Round 1: 4000 BC to 2140 BC
Well, first off, I decided to move the Warrior NE to check for seafood. He found some:
In spite of this, so many people said I should settle in place that I decided to heed their advice. I think it turned out to be the correct decision for so many reasons, as you'll see.
I mean, right away, you can see everyone's assertion about the jungle to the south turned out correct. Moving south would have skewed our research, making Iron Working much more important (it still may be, as you'll see, but for other reasons). And we have a 2nd gem tile and another food source: bananas! Brownie points to those who made that call. Jungle grew over them, unfortunately, but it reinforced my decision to not move south, unless I wanted to run the risk of having jungle on half of the capital's tiles.
My first build was a Worker, to give me time to research Hunting to build a Scout.
My Warrior moved south towards that goody hut the capital's borders revealed :
77 gold... not too shabby! That will fund research at a deficit for a few turns. I managed to pop one more for a little more gold, and then I couldn't find any more huts, probably because of this guy:
YOU again?!? I'm getting sick of this guy! (And of course I'm going to play the next ALC as him...) I'm all for Skirmisher-rushing the jowls that walk like a man, for several reasons, as you'll see. Among them, he starts with Hunting, and I'm sure his Scout beat me to several goody huts, as I mentioned. If my Warrior had been nearby, I would have creamed him. Seriously, I did that to Bismarck's Scout in a recent off-line game; that and stealing one of his workers crippled him pretty effectively.
Several turns later, I finished researching my first tech:
That would allow me to farm the rice right away. I set that as a bigger priority than the gems, since it would boost growth right off the bat.
The next tech was...
As you'll see from the map, ivory appeared to my south and my north, further justifying this tech path.
My wandering Warrior survived two attacks on the same turn, by a lion and a wolf. I gave him the Woodsman I promotion--could be handy with all that jungle around.
And then another neighbour showed up:
Mehmed... okay. I haven't had to deal with him too much besides killing him in the Asoka and Tokugawa games. I get the impression he's relatively easy to get along with (though his favourite civic, Vassalage, isn't one of mine, at least not for long, especially as a Spiritual leader).
Then I obtained my next tech:
And this revealed some very good news!
So here we have another justification for settling in place rather than moving. But now we have something of a conundrum: should we build Skirmishers or Chariots or both? I vote for a mixed force myself.
And I met
another neighbour!
Hubba hubba, you sexy religious nut you.
You might notice that Isabella founded Buddhism while Kublai snagged Hinduism. So I think we should obtain a religion easily enough. I'm inclined to hope we go Buddhist; that would score us big points with Izzy, whereas going Hindu would not gain quite as big a diplo bonus with Kublai. And like I said, I'm itching to kill the guy. He keeps popping up in both my ALC and off-line games, and like I said, I'm tired of his ugly mug. Kublai appears to be to my south, while Mehmed is apparently to the west and Isabella is off to the northwest.
In 2620 BC, the UU was on-line:
A few turns after that, I researched Bronze Working and changed civics, anarchy free:
And then in 2140 BC my first Settler completed. I started work on a Skirmisher:
Yes, Chariots are available as well, and they're the same price as Skirmishers. I may build one of those next.
Now here's a look at the map:
Yes, those are Mongolian borders encroaching on my territory to the southwest. And Kublai is now in between me and the only sources of copper and marble revealed thus far. Like I said, I think a combination Skirmisher/Chariot rush of Mongolia may be called for--especially to prevent him getting to his UU. You do see the horses Kublai has to his northwest, don't you? I'm sure he's seen them, thanks to that annoying Scout of his. If he doesn't already have horses elsewhere. Darned AI.
However, there is good news. Look to the north! That's where I think the Settler should go, on the coastal tile 2E of the ivory. It will claim both fish tiles and one ivory; later border pops should claim the other ivory and some incense as well. There are also 2 flood plains there (though the city site I'm considering would only get 1)--very nice for growth and cottaging, don't you think? That could be another commerce city. If I hadn't settled in place, either the pigs or one of the fish tiles would have been wasted, so again, that call was correct.
There's also two sources of stone around, which would be key to my desired Spiral Minaret/U. of Sankore strategy--one to the north, one to the northwest. You can't see it in this screenshot, but the northern stone has no convenient food source and a lot of nearby desert. Ugh. The northwest one, however, has pigs, wheat, and silk nearby. Should I rush the Settler over there instead, 1S of the stone? Yeah, I know it has a desert and a peak, but everything else is choice. It's kind of far for a 2nd city, but Izzy may beat me to it if I don't grab it soon. 3rd city? I can't go south because of Kublai, nor due west or east because of the jungle. So north and northwest are my only expansion options.
Copper is not in a convenient location, and there's a lot of jungle to deal with, so Iron Working may be a very important tech for this game. I'm researching Pottery now--but what should I research after that?
Anyway, as usual, it's a mix of good news and bad news. The capital is turning out to be an amazing location, and we have two very good early units now at our disposal. Despite my attempt to use fractal maps to get something different, we appear to have a standard sized continent yet again! Though it could be a pangaea as well, though my instincts tell me it's not. We'll see.