LosBlack makes a good point. Besides, I'm not a big believer in pursuing a particular victory condition just because it might be faster or easier. More than any other game I've played with the possible exception of Monopoly, Civilization is as much about the journey as it is about the end goal of victory. I tend to find that events within the game are pushing me towards a particular victory condition "organically", if you will, and to try to impose my own preferred condition can be frustrating. In this game, as I mentioned, circumstances are, I believe, leading me to a domination win, as much as I was resisting it recently.
On the traits: Spiritual and Organized, I'm finding in this game, have a definite synergy because not only can you change civics on a dime, you can run more expensive ones at a reduced price. More than any other trait combination, Asoka's allow me to civic-hop worry-free. I'm pretty much switching to whatever civic I think will be most beneficial whenever I want, without much concern about its cost. The downside to this, as TheArchDuke was warning me several posts back, is that I have to remember to not be so cavalier about civics and civics changes when I play as a leader without these traits.
And let's not overlook the cheap buildings. In the current round (which, yes, I will try to finish and post tonight), besides units, I've built more of spirituality's cheap temples to take advantage of the recently-captured Angkor Wat to run priest specialists (as well as help with war weariness and cultural borders). And I just finished researching Industrialism, so it's time to get those newly-cheap factories built (though dealing with the health issue is a bit of a problem).
(But please don't get on my back about not building temples earlier. Remember that thanks to the early religion and luck with resources, we didn't need them for happiness, and had other build priorities.)
Drkodos--and anyone else running a parallel game--should keep in mind that the AI may make very different decisions from the parallel game, the more so as time goes on. I played a shadow game of aelf's first EMC while it was going on and found this was the case, with Kublai and Napoleon pursuing different research goals, choosing war or peace at different times, founding cities in different locations and orders, and so on.