"The problem with cultural at this point is exactly that--I haven't planned for it from the start. So I didn't get to Theology first and I will likely be unable to build the [edit: Porcine, fixed that for ya
] Chapel. A diversion to Theo now does not make sense; I have more important tasks.
"Mind you, a cultural win is still possible without the SC. And if Isabella builds it, well, I could always take it. Frankly, though, if I end up warring again, that also puts a cultural win in doubt. Still possible, though, as the Victoria game showed. The logical candidates for the 3 cities would be Timbuktu, Karakorum (since it will likely get the National Epic and the Globe Theatre), and Kumbi Saleh (since I'd be loading up its culture to keep the piggies, and besides, it already got a big culture boost from the GA)."
100% agree. we don't want to go get theo now, we have other priorities. i don't really doubt that you could win culturally. i know you've done it in only one ALC so far, altho i read the victoria thread only after the fact, it was played before i joined the ALC cult myself. and maybe i'm biased since i've done so many cultural wins myself, of so many flavors, that by now to me they're like most lategame wars are to you at the end (that "there ain't no way i'm gonna lose this" feeling after a certain point). so i wonder how interesting it would actually be to watch in progress. but nah, that's my own experience there (whereas i'm a noobie in, like, every other condition and strategy/tactics galore). it would be educational and interesting to a lot of folks so ignore those last two sentences.
thoughts about the actual process of winning culturally at this point: katsin's point about epic speed making the endgame feel slow is a good one about cultural as well as space race. epic and marathon turn out to be faster games usually in real-time for cultural wins if you've worked toward that condition early on. but it can feel, and literally be, a lot slower than that if you focus on it only late, due to taking 75k for each of the 3 cities.
"Now on to other things.
"Yes, Buddhism has to spread, and I'll have Djenne build missionaries until it's everywhere."
yay! timbuktu first pretty please. i'll mention, since a lot of people seem to never have thought about it or tried ... organized religion lets you make missionaries of any type that you have in a city, not just your state religion. you're spiritual, so it's not a huge deal, but it's something to keep in mind before switching to pacifism if you want certain cities (perhaps one with piggies?) to have more than one religion in them, and can spare the time/hammers to make missionaries from the particular cities that have other brands of religion in them before the switch.
"I forgot I could build culture thanks to Music.
Hey, I'm not used to having it this early. I'll change the un-popped cities' builds immediately."
i did too. i think of drama and how it lets you raise the cultural slider, but always forget about that side benefit of music.
"I dithered over using the artist for a culture bomb or settling. I wanted the pigs ASAP so I could grow the city. If I lose them later, I should have Civil Service and irrigated tiles around that city to feed it. As for the other Music nay-sayers, remember I did get some important techs and diplomatic bonuses from it, and because of the latter I would therefore include the free CoL from Mehmed as one of its benefits. Besides, I do like experimenting in these games now rather than just doing the same ol', same ol'."
i am 2000% with you there, both in the logic to get them ASAP and for the ALC point of experimenting. cabert agrees too and he is wise concerning culture (and a few other things *giggle*). we have a lot of options for gaining culture per turn in this game once we set our hivemind to it. great works are the only option for getting major culture and tile gains ASAP. and getting CoL later (for free!!!) was awesome.
"Now, let's talk about a tech path for the next round, shall we? What should I be pursuing once Metal Casting is done? Some are recommending Optics, which means Machinery after MC. On the other hand, there's the Liberalism race--or should I largely rely on a combination of Caste System, Pacifism (eventually) and lightbulbing Great Scientists for those techs while researching towards Caravels? That sounds like an interesting approach. Is it do-able? I think I need someone to double-check the GS lightbulb preferences..."
we do want to set a fairly high priority on optics in this game IMO.
the Liberalism race, i'm totally indecisive there. isa has a head start but does the AI tend to priotize that on monarch? i'm on settler recently so i can't remember. i've been playing (and re-playing) g-minor 15 for the last 2 weeks, a competition to see who can get the earliest diplomatic win on vanilla version/settler/standard/epic setting. my best there so far is 110 AD, current first place is 550 BC (!!! that's no typo). i'm in the bulbing mindset way more than i usually am. i know that i popped philo, education, and paper from scientists there. optics was a roadblock, they pop it before paper and philo, so i had to get that out of the way first. wont't be an issue here since we want optics soon regardless, and also because i imagine you'd be popping astro with lib rather than MM like i did. yes, i actually saved the oracle for radio and liberalism for mass media. aaah the fun of sometimes going back to settler and the slooooooow AIs there. "The problem with cultural at this point is exactly that--I haven't planned for it from the start. So I didn't get to Theology first and I will likely be unable to build the [edit: Porcine, fixed that for ya
] Chapel. A diversion to Theo now does not make sense; I have more important tasks.
"Mind you, a cultural win is still possible without the SC. And if Isabella builds it, well, I could always take it. Frankly, though, if I end up warring again, that also puts a cultural win in doubt. Still possible, though, as the Victoria game showed. The logical candidates for the 3 cities would be Timbuktu, Karakorum (since it will likely get the National Epic and the Globe Theatre), and Kumbi Saleh (since I'd be loading up its culture to keep the piggies, and besides, it already got a big culture boost from the GA)."
100% agree. we don't want to go get theo now, we have other priorities. i don't really doubt that you could win culturally. i know you've done it in only one ALC so far, altho i read the victoria thread only after the fact, it was played before i joined the ALC cult myself. and maybe i'm biased since i've done so many cultural wins myself, of so many flavors, that by now to me they're like most lategame wars are to you at the end (that "there ain't no way i'm gonna lose this" feeling after a certain point). so i wonder how interesting it would actually be to watch in progress. but nah, that's my own experience there (whereas i'm a noobie in, like, every other condition and strategy/tactics galore). it would be educational and interesting to a lot of folks so ignore those last two sentences.
thoughts about the actual process of winning culturally at this point: katsin's point about epic speed making the endgame feel slow is a good one applies to cultural as well as space race. epic and marathon turn out to be faster games usually in real-time for cultural wins if you've worked toward that condition early on. but it can be much slower than that if you focus on it only late, due to taking 75k for each of the 3 cities.
"Now on to other things.
"Yes, Buddhism has to spread, and I'll have Djenne build missionaries until it's everywhere."
yay! timbuktu first pretty please. i'll mention, since a lot of people seem to never have thought about it or tried ... organized religion lets you make missionaries of any type that you have in a city, not just your state religion. you're spiritual, so it's not a huge deal, but it's something to keep in mind before switching to pacifism if you want certain cities (perhaps one with piggies?) to have more than one religion in them, and can spare the time/hammers to make missionaries from the particular cities that have other brands of religion in them before the switch.
"I forgot I could build culture thanks to Music.
Hey, I'm not used to having it this early. I'll change the un-popped cities' builds immediately."
i did too. i think of drama and how it lets you raise the cultural slider, but always forget about that side benefit of music.
"I dithered over using the artist for a culture bomb or settling. I wanted the pigs ASAP so I could grow the city. If I lose them later, I should have Civil Service and irrigated tiles around that city to feed it. As for the other Music nay-sayers, remember I did get some important techs and diplomatic bonuses from it, and because of the latter I would therefore include the free CoL from Mehmed as one of its benefits. Besides, I do like experimenting in these games now rather than just doing the same ol', same ol'."
i am 2000% with you there, both in the logic to get them ASAP and for the ALC point of experimenting. cabert is too and he is wise concerning culture (and a few other things *giggle*). we have a lot of options for gaining culture per turn in this game once we set our hivemind to it. great works are the only option for getting major culture and tile gains ASAP.
"Now, let's talk about a tech path for the next round, shall we? What should I be pursuing once Metal Casting is done? Some are recommending Optics, which means Machinery after MC. On the other hand, there's the Liberalism race--or should I largely rely on a combination of Caste System, Pacifism (eventually) and lightbulbing Great Scientists for those techs while researching towards Caravels? That sounds like an interesting approach. Is it do-able? I think I need someone to double-check the GS lightbulb preferences..."
we do want to set a fairly high priority on optics in this game IMO.
the Liberalism race, i'm totally indecisive there. isa has a head start but does the AI tend to priotize that on monarch? i've on settler recently so i can't remember. i've been playing g-minor 15 for the last 2 weeks, a competition to see who can get the earliest diplomatic win vanilla version/settler/standard/epic setting. my best there so far is 110 AD, current first place is 550 BC (!!! that's no typo). i'm in the bulbing mindset way more than i usually am. i know that i popped philo, education, and paper from scientists there. optics was a roadblock, they wanted to pop it rather than paper and philo, so i had to get that out of the way first. wont't be an issue here since we want optics soon regardless, and also because i imagine you'd be popping astro with it rather than MM like i did. yes, i actually saved the oracle for radio and liberalism for mass media, aaah the fun sometimes of going back to settler and the slooooooow AIs there). they also wanted to pop education before philo, if that's true for vanilla as well, pop philo before you pop paper (which they rank lower than edu) if you can (i forget if i could). doubly so since pacifism will be key for this strat, you're not philo. again, recheck for warlords.
doing this would impact the cultural option by increasing the GPPs needed for GAs later on, something to keep in mind.
if we do lean to the warring side, ratrangem said "If you are thinking about taking on Mehmed, you could always drive a wedge yourself by spreading religion other than Buddhism to him. That way, Izzy will no longer be on good terms with him and she won't mind if you attack him." i've done that before, it can really work wonders diplomatically and be hellacious evil fun if you're prepared for the consequences. might also help if confuscionland looks like a threat, breeding dissent over there to distract them.
blah blah i shall shut up now.