This might have helped me put a finger on what has been bothering me about the game so far. Admittedly, I'm a builderciv-player at heart, but the seeming lack of more worthwhile things to do have been pushing me to just war my neighbors instead--it just always seems like the best (or even only) option. Some of the buildings just don't seem worth it, and if you're not building and not warring, what is going on exactly?
I don't have the experience a lot of other people here have, but are the watermill/granary really that bad? The seem to help me work a mine or so for that production--especially before you even have contact with those "maritime" CSes. Again, I haven't crunched the numbers but just built whatever seems like a good idea at the time. Or am I just stuck in the mindset from previous games that granary are must-builds?
And the question's been asked before, but I'd really like to know--what are you doing with your cities if you aren't making buildings?
I'm also a builder and I agree that this game has nothing to offer besides war.
One of the biggest disappointment(S) is the lack of tile improvements. Basically, you have mine, trading post and farm. Trading post and farms can be built on just about every tile, while mine can only be built on hills. Lumber yard, fort and luxury/strategic improvements don't count because you don't use them that often.
What happened to watermills? What happened to workshops? What happened to windmills?
I hate that these improvements have been incorporated as city buildings (which are completely useless). I used to love having to decide which tile got which improvment! Like "ooo, I need a production boost so I'll build a workshop instead of a cottage on that plains". Or "ooo, I need more food production in my arctic city so I'll build a windmill instead of a mine on those hills". Or "ooo, I need more production, so I'll sacrifice the food production by placing a watermill along my river tiles!"
Why did they have to screw with that? One of the core concepts in Civ is tile improvments. In previous games, it probably accounted for 2/3s of the gameplay!
My goal was always to improve every single tile and have a railroad on every tile. Civ 5 made this completely obsolete. I personally loved road spaghetti...
This is just a common theme nowadays... Game companies thinking gamers just want the "instant gratification" of going to war and killing things. That's why improving tiles and building buildings is so heavily discouraged. They WANT you to build units because they made it cheaper to do so. If you try to play any other way besides just building unit after unit, you are going to lose because of maintanence costs!
Sure it's cool to build the latest unit after researching a tech and unleashing it on your neighbours... But I got news for ya, that's only cool for the first play through. Once you are familar with all the units, it's not as fun as anymore. That's why we need more things to do!!!
They've totally sucked the fun out of Civ by biasing towards war and eliminating the drudgery of actually having to think about tiles and buildings and etc. After all, who wants to think and really get involved in thier Civ? From what I've read here, most people are content to having a superficial involvment in thier civs and just warring with the AI. And it's funny because war wasn't done very well in Civ 5 either!