Settle in place, for all the given reasons above, commerace, hammers happy etc, but also for the LEVIES MAN........
Archipelago maps are Hammer poor, you CAN'T pass up the opportunity to gain a Levy with 1 hammer per river tile.
I you factored in the Maoi Statutes with this, 2 clams 5F,1H,3c combined with the land tiles etc, its a production POWERHOUSE.
Other cities will NEED THE WONDERS Produced here to be viable. The GLH and the Colossuss, will make your 1 sea food cities pay for themselves.
I've been reading a game report on a Archipelago map, and the author DEMANDED an early scouting to obtain the circumnavigation bonus, as your playing snaky continents, I assume this means 2/3 seperate island masses seperated by ocean, so .......what I just said doesn't matter
Got to think LONG TERM, grow city to happy cap, spam settlers then.
build order, wb*2, worker (camp ele's), warrior, wb(for 2nd city), warrior (2nd city), settler.
Scout, does what a scout does. wb, can scout as well 4U.
Tech's. Stonehenge, for border expansion in new cities, Masonary GW, no barb worries, Pyramids, Sailing GLH, then a run at Poly, Mono. If Mono gone during Poly, switch to Priesthood, build Oracle and do metal casting sling shot, for Colossus. Need wheel, pottery, then writing for libiaries.
Defense, Warriors till GW, then no need as all you'll need is a naval defence of 'trimenes till Astronomy, but then again, same goes for you...Beserkers on a galley...2/galley*5 galley's+1 spies....Hmm