Yes I would.Well, wouldn't you expect a American Civil War regiment to easily decimate some medieval knights?
Yes I would.Well, wouldn't you expect a American Civil War regiment to easily decimate some medieval knights?
Good guess. Corrected.35. I can build Fr_11C - F17 tank. I suspect I shouldn't be able to.
It should upgrade to commando. Not the best choice perhaps... Anyway, the upgrade path was not correct.36. I can still build US_06S # Explorer. Is this right?
Oups! The + version was not available to America37. Strangely, I can build US_10N - Omaha in one of my cities, but I have all the necessary resources. Shouldn't it be + Omaha?
It's 2007, and we still have a lot of pollution40. I just got to the 4th age. Ecology is 31st in line for researching! Holy crap! I'll have pollution forever.
I guess that the civpedia would tell you the Duck is a naval biplane that can base in carrier, but the SE5 is a land biplane that cannot do so;41. It's impossible to use Rebase mission for my US_10A + SE5 to make it land onto my US_10N + Langley CV. However, I can Rebase my US_10A + J2F Duck onto my carrier.
Who knows with the English? They are a weird people.42. The British declared war on me. I can't imagine what possessed them to do that.
Not much I can do there, except make the submarine hidden nationality, but I'm afraid it may unbalance the game.43. The Egyptians accidentilly ran into one of my submarines and declared war on me.![]()
Not a naval plane. It has a load capacity of one, and can carry foot unit with a range of 9.44. The US_11A + C47 can't load onto my carrier.And this plane seems to be just a spyplane, since it can't really do anything except rebase and recon.
Strange... My ini file for the US M4 Calliope doesn't use a Rocket.flc, but a RocketAttack.flc. Could you check that?45. I just selected the US_11R + M4 Calliope to be built in a city. The game crashed.
FILE NOT FOUND
"Art\Units\US M4 Calliope\Rocket.flc"
Normal, you need a naval fighter. Try the F2A Buffalo. Or better the F4U Corsair later.46. Reloaded autosave game.
US_11A + P40 Warhawk can't load onto my Langley carrier.![]()
I don't want you to send a pack of destroyer, come close to a BB, bombard, withdraw, without any risk. If you want to attack a battleship, attack, don't bombard! And I consider a destroyer has not enough firepower to make a land bombardment.47. The US_10N + Wickes DD can't bombard.I guess that's ok.
Yes, they are supposed to be used in protection of the fleet, risking damaging the incoming ships, and suprise them with their invisibility.48. My US_10N + S class SS can bombard with a range of 0.
Good spotting, I forgot to correct it.49. The bombing explosion of the US_10A + J2F Duck is badly off center.
Are you using the latest patches? Britain should have Br_06I # Pikes. The 6I - Pikes (UK) is not supposed to exist.50. The British seem to love the 6I - Pikes (UK) unit. They have moved tons of them into the French territory (I made the French and Mesopotamians declare war on the British).
59. The British are using their 6I - Pikes (UK) as attackers very often. Seems like they have the wrong flag set.
Because the monitor upgrade to Omaha, which was wrongly not available to !America (same error as above).51. Why should I be able to build US_09N + Monitor still? That's a civil war ship.
Probably.52. The British seemingly disbanded two of their knights that were outside of one of my cities. They just disappeared for no reason. I'm guessing their maintenance costs are too high.
Bombard flag removed53. The US_11R # AAA has a bombard range of 0.
Wrong upgrade path, corrected.54. I can build the US_11N - Enterprise CV and the US_11N + Enterprise CV.
Wrong upgrade path, corrected.55. Why can I build the US_11N - Fletcher? Shouldn't it be +?
It seems the Br_14R + Desintegrator Artillery is working well56. The Egyptians landed two soldiers onto the British land, and the next turn one of them just disappeared. This is just pitiful.
Yes, the US have a bonus naval bomber. The only civ with one so far.57. The US_11A + B25 Mitchell can actually land on an aircraft carrier. So now I have two planes that can do that.
Bombard flag removed. The error was common to all WWII destroyer.58. The US_11N - Fletcher DD has a bombardment range of 0.
Good, non anomaly registered.60. Some of my modern warships have been attacked by barbarian ships. My ships rotated correctly.
Needs rubber, which is not really late in the tech tree, but in a parallel branch61. I can build US_11C - Motor. Infantry. Seems like it should be a +.
62. I found that many units need Rubber, but Rubber isn't available until Replaceable Parts, which is late in the tech tree.
Do you have PTW installed with the extras\WWII folder?63. I accidentilly made Grenoble switch construction to a Pershing. I double clicked on the city to change the production, and I got this: FILE NOT FOUND
"Art\Units\US M26 Pershing\..\U029 Pershing\PershingRun.wav"
I think I meant RocketAttack.flc, not Rocket.flc. I looked at the ini file and it has RocketAttack.flc.Strange... My ini file for the US M4 Calliope doesn't use a Rocket.flc, but a RocketAttack.flc. Could you check that?
I was referring to the fact that it has the bombard flag.Yes, they are supposed to be used in protection of the fleet, risking damaging the incoming ships, and suprise them with their invisibility.
This is an older game, missing the latest patches. I wanted to play to the late age for the Americans.Are you using the latest patches? Britain should have Br_06I # Pikes. The 6I - Pikes (UK) is not supposed to exist.
Do you have PTW installed with the extras\WWII folder?
Seeing the vast plethora of tanks, metal warships, and planes seems extremely weird. It's kind of neat, but if I was seriously playing, I wouldn't build 90% of the units.An important question. Beside the bugs and errors.
How do you find the modern era? Is it fun? Do you like having a selection of several types of aircrafts and ships?
Hmm... And don't you have the RocketAttack.flc file? It's correct here.I think I meant RocketAttack.flc, not Rocket.flc. I looked at the ini file and it has RocketAttack.flc.
Oh, I see. Corrected.I was referring to the fact that it has the bombard flag.
Damn, it's called U029 Pershing in my install!!I thought I had every patch and expansion for Civ 3 installed. I just looked here:
civ3ptw\extras\world war ii\art\units
and I found this directory:
M26 Pershing
This is a transge error... Why would two different install have different names for that folder64. Totally uncool! I just captured a Mesopotamian city and I got the PershingRun.wav error.![]()
65. I just created the directory and put the file there. Restarting.
66. Missing file PershingAttackA.wav in the same directory.
67. I looked at the ini file in the U029 directory and I'm going to make all the wavs mentioned in the ini file.
68. Amazingly, I lost a Sherman tank to a French Pikes unit. The Pikes unit was fortified on a Hills.
It's a Torpedo bomber... No way to prevent it from bombing land tiles...69. The US_11A TBF Avenger uses a bombing attack which is appropriate for oceans, but not for land. It looks really weird to see a little torpedo hit the ground, and move along the ground to hit a city. And then there's a spherical water explosion.
Left over deleted.70. I can build a 11I - Marines (US). What's that? Looks like an old unit.
Already corrected yesterday71. The US_11R # AAA has a bombard range of 0.
Do you have the small wonder that allows building armies (Military Academy)? Without it, you can't upgrade armies.72. I had a new military leader. I turned him into an army, which is 01S Army. I can't do anything with this army. I was hoping I could upgrade it, but it doesn't look like it.
Exact, you need oil to produce paratrooper. Normally, you need 2 turns (cost of 130).73. A city producing 64 resources per turn will take 5 turns to make a US_11I - Paratrooper!
The American Golden Age cannot be in the first era, can it?74. My US_11I # Infantry killed something and now I entered a Golden Age. It's kind of silly at this point.
Agro industry. You'll get it quite late.76. Is there a technology that allows for irrigating without access to fresh water?
That's caused by the 11I - Marines (US). that shouldn't be there.78. ERROR READING FILE
Missing entry in "Scenarios\..\Scenarios\Steph_History\text\PediaIcons.txt":
ANIMNAME_PRTO_Marine_US
I added the entry and reloaded the autosave game.
How is it possible? Aren't small wonders supposed to be buildable only once?79. I have two Nuclear Testings small wonders in my build queue.
Bonus shield: the offshore plateform. Available quite late.80. Is there any building that provides bonus resources in sea tiles?
Sounds almost historical!81. It's 2023 AD and I can clear pollution now! Yay! The current turn is 808.
I guess the maintenance cost is not so hard then.85. I forgot to mention this before. I now have 164598 coin, and I'm making 2834 per turn, at 70% tax.
They are supposed to last 40 turns.86. At 2041, my Golden Age ended. Man, that was the longest Golden Age I've ever seen.
Normal, you should not be able to build it. So only the French can upgrade it.87. I can't upgrade the Fr_11C - F17 tank I built.![]()
All the tanks are supposed to be wheeled, so the earlier tanks should not be able to go in jungle or forest either. That's why you have infantry.I noticed that the US_12C + M60 Patton MBT can't move easily in jungle, swamp, or forest. What a shame! It's almost inferior to earlier tanks because of that.
Some modern aircraft have blitz and two moves, allowing them to attack twice, or to rebase twice, or attack and then intercept...88. The US_12A + A10 Warthog bomber that the Americans have can perform a Rebase mission twice in one turn. I've never seen this before. And the Warthog looks completely awesome. Its range is incredibly short.
Corrected90. ERROR READING FILE
Missing entry in "Scenarios\..\Scenarios\Steph_History\text\PediaIcons.txt"
ANIMNAME_PRTO_09S_Worker
Yes, it can attack, bombard and transport. The Apache is stronger, but can't transport unit.91. I built a US_12H + UH1 Huey. He can only bombard 1 space away or he can attack like a regular unit. Is this the way it's supposed to be? I just tried bombarding. The animation is very cool. It looks like it needs the bombardment animation flag though. And I noticed I can load 1 infantry unit onto the Huey.
No, I don't have it. I just looked at it in the editor. It requires a victorious army. That's impossible right now, with this 01S army where I can't even load units.Do you have the small wonder that allows building armies (Military Academy)? Without it, you can't upgrade armies.
You have 2 Nuclear Testings small wonders. I just checked it in the editor.How is it possible? Aren't small wonders supposed to be buildable only once?
The earlier tanks are indeed able to go through forests as an infantry could.All the tanks are supposed to be wheeled, so the earlier tanks should not be able to go in jungle or forest either. That's why you have infantry.
Yes, it can attack, bombard and transport. The Apache is stronger, but can't transport unit.
What's a bombardment animation flag?
Oh... I have the feeling that we may have a chicken and egg situation there!No, I don't have it. I just looked at it in the editor. It requires a victorious army. That's impossible right now, with this 01S army where I can't even load units.
Not in the current version, perhaps an error in your version I corrected later in a patch?You have 2 Nuclear Testings small wonders. I just checked it in the editor.
I've checked, they are all wheeled in my version. Aren't they wheeled in yours?The earlier tanks are indeed able to go through forests as an infantry could.
Oh, I see. Yes, I could add that. I thought you meant in the list, not the checkbox here.Bombard Fx
Yep, they're all wheeled. I wonder why I made such an incorrect observation. Oh well. Forget this one.I've checked, they are all wheeled in my version. Aren't they wheeled in yours?