crossclayton
Warlord
- Joined
- Jul 18, 2008
- Messages
- 152
I had an idea for a unit, dunno if its been done or not but any way. I was thinking that you could have an Ambassador Unit that works much like a spy and uses your espionage points to performs its role.
It would not be invisible like a spy though but can enter other civs borders even if you dont have an open border agreement. It could possibly have a few spy abilities like assassination or others, but if caught in the act, is way worse than catching a spy, but has more of a chance getting away with it.
The main purpose of this unit would be its unique ability in diplomacy. Send it to a civs capital and have it hold a seminar where it attempts to become friendlier with the civ. This would minus 1 red point from the civs attitude towards you. The succession rate is rather low, so it may take many attempts before a red negative point is actually disposed of.
E.g.
So you might have been on and off at war with a particular civ, but it is no longer viable for you to keep being its enemy and you would like a more permanent peace with them and eventually friendship, but you now have -20 for all the times you declared war and -7 for all the times you declared war on their friends. The AI is never gonna forget this! So you send in an ambassador and slowly but surely you can build up your friendship with them again and get back to a neutral standing with them.
The unit would use the espionage points that spies use and would be limited to 1 national unit, be relatively expensive and cost a lot of production to make. This would prevent you from creating world war 5 and then just spamming ambassador units until everyone likes you again. The unit does not give you green positive points towards the civ, it simply reduces the red negative points until it has none left, at that point you can no longer hold seminars with that civ until it has another red minus point towards you.
It would not be invisible like a spy though but can enter other civs borders even if you dont have an open border agreement. It could possibly have a few spy abilities like assassination or others, but if caught in the act, is way worse than catching a spy, but has more of a chance getting away with it.
The main purpose of this unit would be its unique ability in diplomacy. Send it to a civs capital and have it hold a seminar where it attempts to become friendlier with the civ. This would minus 1 red point from the civs attitude towards you. The succession rate is rather low, so it may take many attempts before a red negative point is actually disposed of.
E.g.
So you might have been on and off at war with a particular civ, but it is no longer viable for you to keep being its enemy and you would like a more permanent peace with them and eventually friendship, but you now have -20 for all the times you declared war and -7 for all the times you declared war on their friends. The AI is never gonna forget this! So you send in an ambassador and slowly but surely you can build up your friendship with them again and get back to a neutral standing with them.
The unit would use the espionage points that spies use and would be limited to 1 national unit, be relatively expensive and cost a lot of production to make. This would prevent you from creating world war 5 and then just spamming ambassador units until everyone likes you again. The unit does not give you green positive points towards the civ, it simply reduces the red negative points until it has none left, at that point you can no longer hold seminars with that civ until it has another red minus point towards you.