The State of the World, 490 BC
Wow--4 posts for such an early round! But a lot happened, and I wanted to highlight the use of the immortals.
Just to respond quickly to a couple of posts above:
Archduke, it was pretty much agreed earlier in the thread that the "border cities", as you call them, were both worth keeping. Since both are close to the capital, their maintenance will be quite low. One snags me a gold mine, which means it will pay for itself after the first border pop and raise the happiness cap, while the other one is my first coastal city and snags wheat, crabs, and a 2nd source of iron. These are cities I would have founded myself.
Killroyan, I hear you on the use of the Flanking promotion. Obviously I don't use it much so I require tutelage on its proper use. In fact, I almost never attack city defenders with mounted units; I usually prefer to use them on anti-pillaging duty. Fortunately, as I mentioned, I have at least one more chance to use the Immortals against city defenders, so I'll give a couple of Flanking units first crack at Xian.
Okay, let's start with a look at the map. Since the map hasn't been centered yet, it will have to be in pieces. The far west first:
My own territory in the southeast:
And the Mongolian (for now) north:
Now I want to draw your attention to a couple of items not clear from the big maps. First off, some of you may have noticed that there is a barb city northeast of Xian:
If I take 10 turns of peace and techs from Qin, that could be a nice exercise for the Immortals and another chance to try out the Flanking promotion. I'd probably raze it, but we should think about where a city should eventually go to claim those fish.
And Genghis is now very close to my northernmost, former barb city:
Not too close for comfort yet, however, unlike Qin. But it certainly means he's within reach if we decide he's the next target. I should probably send an Immortal up to the capital just to see what, if anything, is underneath that one black tile my Scout didn't expose earlier.
Now on to the various advisors, starting with the domestic sitch:
Diplomacy:
Should I immediately go after either Huayna or Genghis once Qin is finished? Or even before then? I'm in no shape economically to capture and keep cities. I'd have to restrict my activities to weakening a competitor--razing cities and pillaging tiles. In which case, Qin would probably be the more logical target. He's usually a tech threat, so stifling him could be advantageous. Or should I let him tech up for trading?
Resources:
Once trade routes are set up, I should be able to trade corn to Isabella, but the other two appear to have it within their borders.
Technologies:
I only have Agriculture on Isabella and Alphabet on her and everybody else. And
everybody, surprise surprise, has Iron Working. I think I can probably get Mathematics from Huayna if not from Qin and then trade it to either Isabella or Genghis for Polytheism and probably Sailing, which would likely be available once I get Fishing from someone else. We should talk about possible tech trades at length now that I have Alphabet. Also, what should my own research priorities be?
Active agreements:
Military Advisor:
Hmmm... Rorschach ink blot time. Does the continent look like a duck to anyone else, or is it just me? And does that mean my mother didn't give me enough attention when I was a child?
So the next GG will be a little while in coming. Also, my military currently consists of nothing but Immortals, and I have more of those in the pipeline. I'm thinking that I should diversify now that I have iron. Spearmen and Axemen could be crucial, especially the latter if barb Swordsmen start showing up; the former would mainly be needed in the next war. And while it's a good intellectual exercise to continue using Immortals, both Huayna and Genghis have access to metal. It may make sense for the Immortals to have their last hurrah at that barb city after I make peace with Qin, and then throw Swordsmen at those recalcitrant Protective Archers in Qin's remaining city.
Speaking of that remaining city, I'm tempted to keep Xian. It's far from the capital, but it's on a hill and easily defended, and it also has access to a gold mine, so it would pay for itself pretty soon after acquisition. It's too bad those peaks prevented it from nabbing that ivory. So--keep it or raze it? Or should I just wait for the 10-turn peace treaty to expire and see how the economy's doing?
The Religion advisor:
So the capture of Beijing also gave me a religion. However, without Meditation or Monotheism for Organized Religion I have no way to spread it. Another argument for keeping Xian is that, given its relative proximity to Spain, it may acquire Buddhism. Then again, it's also close to Hindu Inca territory too.
Power for the last 50 turns:
Heh. Pretty easy to tell when I attacked Beijing, isn't it? I also appear to be close enough to the other AIs to deter them from attacking me at the moment. However, as I said, the lack of counter units is beginning to make me nervous.
Demographics:
As usual, I suck. So: CE or SE? I think Goth should be heavily cottaged either way. At the moment, I'm looking at how to improve the tiles around the capital, Shanghai, and Beijing. The SE also has the advantage that the Chinese cities already have farms. However, they lack libraries. Still, I think it will make sense to hire 1 or 2 scientists in the capital soon. Thoughts?
(Oh, keep in mind that when it comes to the SE, going by my pathetic off-line attempts, I suck at it. So I'll require a
lot of guidance if we go that route.)
Top 5 Cities/Wonders:
So Genghis built Stonehenge! Interesting.
Anyway, that's it for this round. I look forward to your comments.