Alarming silence of Firaxis

AFAI remember, every version of cIV from vanilla on have had the player able to trade exorbitant amounts of GPT and AI lux resources for a human player's one (1) strategic resource.

My game has redded out the resources that the AI already has.

TheWillToAct - Pretty much what he said.

I like the fact you cannot get GPT and Lux for a strat resource.

I don't need an example, almost every game I've played for the last couple of years it happened in.
 
Newsflash.... directly from Firaxis...

Stop crying... They will fix any bugs and release a new patch.

Some of you people are babies...

I wish some of the mods would really close these sorts of threads down, they are annoying.
 
I believe that the AI does measure the gains vs. losses. Much of the time, 10 GPT, Dye, and Wine are worth the AI giving if it is getting Coal and the ability to build railroads.
 
Of course you don't need an example, I'm the one that requested it...

Technicalities aside though, I basically always do the automated "set up the trade for me" ... is this actually a mistake on my part??? If so I would really like to know cuz I have been doing this since I started playing :confused:
 
@TheWilltoAct: I always try to grab as much as possible for resource trades. If they refuse, I ask what would be okay. When it comes to tech trades, I am often able to ask for their suggestion first, then take away one of the smaller techs and still get a deal.
 
AFAI remember, every version of cIV from vanilla on have had the player able to trade exorbitant amounts of GPT and AI lux resources for a human player's one (1) strategic resource.

My game has redded out the resources that the AI already has.

Guys, the resource issue has already been identified as a *bug*, an unintended side effect of the attempted fix to force vassals to offer everything for trade. Go to the Unofficial Patch thread to find a compelling explanation there. Yeah, everyone has a handful of occurrences prior to 3.13 of an AI asking for a bunch of resources, but this here is different, an obvious mistake on Firaxis' part.
 
I see... I guess what I'm getting at is do you think it's possible to setup a better deal as far as more resources, gpt than the computer does?

cuz that'd be interesting

Yes. Not every time, but sometimes if you ask what kind of deal the AI would be willing to do, it will try to sneak in a cheap tech or some gold that you can barter to take off the table and still score the deal. It isn't often, but it is quite possible.
 
perhaps. The AI is quite liberal with it's resource trading in my limited experience.

Not at all. The ai accepts the deals that a human player is likely to accept.

Luxuries on a one-for-one.
Strategics on a my-one-for-your-country basis.

Honestly, humans rake the AI over the coals for iron, coal, etc (if they're even willing to trade them, which I usually do not). The AI does the same.
 
Luxuries definitely not on a one for one. Unless you consider 20 GPT from the AI for your 1 of 9 ivory resource a "1 on 1" type of trade. I would never give 20 GPT for an ivory resource that the AI can still trade to 8 other civs. Also, I can get a fur and gold resources from an AI for one dye in any game (unless they are not diplomatically cool with me).

The AI will always be selective with a strategic resource since it is more likely to have the resource used against one of their ally's. Besides, it had to be programmed that way since the AI cannot possibly utilize resources / GPT / science / military in a way that the human can.
 
Newsflash.... directly from Firaxis...

Stop crying... They will fix any bugs and release a new patch.

Some of you people are babies...

I wish some of the mods would really close these sorts of threads down, they are annoying.


Hi baby,

are you entitled enough to state such a news ? I wasn't aware you were a Firaxis spokeman....

If you missed the concept I'm not asking for a date that I agree it is quite a silly request,I'm just wondering about their silence,above all after 3.13 that beside a long list of bug fixes it also carried some garbage stuff like the one Bhruic fixed in a professional way,even because he constantly dialogs with forumers......

Now my theory : Firaxis after the patch moved 95% of resources to Civilization Revolutions that should be a kiddie arcade version of Civilization as far as I know....and now the pc version is floating like a ghost ship without crew on board.

I just want an answer and I can also pretend it having paid their salaries for 15years.

period
 
The developers should have a thick skin by now. There's nothing different here on this forum vs. what happeend with Civ III etc. It's part of gaming and the fact that after we buy a game it's damn hard to wait to have big issues fixed. It saddens me when a developed can no longer remember what it's like to be a gamer who just wants to play his favorite game as bug free as possible. It makes people very passionate and somewhat loopy at times.
 
I used to feel the same way until I started working in software development. Developers, QA, Porduct Managers, etc. work very hard to get these products out to their customers. Often working 80 hour weeks and responding day and night to issues. It is incredibly hard to test every aspect of any software in a short amount of time, so a lot of it will be automated and not hit the things that thousands of players simultaneously using it the way each of them likes to can test. So there will always be issues, no matter what they do.

The simple fact is, the company will need a break after a major release or big patch. They have been working their butts off right up to the release date and will want to see their families, go on vacation, and basically return to a somewhat normal life again.

Gamers have strong feelings about playing their games bug free, but you need to realize that the people that can fix it need to have a REAL LIFE that is reasonably comfortable, or they will quit developing games and you will see much worse bugs and delays than before. I have much stronger feelings about people maintaining a work-life balance that is reasonable, avoiding divorce, their children not getting quality time with their parents, or that geeky developer getting a chance to maybe get laid occaisionally, than I do about living with a bug in a GAME for another week while they test and get it right.
 
I used to feel the same way until I started working in software development. Developers, QA, Porduct Managers, etc. work very hard to get these products out to their customers. Often working 80 hour weeks and responding day and night to issues. It is incredibly hard to test every aspect of any software in a short amount of time, so a lot of it will be automated and not hit the things that thousands of players simultaneously using it the way each of them likes to can test. So there will always be issues, no matter what they do.

The simple fact is, the company will need a break after a major release or big patch. They have been working their butts off right up to the release date and will want to see their families, go on vacation, and basically return to a somewhat normal life again.

Gamers have strong feelings about playing their games bug free, but you need to realize that the people that can fix it need to have a REAL LIFE that is reasonably comfortable, or they will quit developing games and you will see much worse bugs and delays than before. I have much stronger feelings about people maintaining a work-life balance that is reasonable, avoiding divorce, their children not getting quality time with their parents, or that geeky developer getting a chance to maybe get laid occaisionally, than I do about living with a bug in a GAME for another week while they test and get it right.


Mr Frodo,

you are right in your post,how can anyone disagree ? What you have said is logic and noone here is saying the opposite.

I think anyway that a single official communication post every week it doesn't take more than 5 minutes to be finished.

To be honest I have never seen broken families due to a single post of 5 minutes ;)

But....wait..are you meaning the Bhruic social life is at risk ? Oh my god,I am under the impression the Bhruic's girlfriend will blame us all......I apologize in advance......
 
I think FIRAXIS still had alot of time for real comfortable life with all the features you mentioned MrFrodo, since the last buggy patch for Civ3 Conquests and with your way of seeing things now they should do their job and fix the bugs they have left and adjust the promised features that didn´t work properly with C3C. I hope you got the point. ;)

Even in this Civ 4 thread you can read, that a lot of civers haven´t forgotten the betrayal FIRAXIS did with C3C and I think it´s normal that alot of people worry that this can happen again. Especially with a game that is as doomed by missconstruction as it is Civ 4 (here you can read why: http://forums.civfanatics.com/showpost.php?p=6023466&postcount=29).
 
I do not expect Firaxis to announce anything regarding civ4. If one more patch still will happen, it'll be announced at earliest when it's in QA - meaning when it's close to release, when nothing at all will be done even if QA would say it doesn't pass (yes of course they can release a patch that did not get OK from QA - they will still do QA and QA will still say something and something will still be released, don't expect things to follow common sense always).

Honestly, cIV is not in development. We've had last expansion, and it's had one patch. Minimal ( = none except when someone somewhere manages to convince an expense towards a released final "in maintenance but we all know what that means" product) workforce is allowed for it anymore. Patch is only expense, no income at all in the papers (calculating goodwill from patch will not be done, nor would it be reasonable to put into numbers). We're lucky if we get a patch. If the patch actually fixes bugs and does not introduce new ones, we're twice lucky. If we get some communication regarding or in addition to the patch, it's a miracle.

Maintain my outlook and you may sometimes be positively surprised. Although in case of cIV I don't think that'll happen anymore.
 
I used to feel the same way until I started working in software development. Developers, QA, Porduct Managers, etc. work very hard to get these products out to their customers. Often working 80 hour weeks and responding day and night to issues. It is incredibly hard to test every aspect of any software in a short amount of time, so a lot of it will be automated and not hit the things that thousands of players simultaneously using it the way each of them likes to can test. So there will always be issues, no matter what they do.

The simple fact is, the company will need a break after a major release or big patch. They have been working their butts off right up to the release date and will want to see their families, go on vacation, and basically return to a somewhat normal life again.

Gamers have strong feelings about playing their games bug free, but you need to realize that the people that can fix it need to have a REAL LIFE that is reasonably comfortable, or they will quit developing games and you will see much worse bugs and delays than before. I have much stronger feelings about people maintaining a work-life balance that is reasonable, avoiding divorce, their children not getting quality time with their parents, or that geeky developer getting a chance to maybe get laid occaisionally, than I do about living with a bug in a GAME for another week while they test and get it right.

I'm also a programmer, have been for over ten years and I've run my own company since 2003. I agree with everything you said about having a life and the ridiculous work hours. However, I'm very surprised that this patch was released with the bugs it has. The trade bug and the culture display bug are very obvious bugs that should have been apparent to anyone that played the game. It really makes me wonder if anyone did test the very final version before release.

Bugs are part of programming life. It's not possible to eliminate every bug in a large software project. However, acknowledging a bug and stating the intention to fix is should be announced very quickly.... less than 24 hours of learning of the bug.
 
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