Okay, 1 NW it is. Let's regard that as decided and move on.
(By the way, Morgrad, that's silk up there near the sheep, not sugar. Not sure if that affects the bestiality theme you had going there, but perhaps it's best not to spend too much time reflecting on that.

)
Let's discuss a couple of other important topics:
1. Technology
I think we're all agreed on researching Animal Husbandry first, and certainly the presence of a couple of nearby AH resources gives us even more impetus in that regard. After that it will be The Wheel in order to enable the UU. What techs should be a priority after that? Mining and Bronze Working leap to mind, or should I pursue something else?
2. Builds
What should the first build be?
Usually, in the past, when I started with Hunting I built a Scout for more exploration and, hopefully, goody huts. However, lately, I've been changing that. I play a lot of off-line games with the Canada mod; in that mod, Canada starts with what are probably the two weakest starting techs: Hunting and Fishing. This gives me a bit of a handicap to overcome.
So I've started building a Warrior first in those games. The Scout finds the closest neighbour, then the Warrior sniffs around their territory, snags a worker, and fortifies himself on a forested hill to stifle them. This usually gives me more time to settle nearby sites that the neighbour might have claimed before me.
So I'm thinking of repeating that pattern. Build a Warrior first, then a Worker, then a Settler to claim horses. Meanwhile, the Warrior heads off to harass a neighbour. What do the rest of you think?