ALC Game 13: Mali/Mansa Musa

:lol: This thread is getting more surreal by the day. Sisiutil had a 300 year one-night-stand with a normally-religion-crazed-but-now-strangely-secular Spanish harlot, and then jumped into bed with a heavily-bearded Turk to ease his sorrow at the inevitable break-up. Dagenham Dave has given everyone a wonderfully stereotyped impression of my fellow Essex men (don't ask). It seems pigswill is now communicating in shortened Haiku. And as for patagonia's itching comment coming two posts before jerVL/kg's crabs gag...
 
Out of idle curiosity, I did a quick turn through the rule book to see how many Hammers, max, not having Aluminum will cost in a Space Race. The grand total is 2500, not counting the effects of Observatories or the Elevator. That's 14 Tanks, or 18 Infantry, though you can buy units but not parts, of course. Time isn't even much of a factor, as almost all the parts helped by Aluminum are the smaller ones-- Casings and Thrusters. In one sense, it really boils down to saving 600 Hammers (max) on the Docking Bay, when you look at the "finish line" element. If HC lacks Aluminum, I can't see that war is anything more than a way to liven up the last 50+ turns. Nothing wrong with that, but let's be clear what the costs really boil down to.

So who's next, one of the Mongols? They're both Aggressive. If you're skipping to Mehmed, then the next war might be a while-- but then again, maybe not, right? If you want to stick to the original goal of playing as peacefully as possible, the risks seem mighty low at this point.
 
You've got more production than a Boy Band's or American Idol winner's album, and tacking on the boost from 3GD and those factories will ice it.

Ooh, good one. Harsh. But good. :lol:

I'd like to see you deal with Isabella. She switched into Free Religion, obviously something is seriously wrong and she needs to be stopped before whatever is possessing her makes her do something even crazier. You'd only have to take one or two cities and the health resources wouldn't hurt, either. It's totally not necessary to win, but this crowd seems to be hankering for her blood. The twitch must die! (Or just be crippled.)
 
Sisutil,

Just remember this: You can still get another Great Engineer... all you have to do is beeline to Fusion. Your current GE can speed up Three Gorges Dam, and the GE from Fusion can speed up Space Elevator.

As we all know, the AI always pursue the space race techs in the order of how soon it can build the spaceship part, and so always goes for Rocketry first, then Satellites, and often puts Robotics off for a while and Fusion off for even longer.

So go get your free GE and get two Wonders completed before anyone else does. :D
 
Regardless of whether I attack Izzy or not, I think building up a good modern military will be helpful for deterring the AI. Once I have computers, I anticipate switching to Free Religion myself. The downside of that is I'll lose the shared religion modifier with Mehmed and he'll probably cancel our DP. So I'll need to ward him off, as well as Huayna and anyone else who thinks I'm easy pickings.
 
:lol: This thread is getting more surreal by the day. Sisiustil had a 300 year one-night-stand with a normally-religion-crazed-but-now-strangely-secular Spanish harlot, and then jumped into bed with a heavily-bearded Turk to ease his sorrow...
I told you, we're not gay! Not that there's anything... oh, you get the picture.
 
I told you, we're not gay! Not that there's anything... oh, you get the picture.
It's ok Sis, I understand. Just be glad you're not in the relationship I was in with Mansa. He always had to have everything, and he was so much more advanced than me. He took Liberalism, he circumnaved, wouldn't even let me finish the Mongols...but I got the last laugh on him! Spaceship away!:p You just can't let her do that to you! Otherwise Meh- errr...the next one will walk all over you!
Did I mention I was Toku? No? I thought it was impressive, considering I was at such a disadvantage. Though I couldn't say if it was my own god-like brilliance or the AI :smoke: Probably the latter, sadly...
 
What I would do?
- missionary spam
- cottage spam
- go for lib first, then fill up with drama and such
- win


So I took my own advice and went for cultural
Spoiler outcome :

a 1788 cultural win, for a 36k augustus ranking

running 100% culture (mostly 90%:no shrine)
not playing it too good (I did go for 5 legendary cities, I just got :crazyeye: in the middle of the night). In the end I could have givem the 5 GA (I even had one spare, bad planning) to either hittites or kumbi Saleh or beshbalik. I chose Beshbalik.
After some sleep, I should have pushed hittites, KS and Timbuktu. I could have won 100 years before that without this totally :smoke: move.
I didn't completely stop science, I used rep + caste system (after having grown my cottages of course) + mercantilism+pacifism, I had the Statu of lierty and settled a good deal more cities (cottage growers then fillers).
So I did tech up to railroad, at a not too shabby rate (1 tech every 10 turns or so).
 
i figured out what's gonna happen if you go to war over the aluminum.

you'll win the war of course, and get aluminum and more health.

and then one of the mines you've been using all along in one of your production cities will have a random pop of aluminum, your lucky day *giggle*
 
i figured out what's gonna happen if you go to war over the aluminum.

you'll win the war of course, and get aluminum and more health.

and then one of the mines you've been using all along in one of your production cities will have a random pop of aluminum, your lucky day *giggle*
That's exactly what happened in my off-line game as Hannibal. :lol:

I played part of the round last night; I'll finish it tonight and post. Yes, there was a war. It was... interesting. I expect this will be the final round of the game, by the way.
 
That's exactly what happened in my off-line game as Hannibal. :lol:

I played part of the round last night; I'll finish it tonight and post. Yes, there was a war. It was... interesting. I expect this will be the final round of the game, by the way.

hahaha what do i win for being right? doh i didn't phrase it as a bet, and it was the other game. but still, hahaha.

and dude, you can't fool us. you try to put it in vague terms ... "interesting" "final round" and keep us in suspense. this is why i was specific up a few rounds back, asking for you to play a round and post a detailed report. i picture you giggling (is that too girly a word? it's not meant to be) over there at the thought of us wondering whether or not you won. as if :rolleyes:
 
Finished my shadow.
Still waiting for the real thing ;) .

Spoiler :
1840 Space. 33,048. Gus Ceaser. Not as impressive as cabert's culture
 
Round 9, 1691 to 1836
Part 1: The Song of War


The sarissa's song is a sad song.
He pipes it soft and low.
I would ply a gentler trade, says he,
But war is all I know.


I just finished reading Steven Pressfield's The Virtues of War, a novel of Alexander the Great, from which those lines come. I highly recommend it, as well as his other books. With 300 opening next weekend, Gates of Fire is an especially worthwhile read.

The round began with a build-up to war with my former ally and Defensive Pact partner, Spain. In some ways I was still a little ambivalent about this plan, but I figured a military buildup was warranted, either for war or defense. I pretty much followed cabert's plan to the letter. I started by inserting units into the queues of just about every city:



A turn later, I inserted different units into the queues. On that turn, however, events began to run away from me:



Yes, Huayna saw an opportunity he couldn't pass up and declared war. And this forced my hand as well. I can't claim to completely understand the AI's programming, but its objective seemed obvious, because it had to be the same as mine: aluminum. Huayna was after it, and if I wanted some, or even more important, if I wanted to deny it to him, I had to invade Spain.

Here's the ironic thing: even though I was about to declare war on Spain and fight on Huayna's side, Isabella was not my true enemy; my erstwhile ally, Huayna, was. He's my rival for the tech lead and the space race, not her. I realized this at once and never lost sight of it, and its truth guided much of my actions in the first half of this round.

I realized that I would have to jump into the war sooner than I wanted and without as much preparation as I'd like. That meant I could definitely benefit from some better units, so I made a trade with my neighbour:



A little dangerous, perhaps, since the Defensive Pact I had with Mehmed was about to become null and void. But necessary. Besides, as was pointed out in the thread, Artillery is on the way to rocketry.

On the next turn, the military wonder completed in Walata:



Aces. This triggered my next civics change:



Again, all according to plan. Universal Suffrage so I could rush-buy most of my units, and Theocracy so they'd have a couple of additional XPs on top of those from barracks and the Pentagon. Because I'd spent at least a turn building each unit, their purchase price was lower than buying them brand new. (Come on down to Bob's Used Military Dealership! Bring the whole family! We got balloons for the kids, and we're givin' away a bar-b-que with every tank purchased!)

Once my gold-rushed units started rolling out of my cities, it was time to declare war.



My first two targets were Valencia and Santiago. To say I had a mixed force, because of the rush to get into the war, was an understatement. I still had my 4 Accuracy Catapults (I ran out of gold buying modern units and didn't upgrade them), which saw action at Valencia, along with several Cannon and City Raider III Infantry. Those Infantry units, as you might recall, last saw action as Swordsmen against Mongolia and that barb city--several centuries ago! If nothing else, that tells you how peacefully I've played this game; normally my City Raider units go through iterations as Swords, Maces, and Rifles before finally becoming Infantry.

And speaking of those CR Swordsmen, I still had one who needed his CRIII and earned it taking Valencia:



Yes, he killed a Rifleman. In some ways, the old spear-beats-tank scenario is alive and well in Civ IV. You just need enough siege units to make it a possibility.

Santiago, that worthess thorn in Gao's side, fell on the same turn. I also ran out of cash before I could upgrade the Frigates protecting Gao's fish, but I pressed them into service, helping to strip away the city's cultural defenses. The ground forces consisted of 4 Tanks, 2 Marines, 1 Infantry, 2 Artillery, a Cannon, and, just to make sure every era was covered, a Catapult.



Well, almost every era. It occurs to me that I didn't build a single Trebuchet in this game.

Now you'll notice the conundrum I was in if you look at those last 2 screenshots closely. The objective of the war was to claim aluminum, and I had not obtained either source. Meanwhile, Huayna was no slouch, rolling up Spanish cities as well. He took Atico (a little city on a tundra/ice island NW of Madrid), Madrid itself (!), and Murcia (the coastal city SW of Madrid). Ragnar also dog-piled Isabella (yeah, try getting that image out of your head over the next hour or so). The Vikings razed Zaragova, that city Isabella had founded on the island that lay off my southeast coast.

I think you can understand my concern: I assumed that Huayna wanted access to the aluminum, just like me. He had declared war first, several turns before me, which meant Isabella's "refusal to talk" would drop with him before me. And she had lost 6 cities in short order to three different enemies.

I was sure that she'd capitulate to Huayna the first chance she got. Huayna would then gift her techs to Industrialism, she'd mine the Aluminum, and he'd insist on getting it from her.

I tried to prevent this scenario from transpiring, but I had no techs to offer Huayna in exchange for making peace with Isabella, and not enough gold for that option either. On top of that, war weariness was becoming a huge problem for me; I hadn't had enough time to build Mount Rushmore to help with it, so I had to raised the culture slider and stall my research. Even though I'm spiritual, I was reluctant to change civics to Police State, preferring to go back to Representation and its research boost for every specialist (like my free ones from the Statue of Liberty). I was getting worried that Huayna would beat me to Plastics and the Three Gorges Dam if I had to dial down my research much longer.

Well, remember I mentioned that I was reading a novel about Alexander the Great. So I came up with a strategy of which I think Alexander would have approved: bold, aggressive, and maybe just a little risky.

To guarantee that I had both sources of aluminum, I needed to capture three more Spanish cities to remove their cultural ownership of the aluminum tiles: Barcelona to Valencia's west, Seville to its north, and Cordoba, north of Santiago. I needed to take all three cities quickly, to either keep them from Huayna or to ensure Isabella no longer owned them once she became his vassal.

So I took all three cities. On the same turn.

Hey, I already had 2 stacks. I just had to cobble together a 3rd.

The smallest of my 3 stacks was outside of Cordoba, but the foe there was not that formidable: 3 Rifles and a Pike. My Frigates (and a brand-spankin' new Destroyer) had reduced the city's defenses to 0%.



I gave one of the Tanks Barrage II, and he won his battle and damaged the remaining defenders, who were no match for his armoured brethren.



Another stack, this one far more eclectic in its mix of units, was outside of Seville:



Huayna had helped me out here: his Artillery (which you see north of the city) and Cavalry had attempted to take the city and failed. But he had, in the process, almost completely eliminated the city's cultural defenses and weakened its defenders.

(Sidebar: this is one of those less-than-optimal approaches the AI uses that I hope Blake and others will repair. Artillery I can understand, but Cavalry? When the opposition has Riflemen? You can, of course, overwhelm the enemy with sheer numbers of Cavalry, which it looked like Huayna was doing, but Cavalry are not the best city raiders, especially against fortified, CG-promoted Rifles. I suspect that Huayna lost a lot of horses taking those Spanish cities, and that's why his weakened attack force couldn't capture Seville. I didn't see a single Incan Grenadier. Rangar had some Grens, though, so what's Huayna's excuse for such mediocre generalship? Anyway...)

So that's battle's result was also inevitable:



The main battle, however, was going to be for Barcelona. My main stack had marched there, the toughest of the three targets. My Accuracy Cats went with this stack, along with several tanks and all of my CR Infantry:



That was a long, nerve-wracking march, let me tell you. I kept expecting to discover that Isabella had capitulated on each turn, and to find myself in a forced peace and without any of my war objectives met. I actually delayed my attacks on Cordoba and Seville so they could happen at the same time as this one. My thinking was this: some of you reminded me that Isabella can be reluctant to capitulate. But if she lost Cordoba and/or Seville, that might be enough to push her into going hat-in-hand to Huayna. Better to wait, I decided, and get all my pretty chickens at one fell swoop.

The gamble paid off. As you can see, in 1721, the war was still underway and the stack was ready to attack the city. I probably should have either taken more siege weapons, or upgraded the Catapults. (With what, though? And that would have delayed me 1 turn, besides.) In the end, I had to attack the city while it still had some of its cultural defenses left--I couldn't chance waiting until the next turn. Fortunately, its defending Riflemen and Longbowmen (actually, 2 CGI Rifles, 1 Grenadier, 3 CGII Longbows, and a Pikeman) were no match for my Tanks and CR Infantry:



Since my siege weapons, such as they were, had used their moves reducing the city's defenses, I gave one of the Tanks Barrage II, just like I had done at Cordoba, and had him attack first. He barely survived (dropping to about 2.3 strength), but win and survive he did, and caused collateral damage to the other defenders so my remaining attackers were successful as well.

And so the war as a whole was also successful; I had achieved my main objective of securing both sources of aluminum, as well as my secondary objective of sheep for health, and I'd obtained sources of incense and wine in the bargain. The only thing remaining was to push my Tanks north to Salamanca to obtain a source of Crabs.

Sadly, however, that was not to be.



Yes, Isabella caved on the very next turn, and peace broke out everywhere.

Thus ends my affair with Isabella. In the end, it turned out that she gave me everything except crabs.

To be continued...
 
Round 9, 1691 to 1836
Part 2: After the Fire, the Stars


I considered ending the round with the end of the war, but really, what for? The victory condition had not changed: build the space ship, and the path to that goal was laid out very clearly before me. Better, I thought, to put ALC #13 to rest so we can move on to the next one. (Kublai, by the way, since I know everyone will be asking. Yep, I've killed him twice in the last 3 games, and now I get to BE him. Karma.)

Now that the war was over, it was time to put my house back in order. I had, a few turns before, gone back to Representation to boost my research and give my biggest cities some happiness to offset the war weariness. Now I added Pacifism to the mix, to help generate several late game Great People:



Man, I'm gonna miss not being Spiritual! Pacifism just seemed like the best option in many ways. More GPs would, if nothing else, ensure I could have a late Golden Age to help rush space ship parts and research. I wanted to avoid Free Religion until Computers, to max out the Spiral Minaret and the University of Sankore; I didn't need Theocracy anymore now that the war was over and my military unit production was dropping off; and I my cities had excellent production and few building options, so what use was the very expensive Organized Religion civic?

I also got back into bed... er, repaired relations with Mehmed:



Within a turn, Pacifism began to pay off. I FINALLY produced a Great Prophet in Karakorum:



You'll notice I was already producing a bank there, with the end goal in mind of building Wall Street. I also started producing Hindu Missionaries and sending them hither and yon throughout my empire.

I wasn't too worried about getting attacked, even though I had my space race rival practically on my doorstep now. The war buildup had done wonders for my power rating:



Heh. I love seeing it jump like that. Mehmed caught up with me by the end of the game, thanks to all those juicy techs I kept throwing his way--plus the fact that I think he's the only civ in this game who has never gone to war. So all he does is build units, and since he never uses 'em, he never loses 'em.

Meanwhile, thanks to all the culture I'd been building to keep those stupid pigs near Kumbi Saleh (which were now, ironically, being worked by their former owners in Seville), I had some room to expand.



Eh, why not? I could work the banana tile I stole, some mined hills, and it guaranteed that Hittite's corn would stay irrigated. I thought it might steal that oil from Mehmed, too, though that didn't happen by the end of the game.

Remember that Great Engineer who'd been hanging out in my capital? Well, I sent him to Walata to finish off the Three Gorges Dam. As usual, to ensure not one of his hammers was wasted, I waited until his contribution (1290) and those produced by the city itself would combine to finish the wonder on the next turn.



It turns out Huayna had finished researching Plastics shortly after me. That's the thing about wonders like this: several of you go on about how I don't need the TGD, and you're right. But if I have the production capacity and cycles to build it, and if I don't need more military units, then why not? And the big thing really is that building it denies it to the AI. Sometimes I'm tempted to go after Chichen Itza for that very same reason. Not that I do, but you catch my drift.

And I hate to see good land, especially with mature cottages, go to waste:



I could have put it 1W to work the oil platform, but then I'd lose one mature cottage, and I later stole that uranium mine from Huayna.

Now, have a look at the top left of the screenshot. In 1762, my research slider is at 90% and I'm only -5 GPT in the red at that level. Then, in 1772, I finish researching computers, which obsoletes the University of Sankore and the Spiral Minaret. Look at the difference losing the SM income alone made to the slider:



Yeah, that thing was providing over 70 GPT! Not to mention a lot of flasks, which is why, as you can see, I switched to Free Religion to get some of the research back.

Of course that cost me the DP with Mehmed:



It's just as well. His beard is all scratchy, and he NEVER takes that damn turban off, not for ANYTHING.

Er... sorry. Too much information? Ahem.

Besides, after checking where I stood on the power graph, I wasn't too concerned:



I wasn't too worried about Huayna attacking, despite his higher rating. Most if his troops, I knew, would be back home; he risked losing his overseas colonies and maybe even his comely vassal if he got belligerent.

Walata continued churning out wonders:



That was helpful--Barcelona was struggling with cultural pressure. It lost nearly half its population to starvation, and even went into revolt once, despite the presence of at least 2 dozen of my units there. I had movies from Huayna and records and musicals from Mehmed. Yes, he beat me to Broadway by 2 turns. Oh well, more US-rushed units for me.

Besides Wonders, I was also producing several of Great People; though I was no longer running Pacifism, the civic had built GPP up in Karakorum. At the beginning of the round Timbuktu had produced a Great Scientist, who shave a few turns off of Fission. The war earned me another Great General, whom I settled in my 2nd military city, Tadmekka. I mentioned the Great Prophet already. My GP farm, Karakorum, next produced a Great Artist, whom I used to culture-bomb Barcelona; I later got another Great Artist, whom I set aside for my late Golden Age. (Sheesh, I probably could have won by culture, given how many of those guys I churned out without even trying!) Karakorum later produced a Great Merchant, whom I settled in that city now that it had Wall Street. And finally, I earned the Great Engineer from Fusion, and used him in combination with the Great Artist for a late Golden Age. This also prompted my last civics change, back to Universal Suffrage, to max out those hammers:



And I also completed this helpful wonder in Walata:



Earlier, I had been bee-lining to Fusion for the free GE when I noticed that Huayna had, as usual, gotten distracted:



Really, now. Flight and Mass Media? When you're in a tight space race? Oh, and at the end of the game, a Spy revealed the Incan was researching Composites. Not Fusion, which he needed to build the last space ship part--and just the most expensive one at that. Someone--sorry, I can't remember who--I think it was in the Hannibal ALC thread--posited that the AI just "pushes wood", and here's evidence of it. It's not programmed to focus on a larger strategic goal like a human can.

At any rate, it meant I was able to delay my bee-line to Fusion long enough to get Satellites so I could build the Space Elevator.

So I had all my favourite space race-rushing elements in place, unlike the very tight Hannibal game: a tech lead (however slight), aluminum, the Three Gorges Dam, the Space Elevator, and a late Golden Age. That meant that in 1836...



Thus ends the ALC game as Mali. The post mortem will follow. Below is the save from the winning turn.
 
Post Mortem

So let's look at the tale the screen shots tell. Starting with score for the whole game:



Again, warring--even if it's early and limited--pays off. You can see my score rise to rival Huayna's throughout the game shortly after the fall of Mongolia.

Power, throughout the game:



I was entrenched in the middle of the pack until that late surge to take on Spain. Even so, thanks to the shared religion on my continent, I was able to build happily and peacefully for over a millenia.

Demographics:



Huayna still rivaled me in a few areas at the end, but that didn't matter. Frankly, I'm coming to believe that if you're at all close to winning at the end of the game, you will. You can be somewhat behind in techs, score, whatever, and still pull it off. The AI just isn't sophisticated enough to focus properly; it needs a substantial lead in order to beat you so that it has the time to "stumble into" a win.

Top 5 cities:



Look, I have 2 cities in that list! That's becoming remarkable, for me; I'm definitely getting cured of my wonder addiction, especially the Stonehenge/Oracle combo I used to be so fond of. I'm even getting used to not building the Great Library! :eek:

Info screen:



I'll say this for building as opposed to warmongering: it doesn't seem to take as long, nor require near as much micromangement.

And the score:



Very respectable; no wonder Mansa looks so pleased with himself. No, it's nowhere near the new high ALC watermark of the Tokugawa game, but I didn't really expect that in this game, seeing as how I had pretty much decided on a space race win from the start.

I have to say that despite his lacklustre UU, it was fun slipping into Mansa Musa's shoes. I can see why several of you said you like playing as him, and were surprised that I had not tried him out yet. That combination of Spiritual and Financial is very powerful. Even though Huayna had a lead on me from also being Financial (as well as having all those lovely wonders thanks to Industrious), I was able to keep up and eventually overtake him.

The Skirmishers were, as I mentioned, not that impressive. They lost a few matches against lowly Archers, so to my mind they're not an offensive unit, except maybe en masse. Even so, I'd rather build 1 Axeman than 3 Skirmishers. Nevertheless, Archers in general are growing on me, and Skirmishers are uber-Archers, so they have their uses, mainly fending off barbs until you hook up resources for better units. They're just not up there with War Chariots, say, or Samurai.

I do like pulling off that Spiral Minaret/University of Sankore combo when I'm Spiritual. It's easier when playing as Ramesses, of course, but if you have stone, as I did in this game, it's worth pursuing. The two wonders can really pay dividends from those cheap temples, not to mention making monasteries and cathedrals even more useful. And the strat actually makes Divine Right a worthwhile tech! It prolongs having a state religion and delays switching to Free Religion, of course. I thought, having Isabella as a neighbour, that keeping my religion longer would have paid off bigger than it did in diplomatic terms. Strangely, she seemed determined, for a change, to run Free Religion. Maybe it was all those religions she founded, combined with some of the recent AI improvements.

Even so, the shared religion with my two remaining neighbours did play a big part in the game. I'd say it is one of the two pillars underlying the win, along with the early land grab/war against Mongolia. The latter gave me the land I needed to cottage and tech, while the former ensured I could pursue my ends peacefully for most of the game, which I did.

The one thing I feel I did very differently and learned a lot from in this game, however, is the power of pillaging. Kublai was a pushover because I pillaged him back to the stone age, practically. Normally I'm loathe to pillage improvements I'll want for myself, but early in the game, it's easy to rebound from that. I pillaged strategic resources to deny Kublai better units to throw against me; then I pillaged his commerce-producing tiles (cottages, silk) to keep him from teching to better units, at least until they were too late to be produced in large numbers and make a difference. And keeping my units in his territory kept him stifled. Chariots alone were good enough for this, since they get very good odds versus Archers, making the AI reluctant to attack them if they only have Archers, as Kublai did.

What could I have done better? The rest of you can chime in on this and I hope you do, but I struggled getting those cottages laid down because of all that jungle in my territory. So I think more Workers would have helped (though they would have been more idle later on, since my territory was smaller than it usually is), and I also wished it had occurred to me to change civics to serfdom earlier.

At any rate, ALC #13 (which has never been an unlucky number for me) is now done. I look forward to your comments on the game and I look forward to the next one.

Speaking of which--is it time for a level change? Should the ALCs move up to Emperor, especially now that aelf has vacated that level?
 
Hummph. Beat me by 4 years (and several thousand points). I fell down by staying on the AI tech trail (didn't trade a single useful tech from 1400 onwards).
One thing that interests me is you seem to have developed a pattern of representation/SoL with the occasional bit of mercantilism and pacifism thrown in. I'm still tending towards cottage economy with US/Kremlin. I get a higher gnp but far fewer GPs.
 
Hummph. Beat me by 4 years (and several thousand points). I fell down by staying on the AI tech trail (didn't trade a single useful tech from 1400 onwards).
One thing that interests me is you seem to have developed a pattern of representation/SoL with the occasional bit of mercantilism and pacifism thrown in. I'm still tending towards cottage economy with US/Kremlin. I get a higher gnp but far fewer GPs.
I love GPs. They're fun! They're like Civ's version of the prize in a box of Cracker Jack. :D
 
Splitting your invasion force into three stacks was an impressive gamble that paid off very well. Do you remember what were the worst odds you faced in that incredibly tense round?

Good job with the end game, and knowing when to be decisive.
 
As far as the final round goes, I think you were in such a dominant position that any strategic choice would have lead to victory in the end. War or no war wouldn't have changed the launch date by more than a few turns.

When Huayna declared war on Isabella I doubt that gaining Aluminum was actually the motivating factor. If it was, wouldn't a war with Ragnar have been a better choice? Also, a different way for you to have looked at that situation would have been to view it as a nice distraction for Huayna. Let him fight his war while you focus on researching the spaceship techs.

But again it didn't really matter, and if the war let you get some form of closure with your ex it served its purpose. :D


As to the game as a whole, a few somewhat random thoughts:

I agree that this game shows the power of an early war. Compare this game to the Carthage ALC game where you conquered Mongolia late. After that war you were able to gain the GNP lead, but you were way behind in tech at that point. In this game taking over the Mongolian lands early allowed those cities to be major contributors for the bulk of the game.

I also agree that the diplomacy in this game was important. Keeping Isabella and later Mehmed friendly not only helped deter attacks, but it allowed you to avoid WFYABTA and make even more techs trades than you normally would have.

I think this was a good game to showcase the Spiritual trait. Although there was limited opportunity to make use of the warfare civics, the surplus food in a number of cities made both caste system and pacifism very useful in this game. Being able to use those civics but still having access to OR and slavery was a big plus.

After the last two ALC games and some of my own games I'm coming to the conclusion that a Construction bee-line is a very good strategic move at Monarch. It almost guarantees being able to take out at least one neighbor, and in my shadow game I was actually able to take out both Isabella and Mehmed with cat based armies.

It's a good thing you didn't fall behind techwise in this game, since the Internet strategy you used in the Carthage game wouldn't have worked here. Huayna had such a large tech lead over the other AIs that you wouldn't have gotten many of the spaceship techs from it.
 
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