Amount of turns in Anarchy

homeyg

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What determines how long Anarchy lasts? Is there a base number of turns for it?
 
1 for religious civs and 6? or 7 for all others.

It is not random - I always have the same number of turns for anarchy.
 
It depends on your size or population. The less pop and land, the shorter it usually is. For some reason once I got a one-turn anarchy with a non-religious civ once. I think maximum is 8 and minimum is 1.
 
Currently it is 2 turns for religious CIVs 1 to 7 for all others.
 
I am not sure how Anarchy is counted - I have 1 turn of Anarchy after I decide to switch governments, then order is restored (religious).

Is this 1 or 2 turns then?

The random factor - I must have always been unlucky, but right now my advisor said something about -> 9 <- turns... estimation at least. :(
 
If you're unlucky, I am too. I got a nine turn estimate as well, although I didn't keep track of how long it ultimately turned out to be.

Does difficulty level affect it? My game was on emperor...
 
I always play as religious so in times of peace I can maximize profit with a nice dose of Democracy, but as soon as war breaks out, BAM! Commie time.
 
There is also the little trick you can use when you invent a new government type.
Although I am not sure it still works.

Once you invent the new government go to What's the big picture and from that screen go to the domestic advisor. Have a revolution start and check the estimated anarchy period. Then move back to science advisor, pick next tech and close screen. Computer will automatically ask whether you want a revolution, check the estimated anarchy period there and go for revolution if it's lower than the one you saw before, otherwise don't revolt. Since you are already revolting...
 
I have had 8 turns of anarchy before... 9 turns at Monarch - wow, that sounds painful. A lot can happen in 9 turns...

I've read that if a non-religious civ is the first to discover a new form of government, and switches to it immediately the anarchy period is reduced to as little as 3 turns. I haven't been able to verify this.
 
Originally posted by homeyg
What determines how long Anarchy lasts? Is there a base number of turns for it?
Providing you are not RELIGIOUS,
Two things:
1) a random number from 1 to 4.
2) then another number from 1 to 4 according the number of cities.
So the maximum number of turns will be 8. This is for PTW.
 
I believe that anarchy can last a minimum of 4 and a maximum of 8 turns for a non-religious civ. The probability of drawing terms at the upper end of the scale increases with difficulty.

Religious civs always get 1 turn of anarchy.

You can get two shots of the RNG which determines how many turns of anarchy you get using the method described by Lopex.
 
Originally posted by Lopex
There is also the little trick you can use when you invent a new government type.
Although I am not sure it still works.

Once you invent the new government go to What's the big picture and from that screen go to the domestic advisor. Have a revolution start and check the estimated anarchy period. Then move back to science advisor, pick next tech and close screen. Computer will automatically ask whether you want a revolution, check the estimated anarchy period there and go for revolution if it's lower than the one you saw before, otherwise don't revolt. Since you are already revolting...

I don't understand what you mean. There is nothing that tells you how long the anarchy is going to last, thats why I asked the question in the first place.
 
Originally posted by homeyg


I don't understand what you mean. There is nothing that tells you how long the anarchy is going to last, thats why I asked the question in the first place.
Your advisor on the F1 screen will tell you how long anarchy will last. Of course you must be in anarchy to get this information, there is no way to know it before revolting.
hope this help.
 
Originally posted by mad-bax
I believe that anarchy can last a minimum of 4 and a maximum of 8 turns for a non-religious civ. The probability of drawing terms at the upper end of the scale increases with difficulty.

Religious civs always get 1 turn of anarchy.

You can get two shots of the RNG which determines how many turns of anarchy you get using the method described by Lopex.
I am not sure what would be the minimum turns of arnarchy for non religious civ. But I remember having got 2 turns playing OCC with Greek.
I would write MINIMUM: 1turn (for Religious Civ), MAXIMUM 8 turns.
 
Alright, maybe I'm thick but I still don't really understand what you're saying about checking the advisor twice. i mean, I understand that it gives you the option to revolt twice in one turn, but I don't see how you can pick and choose which one you want. I mean, the only way to see the number of turns is AFTER you revolt right? So let's say the first revolt is 4 turns and the second one 7 -- how do I check that AND still keep the 4 turn revolt?

Hopefully someone can clear this up for me.
 
Originally posted by SesnOfWthr
Alright, maybe I'm thick but I still don't really understand what you're saying about checking the advisor twice. i mean, I understand that it gives you the option to revolt twice in one turn, but I don't see how you can pick and choose which one you want. I mean, the only way to see the number of turns is AFTER you revolt right? So let's say the first revolt is 4 turns and the second one 7 -- how do I check that AND still keep the 4 turn revolt?
Hopefully someone can clear this up for me.
Just have to follow info from LOPEX:
Once you invent the new government go to What's the big picture and from that screen go to the domestic advisor (F1). Have a revolution start and check the estimated anarchy period. Then move back to science advisor (F6), pick next tech and close screen. Computer will automatically ask whether you want a revolution, check the estimated anarchy period there (From your advisor on the F1 screen) and go for revolution if AND ONLY IF it's lower than the one you saw before, otherwise don't revolt. Since you are already revolting...
 
The timer seems to start counting at 1 and for religious, they get 1 turn added on. So the trick of getting a tech and revolting does not work. The turn starts when you check your info and continues till you get your next turn(1 full turn) and when you get the second move a religious can then decide on a gov. Non religious seem to work similar to before but get a +1 turn added on as described above.
 
I never knew that the advisor tells you how long the Anarchy is going to last! That's awesome!
 
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