And I captured that barbarian city, as many of you recommended.
I'm not sure anybody recommended taking
Magyar. Chinook was a better option as it would have given you more land.
If you had taken Chinook and sent some settlers to found cities on the ice on the southern part of the American continent you might have reached the domination threshold without needing to attack Mehmed.
Of course it doesn't look like Mehmed put up much of a fight, so no big deal I guess.
The real key to winning this game, however, and the most noteworthy gambit within it, was gaining Astronomy ultra-early.
I don't know if getting Astronomy early really helped all that much in this game. If it had been suggested earlier you could have planned ahead and been in a position to take full advantage of it. As it was your only real benefit was getting the foreign trade routes sooner. A definite advantage (mainly because of the Great Lighthouse), but not enough to be decisive in any way. You were already #1 in GNP.
IMO the key points to the easy victory were:
1. The AI's poor performance on "specialty" maps. The AI just doesn't adjust its play style to deal with the special challenges of this map type the way a human player does.
2. Good early tech rate due to the hybrid economy and early wonder building. If you hadn't delayed it to pursue the Swordsmen quest you would have completed Optics around 300 AD. Without any tech trading partners that's quite an accomplishment.
3. Solid warmongering. Once you started attacking the AI really never stood a chance.
The only real issue I have with the game was that you were a bit slow in gearing up to go to war. But that's

.
Overall I think one of the better played ALC games.
