and the SG was still in DOW monty mode.:shifty:

If we really want a canal there, sticking a fort 2 se of teal is a better trade off than moving the town there imo as it's just a generic grassland sacced.

BTW need to pop a workboat to explore that island SW of patty. Cannot dotmap that nub of land until we find out if that island is worth settling.

Btw when we started building up culture in vj we had like 5% on rice.. after finishing it's culture course it was up to 10%, latest save is 22%. Just an idea on how powerful a mere 2 or 3 culture a turn is. Now consider that extra culture the moment you plant a town and you realize just how under appreciated creative is..

yet another edit... sigh

later on there's room for a town SE of center horses or the grass hil below that. Considerations for the hill are that it picks up a riverside grassland that would otherwise go to waste (the SE diagonal from dehli) but eats the hill which has a probable late game resource.

SE of horse picks up a forest grasslands which would otherwise be lost and has decent decent hammer potential. those plains are going to all be farms to irrigate the wheat so not a loss.

I lean towards 1 se of horses.



Cheers!
-Liq
 
very nice turn sets all sorry for being MIA last couple of days. it seems were in a great shape! Are we going to kick monty off the planet any time soon or let him declare war every 10 turns with an archer army? :D
 
We'll get to his punk ass after we run out of places to settle.

Looking at the big picture, exploit our continent for every tile we can, building phil reinforcing wonders hiding in aesthetics and literature. After all those dots are growing and in the black, clean up the continent of any leet archers running about :lol: Not going to be hard at that point.

Once there we need to focus on two areas.. optics early to get the navigation bonus and choose our targets and liberalism for the nationhood/astronomy slingshot. Astronomy most likely so we can start tech trading with something other than monty.

Need astronomy for transcontinental trade/travel and nationhood/constitution for jails. Communism is state prop and fascism is police state both of which come much later as they need scientific method, killing half our wonders.

Get rifles to draft and cav to build and then say HI to our transcontinental neighbors.

wonders we must get...
Parthenon for the +50 GP
Great library for free 2 science specs.

Highly recommended
Statue of zeus as you NEVER want to see an AI with that broken wonder.

Key here is focus on building up the economy then we can pay our respects to monty.

Cheers!
-Liq
 
Yeah, I :smoke:ed bigtime there with teal dot. Ok, will settle teal dot next with the upcoming settler. THEN we need mass workers, because we're starting to have serious infrastructure problems in many places.

Playing now.
 
no rush to settler teal to be honest as we need mass workers

If you want to take delhi and just power out those pesky workers that's fine too, just it's gonna be time to start grooming that place for the Epic WTH.

Then again no real reason not to settle teal as it can get going on a work boat immediately and go black pretty fast.

We have room to wiggle as Bombay's cash influx worked as planned. The silver one may bow down to liq =p

Cheers!
-Liq
 
500AD (135):

Preflight check. Switch around Vijay to complete the missionary next turn. We need some irrigation in here to help this town, but that implies Civil, which isn't too high priority before our wonders.

I dial up Alphabet and increase science to 40%. 6 turns.

Bombay is the classic "we don't have enough workers" scenario, with 4 pop working unimproved tiles. Going to have to bandage that, now that we have income to support more units. We are at the health cap there, and it is still growing, so move the grassland citizens to plains to stagnant for 2 extra hammers. I guess we need an aqueduct here too..

Delhi growing in 2 turns. Dialing up a courthouse for the overflow. We will need one there eventually anyways.

Pata swaps from the forest to a cottage, as the settler finishes anyways.

Agra needs an army of workers... We'll deal with that.

Moving Vara's warrior for garrison for teal dot.

520AD (136):

A Prophet and a Scientist are born far away. Ok.

Missionary is done and heads for Agra. Settler done and heading for Teal Dot.

Pata dials for a worker.

Vijay dials a 4 turn Axeman. I contemplated a worker here, but Monty in all honesty has a higher power rating, so we may need more units to get him to sue for peace.

Speaking of which, Monty is doing nothing but sitting in our forests. Ok...

540AD (137):

Taoism FIADL. Not good, because it means the enemy is fairly advanced. I will divert to Liq's wonder techs after this, so we can get rolling on that.

Bombay Axe done, and it can do a worker in 4 turns, so do that, as a worker is needed here.

560AD (138):

Absolutely no movement from Monty this turn. We have pitiful odds to attack him in the forest, so whatever...

Hinduize Agra this turn.

Vara is done a worker, so dial another, in front of the monument. The worker starts clearing some of the jungle for cottages (no hills in this area, so cottages are good).

580AD (139):

Monty still not doing anything. Fortified in our forests. Really does not matter, as he can't pillage them.

set2montyfortified.jpg


Founding Teal Dot... Calcutta!

set2calcutta.jpg


It dials a granary and is costing 3.75gpt. Luckily, thanks to the river it is on, we are connected to the trade network.

Losing 3gpt, so dial science down 10%, making 2gpt now, no change on Alpha.

600AD (140):

Axe is done at Vijay, and foolish Monty is still not doing anything... Ok... Dial up one more axe, as power is wanting...

620AD (141):

Alpha is in.

Colossus is BIAFL. Great... Ok, dialing Aesthetics for 7 turns, Lit for 5 after that.

Worker done in Bombay, start up Aqueducts. Start cottaging some grassland in Bombay.

640AD (142):

Pata gets a border pop, and a GS is born far away. Monty is STILL not doing anything.

Dialing up one more worker in Pata.

660AD (143):

Nothing this turn except worker actions at Agra. Monty has still not moved for about 6 turns.

680BC (144):

We get a free spread of Hinduism in Calcutta. Yay for saving a missionary.

The Axe is done in Vijay, and I'm at a loss as to what to build. More military is more upkeep, and we don't need much more. The commerce here sucks too... so not a good idea. I can build either wealth or beakers.

I can build beakers to get 10 extra beakers per turn. This equates to 62 beakers, 8 espionage, and 51 gold, overall. Or, I can build wealth, and dial up science 20%. This is 64 beakers, 8 espionage and 51 gold. All this simply means is that the academy in Delhi rocks...

More importantly, it saves us a turn on Aesthetics.

700AD (145):

We get a Great Scientist in Delhi. He bulbs... Aesthetics :p. I think the best option is settling in Delhi, but I'll leave it up to the group.

Vara finishes another worker, wants to again build a monument, but 3.59gpt maintenance demands a courthouse. Dial one up, but its expensive, and we have minimal hammers in Vara. Organized Religion also doesn't help us unless we have 4 hammers (+25% production). Let Vara grow to 3 pop, and then work the 3 grass forests for the 4 hammers. Perhaps whip it when able? We have an abundance of food.

Monty still not talking, not sure what's up with him. He has ZERO hope of breaking through at Vijay, and ZERO hope of even any pillaging (flat land means dead Monty). Check back each turn for peace. Must be costing Monty some cash to maintain 6 troops in our territory (unless the AI gets massive discounts there, I dunno).

ROSTER
AkK47 <-- On Deck --
Liquidated
Grover22
S.ilver <-- Just Played --
Corneh >> UP NOW <<
 

Attachments

Ok, plans for the next couple of turns.

I am keen on settling the GS immediately. The beaker output is excellent, and better than any bulbing we could do. A Golden Age would be nice, but you burn crappy Great Peeps on that (Artists, Prophets... etc), not usually Scientists. We will probably get a prophet from Bombay soon anyways.

Aesthetics is in in 2 turns, and we want SoZ in Vijay (more pressure on Monty). Unfortunately, I :smoke:ed and didn't realize that SoZ needs 3 monuments, and we only have 2. So... switch the build in Delhi to a monument immediately, so it finishes as we grab Aesthetics. Then dial up the SoZ in Vijay, while finishing the courthouse in Delhi.

Next up is Lit in 4 or 5 turns (not sure), but it is cheap, and we should get it to dial up the GL in Delhi. That can be chopped using the row of 4 forests that are on the west coast (they are not in any BFC, and will all go to Delhi for sure). Don't chop any of the other BFC forests though.

Beyond that, Civil is a solid choice, as Bureaucracy is an obvious civic with our uber capital. The chain farming is also quite necessary to bring greater productivity to the front line cities. Metal Casting also needed as it unlocks the bottom half of the tech tree (needed for Optics).

Try and get techs for peace from Monty when he will talk. If he doesn't, I guess we can throw some of our axemen at the two troops beside Vijay (we have 8 axemen, and Vijay can build more, as it is not doing anything important right now).
 
settling in delhi is the clear winner at this stage of the game.. rep amplifies settled GS own. It's when the UN makes you go sufferage... ow.

Anyway, a few things


grass hill in dehli needs to get mined still as delhi can use it in a bit once it hits happy cap.

Delhi must build the great library..

There are 4 forests west of delhi outside of the BFC to chop for the great Library.. need to keep all the other forests in the BFC proper alive as those are going to rock with lumber yards. Just prechop all 4 and then cash in once great library starts building in 8ish turns.

Seriously, killing all the prechopped forests for mids and not using the whip was a serious :smoke:

Not only was it slower than a hybrid chop/whip, but those forests do not grow back the same speed population does. Instead of having 4 or 5 prechopped forests all set for Great library, have to go outside the BFC to resource another forest. Wastes worker time not to mention raw forests. :sad:

Anyway live and learn ja? :)

Cheers!
-Liq
 
Oh you have at least one lurker still :-P I would defintely go Lit and get the GL, putting it in Dehli with the academy will be beakamazingness (yes, I make up words sometimes)
 
Settling the GS is fine.

I read somewhere that researching at anything other than 0% or 100% is often inefficient because of the partial beaker lost due to rounding. For instance, at 40% research 37 commerce would become 14.8 beakers, and the .8 beakers would get truncated away.

That's surely a small effect at this stage, less than one beaker out of 40 or so for us each turn. I mention it only to bring up the possibility of reclaiming it by toggling the research slider between 0% and 100%.
 
You are up Corneh in case you missed it. :)

Btw since we have alphabet, patty should pop a pair of spys after that worker. One should be put to sleep in VJ and the other should mosey on over to khans capital to sit quietly.

Edited in a change of towns hehe



Cheers!
-Liq
 
i got it i'll try to play tonight im up in 2 SG's at once. :eek: its pretty clear what to do from here. lit --> Glib in Delhi and rummaging up our economy. after lit i suppose we need to race to optics to get the circumnavigation bonus and to find our the other civs. our tech pace is so slow jsut because we dont know anyone else so we cant trade/get discount on techs

If monty is annoying enough ill go and start pillaging some stuff in his country he cant do a thing against our axes except building his own axes ^^
 
Ok i have played my turns

I'll post a better report tonight with screens :D

edit:
seem to be unable to attach the save site bein buggy?
 
I pm'd an email you can send the file to. Akk is out til friday such that we can get a round or two in.

These are fast builder rounds, lets get this going hehe.

Cheers!
-Liq
 
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