VoiceOfUnreason
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- Joined
- Dec 5, 2005
- Messages
- 3,663
Anybody done the math yet on how promotions change survivability of siege units?
OK - I just ran a bunch of world builder experiments, concentrating on catapults versus longbows in cities.
First, a reminder that combat odds aren't what you would expect, because they are based on integer math and small numbers. As a result, you end up with assorted discontinuities ("jump points") when you make what seem like small changes to the inputs.
Also, the law of diminishing returns starts kicking in as you get further from equality. Catapults have a lower strength than longbows to begin with, and on top of that the longbows are pulling in a bunch of defensive bonuses. An unpromoted longbow fortified in a city on a hill has 100% bonus; a CG II longbow fortified on a plains city has 95% bonus.
And that's just about the neighborhood where your two catapult promotions stop making a difference.

The level 3 line assumes CR I + CRII, clearly the best choices for this sort of situation. Yet that only gives you 7% better survival (plus some extra damage on the longbow). By contrast, a level 3 maceman sees his chances for survival improve by about 17% (plus the improved damage).
Note: both of these lines, in real life, have the same shape - the red line is just the blue line shifted 45% to the right. It doesn't quite look that way because of sampling error and excel doing the best it can with the data available.
Now, after you've cracked the top defender, so that you are now facing partially taxed longbows, the math changes a bit. And if the terrain is flat, there's a nice jump point that a CR II catapult can take advantage of.
My basic concern here is that catapults just don't get enough leverage out of that promotion - the bonuses they get are multiplying on a weaker base. You just aren't getting as much oomph from your 6 promoted catapults as you would get from your four promoted swordsmen.
Did we choose the wrong promotion? Not really - Drill is a complete joke; it's nature is such that you get screwed by the same jump points as an unpromoted unit. The combat line is an option if you are meeting stacks in the field, but not so much for city work.
And the barrage line does nothing of interest, thanks to the fickleness of integer math.