The State of the World, 1709 AD
We'll start off with a look at the map. My continent, first of all.
...and a look at the barb island to the east:
I'm building a few Galleons in my eastern coastal cities. I'm thinking I should send some units to capture that barb city--maybe a Settler as well--just in case the territory on my own continent isn't enough.
The Domestic Advisor, part 1:
...and, because I just have so many cities, part 2:
As you can see, several recently-captured cities are building culture--keep that in mind when we look at the land I own in the victory conditions, below.
Civics:
I was thinking of changing civics on the next turn, to Representation. If I end the war with Huayna, I won't need HR's military police for the happiness bonuses, allowing me to delete some obsolete units and/or redeploy some more recent ones. I was also thinking of changing to Free Speech for the cultural boost, so hopefully some of the borders will pop quicker. Even if I get Economics from Huayna, however, I think I'll stick with Mercantilism.
Diplomatic relations:
Techs compared to Ragnar:
Compared to Isabella:
So Izzy apparently has Military Tradition for Cavalry, but no Grenadiers, Rifles, Frigates, or Cannons. She's done for, the poor girl.
Compared to Huayna:
I will see if I can get Scientific Method rather than Constitution from him in return for peace and maybe capitulation.
And compared to Frederick, who despite his low position on the scoreboard is doing very admirably in the tech department:
Of course, I did help him out a little, if you'll recall.
The Military Advisor:
So I don't think we'll see another Great General in this game, which brings up the question of what to do with the latest one. Janus0, that's such an excellent suggestion that I followed it several rounds back; a Medic III unit (in this game, an Immortal) is the first thing I do with my first Great General.
And the very important victory conditions:
I'm very, very close to a domination win. I would be surprised if taking my own continent (even without Spain's northwest island) wasn't enough for the win, but as I said, I think capturing that barb city on that SE island just in case is a good idea (it may also accelerate the win by a turn or two).
The production chart:
Um... wow. Oh, yeah, Ragnar had a Golden Age the exact same turns I did! Obviously he use a couple of Great People.
Power:
Okay, it looks like Ragnar got Rifling and upgraded several of his units. No biggie. And even if Isabella has MT, it doesn't look like she's done any upgrades to Cavarly--I'd expect to see a spike if she had. Taking Spain should be a walk in the park, frankly.
And finally, demographics:
All told, I agree with Validator that I should be able to wrap up this game very quickly. Peace with Huayna, 2 stacks attacking Spain immediately, and an invasion of the barb island should all add up to victory. Nevertheless, I look forward to any further tips on how to achieve it as quickly as possible.