The Swede
Viking
Count me in on the testing too...
Civmatrix said:Your Mod is fantabulas. However since 1.61 I get constant out of synch errors. I play multiplayer all the time. And since 1.61 I have to play without this mod in order to get a game without the out of synch troubles.
I thought I would offer some freedback even though I do not know what the other posts say yet. Hopefully this helps point something out.
I thank you for your time in putting this together, and hopefully 1.61 wont prevent me from playing this Mod
Could you say a bit about the thinking behind the Aboriginese Worker unit? Seems rather expensive to me and since most all the time a worker will be inside your area of influence the bonus against wild animals seems pointless. In short, how is this UU better than the regular worker?
wicked1 said:OK, I got another CTD. I believe I was about to absorb a city from the Romans w/culture. Do u want me to send you a save game?
Civmatrix said:If your in need of multiplayer testing of your Mod just Pm me.
Count on me. Or upload it here, in a NEW Beta section.I will upload the modpack for someone else to test (if anyone is interested).
The answer is: Build an Aboriginese Worker. When you create one, check your city screen. Your population growth is increasing!
Try with another civilization... Not the case.
There is a button that prevents city growth even when the amount of food reaches that point. Having said that I do think that if you're going to make a worker that doesn't use up food resource then it should be a bit cheaper. It's only advantageous if you can build this worker at close to the same amount of time as the regular workers while still maintaing city growth. If it takes you much longer to build it because it only uses hammers then the city growth advantage is offset by the slower worker production and essentially there is no advantage.charleswatkins said:I get that. But why is this a particularly good thing? For the first worker built, I can see the advantage, but even that is offset by the long build time. With a regular worker, I can use my food resources for the build and with the Aboriginese it all has to come out of hammers. And later on this can work against me since I cannot build a worker to limit unwanted population growth.
I'm sorry if there is confusion on that particular UU. It was part of the Aborigine civ included in CivGold and to tell you the truth I haven't given it a good hard look other than to increase it's move rate to 2 (it was originally 1 in CivGold). Lately I've been busy trying to rid myself of the random Crash to Desktop errors but I will put it on a to do list.charleswatkins said:I get that. But why is this a particularly good thing? For the first worker built, I can see the advantage, but even that is offset by the long build time. With a regular worker, I can use my food resources for the build and with the Aboriginese it all has to come out of hammers. And later on this can work against me since I cannot build a worker to limit unwanted population growth.
keldath said:hey arma -
im constantly looking at this thread and maybe i can help to the ctd,
i used some of your units in my mod - and i had also a ctd - after examning the problem -i discovered that for some reason there is a galleon dds files - and each time i wanted to build galleon -first when discovering astronomy - the game ctd - so - i removed the files - and - bang -no more ctd -
so i say matbe check that out - maybe you have same problem -either with another unit -or the galleon.
i noticed that ctd are caused a lot of time due to art files that are not corrected = hope it will help.
keldath said:mmm....
ok man - i say try and build all f the units - ok placing them through the world builder - try and pinpoint the momentof the ctd.
goodluck!