Okay, I took some time off work, and got things started a little earlier than planned, we need some momentum going in this SG!
First of all I am gonna play 15 turns as stated before by amrisan, next player gets 10.
Initial observations on opening the save:
-We are already SERIOUSLY boxed in. I though we were planning on reducing the number of civs starting in Europe a bit???
-Only second city opportunities at the moment appear to be Northern Italy (but Romell probably get there first) NE France (modern day Britanny), or modern day Belgium type area.
-Vikings definitely look like the best bet for an early strike, but Id also be tempted to try to take out Rome pretty soon to establish us on the continent. (lets hope they dont have iron J)
Objectives having glanced at the save:
-get second city established in nice location
-get iron and/or horses linked up for early assault on Vikings.
-Maintain a constant view on trading opps
Turn 1 - 2850BC:
-Irrigation of wheat complete, now growth in 2, settler in 4, worker roads
-No trading opps.
Turn 2 2800BC:
-Zzzzzzzzzz
Turn 3 2750BC:
-Paris to grow in 2, settler in 1, so micromanage for better gold output for 1 turn.
-Worker completes road and moves to cows to irrigate (2nd city can use this if place in Belgium)
Turn 4 2710BC:
-Settler produced, Paris set to another settler, growth in 1, settler in 4
-I decide to go for Belgium, and settler heads that way.
Turn 5 2670BC:
-Greeks move to block settler progress (I want to found the city by the coast)
-Japan has Iron Working, they want all our treasury (143 gold) and 1gpt for a deal refused. Ahh, so do Rome, I really hope they dont have a source of Iron close by
Turn 6 2630BC
-Settler moved into position
-Germany also have Iron Working now, best deal is still to expensive
Turn 7 2590BC
-Paris produces another Settler. Micromanage and set production to worker.
-Orleans founded, production to warrior.
-Decide to take a bit of a risk and send second settler south towards northen Italy to try and grab it before the Vikings or Romans
-Russians contacted, they have 2 cities, Iron working, and 18g
Turn 8 2550BC
-Greeks settle in Northern Italy IBT
-Settler heads west towards Britanny
Turn 9 2510BC
-Paris builds worker and is set to settler. Growth in 2, settler in 5, perfect for a 4 turn factory, but space is running out already!
Turn 10 2470BC
-Settler moves into position
Turn 11 2430BC
-Orleans builds warrior, production to archer (horsie prebuild)
-Lyons founded, production also to archer
Turn 12 2390BC
-Mongol worker appear in Macedonia IBT
-Mongols contacted, they have 2 cities, have 57 gold, and are up HBR, Mathematics and Iron Working (our 40 turn gambit looks to have failed).
-Scandinavia now has Writing, contact with Egypt and Babylon, IW, and HBR, they wont sell writing for love nor money!
-I buy HBR from Germany for 90g and 1gpt (hopefully itll dissuade him from attacking)
-Contact with the Mongols to Scandinavia for contact with Babylon and 14g (hoarding contact with the English for now)
-Damn
Babylon doesnt have writing
Turn 13 2350BC
-IBT Horsies connected, Germans start the Oracle.
-Prebuilds changed to horsemen
-Settler completed in Paris
-Everyone has traded for writing and is up on us by IW, loads of contacts, and Writing
-Contact with the Ottomans from the Babs for 13 gold
-Alphabet and Mysticism to the Ottomans for IW and 6 gold.
-Remaining contacts from the Russians for 60 gold
-HBR to China for 60 gold
-Contact with the Zulu from the Scandinavians for 35g
-HBR and 25g to the Zulu for IW
-Contact with the Zulu to Greece for 20g
-Contact with the Zulu to Babs for 16g
-Contact with the Zulu to Russia for 15g
-Alphabet to the Otttomans for 6g
-Phew!
-Amirsan, you said to keep Paris at size 4-5, but there isnt much point as weve pretty much run out of room to expand into, Ill leave it building a settler for now, but the next player may want to veto that. We could found more cities beyond the current borders of neighbouring civs, but well need an ROP Id imagine
-Science research into Maths turned off.
-Settler heads towards modern day Copenhagen area.
Turn 14 2310BC
-Consider taking out the 2 wandering Mongol workers (what are they doing there anyway are they slaves from a battle vs a settler?)
-Writing from the Japanese for all our contacts, HBR and 10g
-Research set to Polynethism at 10% (were unlikely to succeed in any 40 turn gambits, but its worth a try
maybe)
-Writing to the Zulu for 27g
-Contact with Ottomans and Indians to Egypt for 19g
Turn 15 2270BC
-IBT English start the Colossus (itd be nice if they build it, so we can capture it!)
-Worker roads wines
Thats all folks.
Save is here:
http://www.civfanatics.net/uploads5/NOAMERICA2270BC.SAV
Notes for the next player:
-Keep bashing out horsies, then assault Bergen, and hopefully the Scandinavian capital too.
-Its up to you whether you think its worth continuing to produce settlers in Paris
-Keep an eye on any good trading opportunities (I didnt have much luck in mine). The next biggie will be when map making comes up (5-8 turns?)
-The settler is headed towards modern day Copenhagen on the peninsula.
-We have no iron within our borders as yet!
-We only have access to 1 lux at present, we could get hold of some furs if we decide to attack Germany instead, but remember that we have 17 turns left on a 1gpt deal with them.
Ill post some pics later.