Alternative Map for DOC

Indeed, the malay peninsula should be enlarged to place Singapore and Kuala Lumpur in the same time.

Seems like overkill. Not necessary. Also, Singapore is an island which is why the British chose to use it as a base. (They had a big navy and not much of an army to defend it with.) Where would we put a 1 tile island?
 
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The source is The Times Atlas of World History (and a very old edition so maybe scholarly opinion has changed) but in 800ad Chang'an was probably the second largest city in the world, after Baghdad, with 1 million within the walled, grid city and another 1 million outside the walls.

I believe that the pop I've heard in 600AD was 600,000 making it the largest city in the world at the time. Luoyang was the capital of the Zhou and part of the Han, but the capital that followed Xian that was most important was Kaifeng (Song Renaissance), not Luoyang. The Chinese capital should either be Xian or Kaifeng, and I vote for Xian because of its longevity as the capital.
 
The source is The Times Atlas of World History (and a very old edition so maybe scholarly opinion has changed) but in 800ad Chang'an was probably the second largest city in the world, after Baghdad, with 1 million within the walled, grid city and another 1 million outside the walls.
I'm no historian but I read that Tang Chang'an was only able to get so huge because well developed canal systems transported food from eastern portion of the empire. The local harvest could only support a much smaller Chang'an (Qin, Han). It was something Civ4 didn't feature.
 
Seems like overkill. Not necessary. Also, Singapore is an island which is why the British chose to use it as a base. (They had a big navy and not much of an army to defend it with.) Where would we put a 1 tile island?
This is Singapore island:
Spoiler :
500px-Singapore_1994_CIA_map.jpg

Should we create a one tile island for New York as well?

I'm no historian but I read that Tang Chang'an was only able to get so huge because well developed canal systems transported food from eastern portion of the empire. The local harvest could only support a much smaller Chang'an (Qin, Han). It was something Civ4 didn't feature.
Which can be representing by placing food resources near Chang'an.
 
Which can be representing by placing food resources near Chang'an.
... and they should be carefully positioned so as to encourage founding Chang'an but not some other nearby cities.
 
Yes. With greater space in the new map that should be easier that in the current one.
 
This is Singapore island:
Spoiler :
500px-Singapore_1994_CIA_map.jpg

Should we create a one tile island for New York as well?
I propose using a river to separate islands that are extremely close to large landmasses just to ensure that units attacking from the mainland would suffer combat penalties.
 
None of these islands are even remotely big enough to feature on the map, river-separated or not. But I'm not a fan of using rivers to represent straits in general.
 
Which can be representing by placing food resources near Chang'an.
My suggestion about Chang'an: the tile of Chang'an could be flood plain(4:food:1:hammers:, just like the tile of Ciudad de Mexico), and change to normal plain in about 1000ad(After Tang Dynasty, Chang'an become not so important).

Also if China spawns in 1600bc in the the late version, I suggest to move the birth plot to Luoyang or Kaifeng, because it's the capital of Shang Dynasty, while Chang'an is the capital of Western Zhou Dynasty, which is founded in 1046bc.
 
My suggestion about Chang'an: the tile of Chang'an could be flood plain(4:food:1:hammers:, just like the tile of Ciudad de Mexico), and change to normal plain in about 1000ad(After Tang Dynasty, Chang'an become not so important).

Also if China spawns in 1600bc in the the late version, I suggest to move the birth plot to Luoyang or Kaifeng, because it's the capital of Shang Dynasty, while Chang'an is the capital of Western Zhou Dynasty, which is founded in 1046bc.
This is a great idea. Have China spawn at Shangqiu then have the name switch to Kaifeng once China hits the middle ages.

I don't know why in the world they'd have their capital be Luoyang. It has been a capital but far from the most important and not during their most spectacular golden ages during the Tang or Song. Kaifeng was the capital of the Song which is generally considered the high point of Chinese civilization in the broadest sense (not to be confused with military or political power) even being referred to by modern historians as the Song Renaissance and an "early modern economy" which was proto-capitalist.

AND Kaifeng is very close to the first capital of the Shang which is China's first historical dynasty. Spawning them there makes a great deal of sense.
 
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In my opinion it is most important to offer players the option to found different capitals and preferably enable different strategies (e.g. a commerce focused river lowland capital like Kaifeng or Luoyang or a production focused capital like Chang'an).

Of course the AI will always found on the spot so we'll also need to decide based on that.
 
In my opinion it is most important to offer players the option to found different capitals and preferably enable different strategies (e.g. a commerce focused river lowland capital like Kaifeng or Luoyang or a production focused capital like Chang'an).

Of course the AI will always found on the spot so we'll also need to decide based on that.
The AI should either pick Kaifeng or Xian. Xian was the capital of the Tang which represents the high point of Chinese political and military power, and Kaifeng was the capital of the Song which represents the high point of Chinese cultural, economic, artistic, and technological achievement.

I'd default to Xian because it was also the capital for the first half of the Han which laid the groundwork for most future imperial dynasties, but going Shanqiu (first unified non-mythological state's capital) -> Kaifeng makes sense to me too.

Luoyang is an important capital in Chinese history but certainly not the most important by any stretch of the imagination.
 
Such a great map, so what do you think about an optimization of this in game? Сan this large map lead to a crash?
I doubt it - it's not even 50% bigger then the current map, which didn't cause any problems a decade ago. Computers have improved so much since then that this should run even faster on modern computers than the original map did back then.
 
I doubt it - it's not even 50% bigger then the current map, which didn't cause any problems a decade ago. Computers have improved so much since then that this should run even faster on modern computers than the original map did back then.

Yeah, but the problem is that Civ4 is still 32-bit. The unofficial .exe patch only increases allowable RAM for the game, but does not effectively allow it to utilize the full potential of 64-bit architectures, which is what's in many PC's right now. Although I'm looking forward to this, I'm still a bit afraid of the performance issue.

If only there were a 64-bit version of Civ 4... [cough]
 
Yeah, but the problem is that Civ4 is still 32-bit. The unofficial .exe patch only increases allowable RAM for the game, but does not effectively allow it to utilize the full potential of 64-bit architectures, which is what's in many PC's right now. Although I'm looking forward to this, I'm still a bit afraid of the performance issue.

If only there were a 64-bit version of Civ 4... [cough]
Correct. The software architecture of Civ 4 makes it not simply scale with modern hardware. We need to see.
 
The player can always choose different capitals, but as far as starting location and early capitals go, Yin -> Anyang would be a standout.
 
I've been really excited for a long time now about the new map, but I know this is still going to take a long time (since Leoreth plans this for v1.17). And since I've been bored recently playing DoC with other civs not in the right pace of tech, I started making the 600 AD and 1700 AD scenarios in my free time. There has been lots of progress for both, although surely there are still lacking stuff (esp. buildings) plus a lot of inconsistencies since I only bothered to edit the terrain and resources along the way without modifying the base 3000 BC one. I know the map still needs a lot of polishing, and this may be a bad move, but I think it's okay to do the scenario files again just in case.

I didn't simply copy the two scenarios, though. What I made is a much more populated version, with more cities. Also, in the 600 AD scenario, I placed Persia (Sassanids), India (Gupta), Ethiopia, and Maya. Persia and Maya should collapse easily within a few turns, though, and as it is intended to be such, they are marked unplayable in the scenario. In the 1700 AD scenario, I put an alive Moors and Italy (the latter should have a decentralized civic though).

I've started a 600 AD game with the new map (currently on the RC tag of the develop branch), and edited Python stuff along the way. I'll work on it some more before pushing it to a branch on my fork.

In the meantime, here are screenshots (1099 AD, Marathon):

Spoiler Screenshots!!! :

The Seljuk Empire. (Finally, we can place Rayy (future Tehran) as the Seljuk spawn plot. Although the capital should move to Esfahan upon capture.)
Civ4ScreenShot0180.png


Byzantine Empire
Civ4ScreenShot0181.png


Iberia & Maghreb
Civ4ScreenShot0182.png


Western Europe
Civ4ScreenShot0183.png


China
Civ4ScreenShot0186.png


Southern India
Civ4ScreenShot0184.png



A lot still needs to be done, though. Areas.py still lacks a lot of edits (although I've edited flipzones for most civs already, the exceptions are a hassle though esp. for irregularly shaped flipzones). I've also started editing RiseAndFall.py with updated plot coords for hard-coded ones. I've been for a long time wanting to edit the settler and warmaps, but I have little clue on how to do it--I had to turn off stability to play this without weird stuff happening like southern Persia flipping to Tibet. We'll see where this is going, but so far I'm enjoying what I see.
 
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I've been really excited for a long time now about the new map, but I know this is still going to take a long time (since Leoreth plans this for v1.17). And since I've been bored recently playing DoC with other civs not in the right pace of tech, I started making the 600 AD and 1700 AD scenarios in my free time. There has been lots of progress for both, although surely there are still lacking stuff (esp. buildings) plus a lot of inconsistencies since I only bothered to edit the terrain and resources along the way without modifying the base 3000 BC one. I know the map still needs a lot of polishing, and this may be a bad move, but I think it's okay to do the scenario files again just in case.

I didn't simply copy the two scenarios, though. What I made is a much more populated version, with more cities. Also, in the 600 AD scenario, I placed Persia (Sassanids), India (Gupta), Ethiopia, and Maya. Persia and Maya should collapse easily within a few turns, though, and as it is intended to be such, they are marked unplayable in the scenario. In the 1700 AD scenario, I put an alive Moors and Italy (the latter should have a decentralized civic though).

I've started a 600 AD game with the new map (currently on the RC tag of the develop branch), and edited Python stuff along the way. I'll work on it some more before pushing it to a branch on my fork.

In the meantime, here are screenshots (1099 AD, Marathon):

Spoiler Screenshots!!! :

The Seljuk Empire. (Finally, we can place Rayy (future Tehran) as the Seljuk spawn plot. Although the capital should move to Esfahan upon capture.)
View attachment 479049

Byzantine Empire
View attachment 479050

Iberia & Maghreb
View attachment 479051

Western Europe
View attachment 479052

China
View attachment 479053

Southern India
View attachment 479054


A lot still needs to be done, though. Areas.py still lacks a lot of edits (although I've edited flipzones for most civs already, the exceptions are a hassle though esp. for irregularly shaped flipzones). I've also started editing RiseAndFall.py with updated plot coords for hard-coded ones. I've been for a long time wanting to edit the settler and warmaps, but I have little clue on how to do it--I had to turn off stability to play this without weird stuff happening like southern Persia flipping to Tibet. We'll see where this is going, but so far I'm enjoying what I see.
Chengdu could be one plot east, and add a river in Sichuan(Minjiang River).
 
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