AtlantaMarty
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I may be able to write a WB editor that can move large portions of map at once. I'll give it a shot soon.
If you don't get to this soon, I'll be home for thanksgiving in about 3 1/2 weeks, so I'll make my proposal then.
I may be able to write a WB editor that can move large portions of map at once. I'll give it a shot soon.
My god it's beautiful. I have dreams of playing this in a year, and they look beautiful.I've been really excited for a long time now about the new map, but I know this is still going to take a long time (since Leoreth plans this for v1.17). And since I've been bored recently playing DoC with other civs not in the right pace of tech, I started making the 600 AD and 1700 AD scenarios in my free time. There has been lots of progress for both, although surely there are still lacking stuff (esp. buildings) plus a lot of inconsistencies since I only bothered to edit the terrain and resources along the way without modifying the base 3000 BC one. I know the map still needs a lot of polishing, and this may be a bad move, but I think it's okay to do the scenario files again just in case.
I didn't simply copy the two scenarios, though. What I made is a much more populated version, with more cities. Also, in the 600 AD scenario, I placed Persia (Sassanids), India (Gupta), Ethiopia, and Maya. Persia and Maya should collapse easily within a few turns, though, and as it is intended to be such, they are marked unplayable in the scenario. In the 1700 AD scenario, I put an alive Moors and Italy (the latter should have a decentralized civic though).
I've started a 600 AD game with the new map (currently on the RC tag of the develop branch), and edited Python stuff along the way. I'll work on it some more before pushing it to a branch on my fork.
In the meantime, here are screenshots (1099 AD, Marathon):
Spoiler Screenshots!!! :
The Seljuk Empire. (Finally, we can place Rayy (future Tehran) as the Seljuk spawn plot. Although the capital should move to Esfahan upon capture.)
View attachment 479049
Byzantine Empire
View attachment 479050
Iberia & Maghreb
View attachment 479051
Western Europe
View attachment 479052
China
View attachment 479053
Southern India
View attachment 479054
A lot still needs to be done, though. Areas.py still lacks a lot of edits (although I've edited flipzones for most civs already, the exceptions are a hassle though esp. for irregularly shaped flipzones). I've also started editing RiseAndFall.py with updated plot coords for hard-coded ones. I've been for a long time wanting to edit the settler and warmaps, but I have little clue on how to do it--I had to turn off stability to play this without weird stuff happening like southern Persia flipping to Tibet. We'll see where this is going, but so far I'm enjoying what I see.

They are somewhat but barely used. I will get rid of them completely with the Rise and Fall rewrite.Quick question: What are the Normal and Broader areas defined in Areas.py for? And what should be these areas in comparison to the core and/or birth areas? Are there any references for it or some place in the game like the WB where they can be viewed?
If you don't get to this soon, I'll be home for thanksgiving in about 3 1/2 weeks, so I'll make my proposal then.
My god it's beautiful. I have dreams of playing this in a year, and they look beautiful.
and Stupid Cholas keep conquering north india![]()

Currently having "personal issues" on map consistency and I'm still fixing the 1700 AD scenario I made lol my progress is so slow 

Also, what specifically did you fix there? I've made a lot of changes in my code already so I can't bother myself to replace files anymore, so I'd really like to have a clue on what you did 


Would it be possible to allow editing of the region map through WB, though? I'm itching to add more regions already. 

I even had to update the birth and core areas myself, so I'm not even sure if I just wasted time and effort or what. 
Oh, that's cute! Haven't bothered studying the updated Religion.py code in detail, so I don't have much clue. Thank you!
PS: MORE REGIONS, PLEASE. The new map badly needs them.Would it be possible to allow editing of the region map through WB, though? I'm itching to add more regions already.
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Last post for now, sorry for the potential spam. Here is my take on the Italian Peninsula issue. Just shifted Corsica down, added a land tile, and edited the river. What can you say about this?
Spoiler :
More Screenshots please!!!!

I'd love to see more screenshots of various parts of the bigger map game world at various times. I can't play DoC at college (I don't have a windows computer here), and I'm excited about the new mapOf what, specifically? Do you need zooming in or something?![]()
Which new regions do you want to add? Maybe we should have an open discussion about that aspect. Thought about it for some time but couldn't come up with additional regions that would be needed (main concerns are city art styles and religion spread), although I'm open to other perspectives?PS: MORE REGIONS, PLEASE. The new map badly needs them.Would it be possible to allow editing of the region map through WB, though? I'm itching to add more regions already.
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Rome and Naples should be 1W, maybe Florence too. Not sure if Florence AND Milan is a good idea on this map to be honest.Last post for now, sorry for the potential spam. Here is my take on the Italian Peninsula issue. Just shifted Corsica down, added a land tile, and edited the river. What can you say about this?
WE KNOWAlso, I don't like combining Corsica and Sardinia