As I've been out of time for last few days, I plan on playing some nice game this weekend and I'd like to try something new. What I've invented is a way to increase the probability of the
you need. In the late part of all my games I'm usually getting either totally random ones with CE or 100% scientists with SE. As I'm just in love with SE, I usually consider this a good thing, but sometimes there's a need for some GP or GE or a Spybomber. The thing is, I read some interesting things about
, and noticed that the only thing that actually affects
generation are the factors that are present on the very turn of birth. Therefore, in a classical SSC you have 2 constant GL scientist (they however become obsolete with scientific method) and the NE (+1
towards artist). As my thoughts are about post physics environment, there's only the NE.
Now say I'm going for some critical wonder and want an engie (note: you need to have the infrastructure required for the
you want to be built in that city). I assign 3 engies on the turn before the generation, this gives me 3:1 chances of the GE being generated. I've never tried it before, so if someone has some experience with this or similar techniques I'd be grateful to them for sharing it.




Now say I'm going for some critical wonder and want an engie (note: you need to have the infrastructure required for the
