Round 6: 545 AD to 1214 AD
It was a blissfully peaceful round, one I started by making a few recommended adjustments--as usual. Gotta love and respect that awesome group mind!
For starters, I made a slight civics adjustment, since Spiritual gives me the freedom to do that without penalty:
Caste System allowed me to immediately start generating great people, and I set Karakorum about that task, running 4 scientists to start (and 6 by the end of the round). The city's production absolutely stinks, but once I'm finished with the Liberalism race, I'll send those scientists back out to the fields and build some infrastructure there.
I also changed the builds to culture in the cities that needed their borders popped to the fat cross. I got Djenne building nothing but Buddhist Missionaries (though I did fit a quick Mint in there once Metal Casting was complete) and spread my state religion to every one of my cities by the end of the round. And speaking of cities, I moved my Settler and Skirmisher and founded my next one:
I was unable to trade Metal Casting for anything because Mehmed's and Isabella's techs were much more expensive. That's what I get for leaving it so late. My workers focused on hooking up all the resources and on laying down cottages. Sometimes they built a mine or a farm where needed, but mostly it was cottages to take full advantage of the Financial trait and to get my economy back on track. Research was languishing in the 40% region.
Mind you, I found ways of boosting it, such as taking that barb city in the southwest:
I razed it. I knew Mehmed would build there later, but I really couldn't afford such a distant city. And if Mehmed back-stabbed me, it would be easy pickings for him, cut off as it is from the rest of my territory. I know it gives him access to iron, but that's just the way the cookie crumbles sometimes.
I then finished another key technology:
I switched to Bureaucracy immediately, which gave my economy and research a needed boost. My food production went up in a few cites immediately, others thanks to some chain irrigation. The latter was my focus around Kumbi Saleh, just in case Isabella took those piggies back.
Mehmed remained pretty accommodating, which was very fortunate, especially since he was building up his power base while I focused on infrastructure. I made what I thought was a pretty good tech trade, all things considered:
He wouldn't part with Feudalism for Philosophy no matter what, so all in all this was a decent deal.
And then the true tech leader showed up.
Dang. Financial and Industrious--quite a combination. So he's the guy who's been hogging all the wonders. His list of techs had me worried too, since he was on track to beat me to both the circumnavigation bonus
and Liberalism. Well, at least I got a couple of techs out of him. I could have traded those same 2 techs for Engineering, but I wanted Optics in a hurry to see if I could indeed get the circumnav prize. I immediately upgraded my two Triremes to Caravels and sent them in opposite directions on the next turn.
Once I had completed the bee-line to Optics, I went after Engineering. Meanwhile, Isabella and I continued to make nice with one another:
We haven't come up with treacly-sweet pet names for one another yet, but I'm sure that can't be far off. Not all is smooth sailing in our relationship, however. I have a -2 demerit for close borders from her. It ain't just the pigs. I took one of her incense tiles, and Santiago experienced a revolt. It hasn't flipped, but I really think it's just a matter of time. So the question remains--when Santiago flips, keep it or raze it? It's a fair swap, though; she beat me to that island off my east coast. There ain't much there besides fish (though there'll probably be a late game resource out there, I'll bet.)
After Engineering was done, my tech choices were limited to the AI's hit parade. I reasoned that I would be meeting the remaining civs soon and could probably trade for their favourite techs with them without encountering the WFYABTA limit or making my two remaining neighbours too advanced. So I started researching Printing Press, to further leverage Financial and all my cottages. It would also put me on track to Riflemen, a good choice for fending off Mehmed's Janissaries.
Meanwhile, my Caravels began encountering the other remaining civs:
Whoa! For a Financial leader, Ragnar is
woefully far behind, isn't he? You'll see why in the next post, when I show you the map.
And I finally met bachelor #7, who was a little more useful, though not by much:
Despite this, George went from "cautious" to "annoyed"--seems he and Mehmed despise each other, and I refused to stop trading with my Ottoman neighbour just to make George happy. The different religions obviously don't help.
I produced no less than three Great Scientists out of Karakorum this round, and popped all of them for techs. The first one popped for Philosophy. GS #2 gave me Paper. I began building the University of Sankore in Timbuktu right away--hey, historically accurate! How often does that happen in this game?
Although I had access to Pacifism, I didn't switch civics right away. Because these were my very first great people, they were still cheap. In addition, I wanted to run Organized Religion for as long as I could to help me with my infrastructure builds.
However, I soon noticed that Huayna had Education on me! Obviously the Liberalism race was in peril. I considered abandoning it altogether. But I decided what the heck, I've got most of the techs, let's give it a shot. Huayna beat me to the circumnavigation bonus in 1100 AD, but I was determined to give him a run for his money on Liberalism.
I switched civics to Pacifism to speed up the next Great Scientist, who I would pop for Education:
I kept researching Printing Press rather than switching to Education. I didn't know exactly how much of Education the GS would lightbulb, and I didn't want to waste flasks. In addition, I reasoned that PP would help me with research overall anyway.
With the science slider on the rise, it was time to build the last of our planned cities:
Timbuktu's borders had expanded a couple of turns before to make the spice tiles workable, so I had a bit of a head start to giving the city some improved tiles.
Then, in the capital, I finally built my first wonder of the game!
Just in time for the Liberalism race! And that wasn't all I got in time for the final push. I had begun building Angkor Wat a few turns before in Kumbi Saleh. I knew I wouldn't be successful, but I got around 221 gold for my trouble, and it showed up just in time. Turns out Huayna, who got Philosophy last of all the contenders, built AW. I can't remember for sure, but I think he may have gotten a Great Engineer from one of those other wonders he built.
That meant that Isabella and Mehmed were both flush with cash, since they had also obviously attempted to build the wonder. (If Isabella were a human in a multi-player game, I bet she'd be hopping mad, having discovered Philosophy first and all!) And wouldn't you know, I had a juicy tech to offer them that I no longer needed to keep to myself?
Just for good measure, I got a handy tech from George as well:
Generous, perhaps, but I figured I could now build Stables and Knights with Combat I and Pinch to counter anything Mehmed threw at me, like, say, Janissaries. Especially since he doesn't have horses. And I figured I'd keep Education in reserve for another tech George might have on offer later.
All that gold (over 1400 in the bank by the time I was done) allowed me to push the science slider to 100%. In spite of that, of course, Huayna had a huge lead on us. I kept expecting to hear that creepy music every turn.
Near the end of the round, Huayna showed up offering me a resource trade. Horrors! He beat me to Liberalism and chose Astronomy as his free tech. Oh, woe is me! I waited and listened for the dread dirge. And waited. And waited. Huh? Did I miss it? I checked the log. Nope. I checked the tech board. Turns out Huayna, who had all the pre-requisite techs for Liberalism--get this--decided to research Astronomy
on his own. Oh, and Guilds and Banking as well.
Bless the AI and its messed-up priorities!
As you'll see in the next "state of the world" post, I've pretty much got a lock on Liberalism. Below is the saved game file.