MWAHAHAHAHAHHA,
Jk I'm not sure about that man because it doesn't seem to happen for me. Also if it was using the v1 of this mod you wouldn't have all of the changes from new patches because it would be using older dll.
I have some feedback on this mod
Spoiler Quick Game Summary :
Won a peaceful cultural victory as Brazil on turn 271.
View attachment 599938
A very peaceful game, only war was with Indonesia, who eventually got conquered by Morocco. The two top AI are Morocco and Portugal, who both have Tradition-Statecraft-Rationalism-Freedom and are like 15 techs ahead of me. But since we all follow freedom we are good friends.
I'm consistently seeing tradition AI perform the best but at least authority come close.
Morocco could probably kill me but we stayed friends. He had nuclear weapons around turn 220.
Spoiler World Congress Feedback :
Neither Morocco nor Portugal spent hammers on the UN, even though they are trying to win via diplomacy, proposed it, and voted for it.
View attachment 599937
You mentioned that you changed world congress logic (which overall I enjoyed) but this seemed odd.
Played this sub mod a bunch now under 3 different version so I thought I'd give my thoughts. Overall it seems great, it makes things harder but never impossible. It is much harder to just blitz away from the AI in tech and late game there always seem to be one who really pulls ahead, providing an end game threat. It is a bit hard to tell how much of the difficulty is just from thing being different but even after playing a lot it is harder.
Early game is pretty similar not exactly the same but not harder, which makes sense but later on the AI really scales up. It can be pretty variable in terms of how well the AI does but that is also true of civ power and starting location anyway. Plus even in worst case situation it never quite seemed impossible, although close to perfect play is require if everything goes wrong.
Kill them fasterI understand it might be needed for the challenge but I just find combat very tedious in the latter half of the game where there are no unused tiles
Kill them faster
The mod v10 saddly doesn't work with the new version, AIs are back to having 4 cities on turn 50 and massive science boost from settling, wiyh mod activated.