Amundsen-Scott placement

Mango201

Chieftain
Joined
Apr 1, 2019
Messages
71
"must be built next to a Campus with a Research Lab on Snow or Snow Hills tile"

(note this description is from in game, its different to what's found on civilization.fandom).

Q: Does the campus also need to be on snow or snow hills tile? Or does just the wonder itself?

I'd just save and test but this is for a multiplayer game so I need answers to be high confidence.
 
Pretty sure that it's only the Wonder that had to be on Snow.
 
While I don't have an answer to this confusing wording, I do have another annoying example. Biosphere's placement rules are; "It must be built along a River adjacent to a Neighborhood."

Does that mean the river must be adjacent to a neighborhood? From personal experience, the answer is no (I think), but how is a new player supposed to know? Fortunately, Biosphere has the advantage of requiring a neighborhood and rivers, which are both very easy to satisfy and noncommittal. Bad wording like this becomes really frustrating with examples like OP's, though, because if you place a Campus in the wrong spot like @Chefofrats you can't destroy it or place another one. That requires you to settle another city near the snow, which isn't easy or fun.

Firaxis really needs to be discreet with their wording...
 
Only the wonder needs to be on snow.

Just tested with campus on tundra and A-S started next to it.
 

Attachments

  • Screen Shot 12-15-21 at 04.05 PM.PNG
    Screen Shot 12-15-21 at 04.05 PM.PNG
    1.8 MB · Views: 213
I'd like to check, if the Saturnalia miracle is still a thing :)

@Andrew Johnson [FXS], would it not be too late at this point to suggest adding the rewording of this to something like "must be built on Snow or Snow Hills tile and next to a Campus with a Research Lab (owned by the same city?)", for the upcoming patch (alleged), which is (allegedly) in the works and maybe, just maybe, is due some time soon(tm)?
:mischief:
 
  • Like
Reactions: PiR
I'd like to check, if the Saturnalia miracle is still a thing :)

@Andrew Johnson [FXS], would it not be too late at this point to suggest adding the rewording of this to something like "must be built on Snow or Snow Hills tile and next to a Campus with a Research Lab (owned by the same city?)", for the upcoming patch (alleged), which is (allegedly) in the works and maybe, just maybe, is due some time soon(tm)?
:mischief:

You are right; this is more clear. I can't comment about internal workings at Firaxis (e.g. "would it not be too late at this point") or things that are not yet publicly announced (e.g. patches, DLC, new games). NDAs are real and binding! But if you submit a bug report to 2K, that'll make it into the right channels.
 
You are right; this is more clear. I can't comment about internal workings at Firaxis (e.g. "would it not be too late at this point") or things that are not yet publicly announced (e.g. patches, DLC, new games). NDAs are real and binding! But if you submit a bug report to 2K, that'll make it into the right channels.

This reminded me that I absolutely had a dream where I was talking about a new patch for Civ despite one being just released (it's been a while).
 
I think I ran into this issue with my Vietnam game. In that case, I had to find a tundra with a forest with a snow tile next to it.
 
The Amundsen-Scott station needs a city that can grab 5 snow tiles and a campus adjacent to a free snow tile.
Since I play on small maps, finding 5 snow tiles for one city is harder than it sounds.
 
Not quite correct.

To simply build the A/S station, just one snow tile is needed for building it on (see pic above).

All cities will get the standard +20% science and 10% production.

Cities with 5 snow tiles get double those amounts.
 
The inane particularity governing which things can be placed where is one of the worst, most frustrating things about this game. I just don't understand. Like, why does Oxford University have to be built on flat ground? Can good universities not be built in hilly country? Does this not contradict the game's dictum that a decent campus (and library/university) should be in mountainous terrain? Or is it a nod to the actual town of Oxford? Is that built in low country, and the game is slavishly adhering to the characteristics of the real world? Do the devs not get that the Oxford I am building in Sparta amounts to a bit of an alternate world?

They really went overboard with this stuff.
 
The inane particularity governing which things can be placed where is one of the worst, most frustrating things about this game. I just don't understand. Like, why does Oxford University have to be built on flat ground? Can good universities not be built in hilly country? Does this not contradict the game's dictum that a decent campus (and library/university) should be in mountainous terrain? Or is it a nod to the actual town of Oxford? Is that built in low country, and the game is slavishly adhering to the characteristics of the real world? Do the devs not get that the Oxford I am building in Sparta amounts to a bit of an alternate world?

They really went overboard with this stuff.

I think they wanted something more than simply "next to a campus", so that was the closest. Same reason why the Eiffel Tower needs to be "next to a City Centre" or Big Ben needs to be on a river. As far as I remember, every wonder has some sort of "natural" placement rule beyond simply being next to the relevant district. The one that occasionally has annoyed me is Statue of Zeus needing a Barracks specifically. A couple times I ended up opting for a Stable, and then only remember later that SoZ can't go next to that one.
 
I think they wanted something more than simply "next to a campus", so that was the closest. Same reason why the Eiffel Tower needs to be "next to a City Centre" or Big Ben needs to be on a river. As far as I remember, every wonder has some sort of "natural" placement rule beyond simply being next to the relevant district. The one that occasionally has annoyed me is Statue of Zeus needing a Barracks specifically. A couple times I ended up opting for a Stable, and then only remember later that SoZ can't go next to that one.

I think they wanted to reduce the amount of wonder spamming per city, but I think they took it a step too far, I honestly don't mind requirements, such as "City must have a Campus" but change it to so that the wonder doesn't need to be placed directly next to a campus, just in a city with one.

I often don't get good wonder placement because of how restritive the wonders are.
 
  • Like
Reactions: PiR
The inane particularity governing which things can be placed where is one of the worst, most frustrating things about this game. I just don't understand. Like, why does Oxford University have to be built on flat ground? Can good universities not be built in hilly country? Does this not contradict the game's dictum that a decent campus (and library/university) should be in mountainous terrain? Or is it a nod to the actual town of Oxford? Is that built in low country, and the game is slavishly adhering to the characteristics of the real world? Do the devs not get that the Oxford I am building in Sparta amounts to a bit of an alternate world?

They really went overboard with this stuff.
Ironically, this is one wonder that they didn't go overboard with. I think if they wanted to be realistic, the Amundsen-Scott would actually need to be built on one of the polar ice caps, not on snow. :mischief:
 
The inane particularity governing which things can be placed where is one of the worst, most frustrating things about this game.

I vaguely recall some patch update where they actually added restrictions to wonders - the idea was that the leading player wouldn't have all the terrain requirements for all wonders so couldn't just build all the best wonders because they were ahead. The logic was to create ways for players who were slightly behind to catch back up.
 
I vaguely recall some patch update where they actually added restrictions to wonders - the idea was that the leading player wouldn't have all the terrain requirements for all wonders so couldn't just build all the best wonders because they were ahead. The logic was to create ways for players who were slightly behind to catch back up.
I do recall that the Colosseum used to only require an adjacent EC to be built, and you didn't need an arena. That's the only one I can think of off the top of my head.
 
Back
Top Bottom