R
Rabbit, White
Guest
Hmmm, there are three problems I see with this though.Amra said:Not all of them such as corn, wheat, etc. This is from Sevo's thread, post#1:It is definitely an interesting idea, as is a lot of the things Sevo does. I just don't feel confident in making big changes to the gameplay like that... yet. So I've just tried to offer an expansion pack to the people who are just starting to play Civ4 or maybe those who have played it and, for the most part, like the way Vanilla civ4 plays.
I'm better at leaderheads, than Python & XML.![]()
1) Thematically, not all of these make sense - for example gems aren't usually obvious until you start digging (i.e. mining) so having them revealed by mining makes sense. On the other hand, whether you know what to do with them or not, but cows are right there walking around, they're not exactly hidden (or if you argue that cows are domesticated animals that didn't exist as such until bred, then you could make the same argument for something like corn). Actually, if anything, I would argue that horses should be visible right away, but I'm digressing.
2) I don't see why a player shouldn't get the chance to put their first city (or two) semi-intelligently, i.e. being aware of some of the resources. I mean if you want a fair start, if anything, you should let them see the resources because if they spawned in a bad spot they'll know it and try to put the second city in a better location.
3) AFAIK sevo have yet to make changes to the AI code that decides where to put the cities, which means it takes into account all the resources in the area regardless of whether it has the tech for them or not. So this change cripples the player further in comparison to the AI.
Having said all that, it all comes down to the gameplay in the end, and how fun (or not fun
