- No Tech Brokering
- Aggressive AI
- Choose Religions
That hasn't been my experience. The setting just allows the 1st civ to finish researching a religion-founding civ to choose which religion is founded. It adds a little flavour to the game and prevents Buddhism or Hinduism from being the dominant religions all the time.Also wanna say that choose religions adds a little more than just slightly hiding the AI tech path. It also prevents everyone from adopting one religion, keepin the diplo and war side of the game a bit more fresh.
Sisiutil said:Playing a Lakes map came up as an earlier suggestion for the Shaka game, so I'll consider it. I understand the objection to large maps by those on older/slower computers wanting to shadow the game, so I'll stick to standard size.
Sisiutil said:That hasn't been my experience. The setting just allows the 1st civ to finish researching a religion-founding civ to choose which religion is founded. It adds a little flavour to the game and prevents Buddhism or Hinduism from being the dominant religions all the time.
Playing a Lakes map came up as an earlier suggestion for the Shaka game, so I'll consider it. I understand the objection to large maps by those on older/slower computers wanting to shadow the game, so I'll stick to standard size.
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EDIT: Based on a suggestion in the bullpen, I'm also considering disabling goody huts (but leaving random events on). Thoughts?
One of my personal favorites when it comes to maps is Inland Sea with world wrap on. You basically end up with an inverse Pangaea (which is good for the you) without the protection of only having neighbors in two directions (which is bad for the you.)
Here's a sales pitch, just for the heck of it. The mainly land map will allow for an early Impi rush, but still leave several tough competitors for the later game. The terrain and resources are fairly balanced, so each of the AIs (except, maybe, Willem) will have something they can use, if they live long enough. AI vs AI war is far more likely, because they all have a couple borders to launch from-- which also makes diplomacy a little trickier, because you can't just blow off an AI because they can't reach you. Best of all, IMO, is that you can't just leave a border lightly defended by relying on the ocean as a buffer. With the extra units from Agg AI, this is nothing to sneeze at.
Lakes maps give you a lot of the same setup, with the one major change-- the string of Tundra and Ice to the north and south are Barb heaven, and usually more annoying than challenging. But it would be a welcome change, and it would be great to hear some discussion and analysis on a map closer to what I usually play.
That hasn't been my experience. The setting just allows the 1st civ to finish researching a religion-founding civ to choose which religion is founded. It adds a little flavour to the game and prevents Buddhism or Hinduism from being the dominant religions all the time.
In the last couple of off-line games I've played with this setting (and tech brokering) turned on, one religion has become dominant pretty quickly--in one game it was Judaism, in the next it was Christianity.