carl corey
Deity
It could be a net problem. The pictures in your thread are probably already cached on your computer so you don't have a problem loading them, while these aren't. They work just fine for me.
Izzy doesn't have iron (unless she's trading with someone) so she doesn't have any conquistadors to mass upgrade. I doubt you'll see more than a single cavalry during the whole spanish invasion.I see that Izzy does have horses near her capital, but not a big deal as they can be eradicated soon enough and it means the worst that will be seen are Cavs and Conquistadors. So long as we have rifle support, no problemo.
Unfortunately, I can't seem to see the pictures for half a day now, and it really detracts from the reading. They are not crosses or anything. I just see a few lines of space as if nothing is there. Anybody else experiencing this? What could be the problem? The screenshots in my own thread are fine.
It could be a net problem. The pictures in your thread are probably already cached on your computer so you don't have a problem loading them, while these aren't. They work just fine for me.
I have had the same problem. The easy solution is to press quote, copy the img links in a new tab or window and change the numbers while you go through the text.
Izzy doesn't have iron (unless she's trading with someone) so she doesn't have any conquistadors to mass upgrade. I doubt you'll see more than a single cavalry during the whole spanish invasion.
Also, can GG's lightbulb techs? I don't have Warlords so I have no idea.
Unfortunately, I can't seem to see the pictures for half a day now, and it really detracts from the reading. They are not crosses or anything. I just see a few lines of space as if nothing is there. Anybody else experiencing this? What could be the problem? The screenshots in my own thread are fine.
This all started when I lost the Liberalism race. I partially lightbulbed techs with my next 2 Great People--both Great Scientists--and the 2nd tech was Chemistry, which I would have chosen from Liberalism had I won that race. So I was able to finish researching Chemistry reasonably quickly despite the lackluster SE implementation and losing out on Liberalism's free tech.What happened? For a while I thought you screwed up your specialist economy and are about to lose the game! How did you get yourself a stack of grandiers?
Advice? None, really. If I have no idea how you got to where you are, I really can't extrapolate. Weird.
I've made extensive use of Grenadiers before in other games, and I still consider them one of Civ IV's most underrated units.
GG's cannot lightbulb techs - though I know that there has been some discussion in the forums both pro and con for them to be able to do so.
I actually find many players underrate them--or at least they used to; in the last few months I've seen very few posts asking why anyone would use Grenadiers on the boards.If you mean underrated by the AI you are quite lucky in your games. In my experience the AI aims for them first after muskets and uses them quite often. Of course he doesnt use or most any offensive unit effectively but thats another matter alltogether. Thankfully he doesnt rush for steel and canons with the same speed or consistency.
I'd aim for grens and canons in most any game as well, probably even when redcoats or cossaks are an option.
Don't you mean Imperialistic? In my opinion that trait could use a boost to make it more worthwhile, and increasing the utility of GGs might be just what the doctor ordered.That would be the ultimate in pointy-stick research. And if GGs prefered to lightbulb military techs, it would have a tremendous snowball effect. Charismatic would become the ultimate leader trait. Probably a good idea Firaxis chose not to enable that.
Don't you mean Imperialistic? . . . So put me in the camp that would like to see GGs get the same capabilities as other Great People--lightbulbing techs and enabling Golden Ages in particular.
I actually find many players underrate them--or at least they used to; in the last few months I've seen very few posts asking why anyone would use Grenadiers on the boards.
Sometimes I think the AI is programmed to go after Chemistry more for Frigates than Grens; the programmers at Firaxis regularly seemed to overestimate the importance of a navy in Civ IV.
Well, I think what saved by butt was invading Mongolia. Almost constant warfare seems to be a vital part of the SE, or so I was told during the Frederick game, and I was in the most trouble in this game when I was being peaceful.I go on vacation for a weekend and he updates 5 times.
Anyway, congratulations on pulling this one out. It seems you didn't fail at the SE as much as you thought you had.
I manage to do that through a number of mechanisms. City specialization is part of it; the best production cities get barracks as a priority, since they're capable of producing units quickly. Slavery also usually plays a part, though less so in this game, where I ran Caste System most of the time. I also check on and adjust the citizens' tile assignments frequently. I try to balance growth, commerce, and production most of the time, but if I'm building up for a war, I'll temporarily emphasize production at the cost of the other two.Morgrad said:Go get 'em - and good game. I gotta learn how to get stacks as big as yours as fast as you do..... I come close sometimes, but not as consistently.
Regarding difficulty level--I'm anticipating the imminent release of BtS (like everyone else). I think it's going to make Monarch feel like Emperor at first, what with all the new game elements as well as an improved AI. So I'm pretty determined to remain at Monarch level for the first few BtS matches.One wild thought as to the difficulty level: since the map will stay the same, and the difficulty should remain within reach of the more typical player, what about adding two (maybe three) more AIs at the start? The increased AI trading would ramp things up a bit, and more civs can lead to bigger enemies. Any more AIs and the starting locations start getting wonky, in my experience, and one extra AI is just a wrinkle. If you don't want the headaches with diplomacy, or want to remain consistent (until BtS comes out), I fully understand. The notion of increasing the difficulty popped up again, though, and this was one possibility that came to mind.