Alternative Way to Use Captured Workers

Airey

Prince
Joined
Feb 9, 2008
Messages
509
Another example of poor AI battle mechanics...hopefully they'll fix this soon

Instead of disbanding the unit immediately for the gold, use them to help you in combat:

Pre-War
Spoiler :

T62PreWar.jpg


Move Workers to Block
Spoiler :

T63MoveWorkerstoBlock.jpg


Hide Behind Workers
Spoiler :

T63MoveSolidersBehindWorkers.jpg


Gain Japanese Capital 2 turns in
Spoiler :

T64GainJapanCapital.jpg


See the Japanese reinforcements coming, if not for the worker block, would've suffer damage from his 2 warriors
I would've had to heal (new Horseman no experience) thus taking Kyoto will be at least 5+ turns with Japan's unique ability.
 
Can you explain your strategy here?

I love using workers as bait. I leave one open in the flat and the AI will ALWAYS capture the worker, leaving themselves wide open. I kill that unit and leave that worker there for the AI to do it again and again and again...
 
see pic 2, use the 2 captured workers (on the hill) to block the attack from the 2 Japanese warriors (the 2 tiles left of Kyoto)

The AI seems not to be taking the workers when attackers have units beside them

If AI do take the worker, the next turn you would be able to take them out with your units fresh

If Ai doesn't take the worker, just attack the city with 4 units (3 Horseman + 1 Warrior)

I love using workers as bait. I leave one open in the flat and the AI will ALWAYS capture the worker, leaving themselves wide open. I kill that unit and leave that worker there for the AI to do it again and again and again...

ya, that's great for experience/GG farming. Here I am just focus on taking city down fast meanwhile making use of excessive workers war tends to generate. After the city capture, I disband them for money and lower maintenance cost. Shorter the war, the better.
 
Actually now that I think about it, it would work on multi-player too
given how your own units can go though worker, defenders can't

Warring with workers would be good against Civs with early UU, and China
 
Didn't the AI in Civ4 disband captured workers too far away from home territory or when it thinks it cannot take it back safely? They need to teach the AI in Civ5 to do the same.
 
Maybe this is not a good example, since there are 2 warriors defending a 9 str capital vs. your 3 horsemen and a GG. Not much to defend from, especially not with workers.
 
What do you expect the AI to do?! Suicide its warriors?

Capturing the workers would be suicide. 2 warriors in open terrain vs. 3 Horseman + warrior + great general is not a good attack opportunity...

edit: toooo late :)
 
That's great actually. Even if they capture some of your workers you'll just take them back anyway.
 
I'm not really sure I follow; capturing a worker doesn't use up your attack, and it doesn't use up any more movement than moving through the tile would, and workers don't project zone of control.

I don't think the AI would have done anything differently even if your workers hadn't been there.
 
You're also paying maintenance for those workers.

I don't see this as an effective strategy. However, the idea of using workers to bait enemies away from a strong defensive position (or just a better tactical position) I think can still be used to good effect. Especially if you know you can capture the worker back again. :)
 
I also don't get the block idea. You can cap and still attack normally.

Also, I've seen the AI disband captured workers. They move on then worker icon is gone, no chance to recapture it. I dunno if they attacked it, disbanded it, or gifted it.

Wait...just occurred to me when I capture a worker it's shown as moved and I can't even select disband. How are they disbanding same turn they move on?
 
I also don't get the block idea. You can cap and still attack normally.

Also, I've seen the AI disband captured workers. They move on then worker icon is gone, no chance to recapture it. I dunno if they attacked it, disbanded it, or gifted it.

Wait...just occurred to me when I capture a worker it's shown as moved and I can't even select disband. How are they disbanding same turn they move on?

You can press the delete key.
 
Maybe this is not a good example, since there are 2 warriors defending a 9 str capital vs. your 3 horsemen and a GG. Not much to defend from, especially not with workers.

Kyoto got a GG himself, with his UA, if I end turn that allows him to attack 1st, I would need to absorb twice as much damage, possibly losing units. Thus not allowing his units to attack was important. I was using normal Iroquois horsemen on Deity...not a UU, nor Chinese one. Didn't plan on rushing him, only did so after he war a CS far away, caught him with his pants down...he had lots of army as you can see from the final pic when he try to recover.

Captured worker block takes defending units out of play, except for range attackers. When planning the attack in those situation, station the army to take out the defender's range units 1st turn in. After gaining the 1st city, you can pick apart other type of defenders on open field one by one.

You're also paying maintenance for those workers.

I don't see this as an effective strategy. However, the idea of using workers to bait enemies away from a strong defensive position (or just a better tactical position) I think can still be used to good effect. Especially if you know you can capture the worker back again. :)

Yes, I agree bringing our own workers to war is costly (maintenance). But I am just illustrating what workers caught during war can help for 1, or 2 turns. Thus effectively only paying for ~5 gold.

I'm not really sure I follow; capturing a worker doesn't use up your attack, and it doesn't use up any more movement than moving through the tile would, and workers don't project zone of control.

I don't think the AI would have done anything differently even if your workers hadn't been there.

The 2 AI warriors would attack my units on flatland/hill 2 tiles away from the city if the path is clear.

I also don't get the block idea. You can cap and still attack normally.

If no block, then the AI is allow to attack me first when I try to station my army 2 tiles away from his capital. There are advantage of setting up army 2 tiles away, give horsemen the ability to attack city, and move away, allowing the next horsemen to attack consecutively within 1 turn.

By using the captured worker, the defender cannot get to the attacker's unit in 1 turn. Effectively allowing the attacker to ignore defender's unit outside of the city, and focus the attack on city.

Also, I've seen the AI disband captured workers. They move on then worker icon is gone, no chance to recapture it. I dunno if they attacked it, disbanded it, or gifted it.

Workers caught during war was his to begin with anyways, so don't think of it as a lost. Plus I couldn't grow fast enough for worker improved tiles that early on, thus decided to use captive workers this way for a good tradeoff. If the defenders (AI) didn't steal it back, I disband them the turn their job is done.
 
Ugh, that's just silly you can press Delete to disband but the UI interface doesn't have that option. Will save me some upkeep though. Usually I disband most workers I get the following turn, now I'll do it the same turn.
 
The 2 AI warriors would attack my units on flatland/hill 2 tiles away from the city if the path is clear.
But they can still do this. The workers don't actually stop them.
Are you just saying that the workers confuse the AI by messing up its pathfinding?

Did you save the game and actually test that the AI would attack you without the workers there? I'm not sure that they'd suicide strength 6 warriors against strength 12 horsemen.
 
Back
Top Bottom