Amurites - a little plain? - thoughts and ideas

How about giving the them the access to Divine spells without using disciples? I mean its kinda strange that the Amurites would limit themselves to Sorcery and Summoning. Maybe something like:

Theist
Arcane Unit
Req. Priesthood, Incense
Cannot build, Must upgrade from level 4+ adept.
Starts with divine, channeling 1-2, medic 1.

and

Theologian
Arcane Unit
Req. Theology, Incense
Cannot build, must upgrade from Level 6+ Theist.
Starts with divine, channeling 1-3, medic 2.

If they get these units, they should also get Agnostic(Can't adopt a state religion.) to balance them. This is actually not much of a stretch since the Amurites can already get divine arcane units (Druid "exploit").

Another possibility is to give all units built in a city with a mage guild start with channeling 1 and a radom spell sphere that you have mana for. To balance this out, maybe taking out the firebows? It fits the flavor of the Amurites since
Kael said:
Desc: Although few know it, the Amurites are the descendants of Kyorlin. Because of that they have a powerful bond with magic and even the warriors amoung their ranks often know a spell or two.
So what do you think?

EDIT: On hindsight, priesthood and theology are far too cheap for both units. I'd make the Theist require Sorcery and Priesthood, and the Theologian require Soul Debt and Theology.
 
both idea are intersting,

having agnostic would really be interesting as a counter, losing Hemah :)

an amurite Hemah is overpowered ...
(4 mana sphere free from govannon), free xp at start from the cave of ancestor, free xp late game when using the world spell !!!

add to that twincast and his 8 strengh !!! mid game he is invincible !! he raze enemy cities alons, with 1 archer for defense !
 
I don't think it does make sense for Amurites to use any Divine spells, ever really. They believe in the power of magic, and the power of Man. Why limit yourself to what some petty god will grant you, when you could just sit down and research for a few decades how to do far more by yourself?

And it makes no sense to be able to get access to multiple tracks of Divine, because if one god is smiling upon your Civilization and granting favors, all the others are less likely to do so as well (they are petty ya know).
 
hmmm i like the idea of mortal men renowsing gods... but agnostic ... think of the mana loss from the religious capitals and the hero loss, and it become massivly depowering. but a loss of the druid exploit is suggested in my amurite manifesto (blatent plug!) as i agree that they wouldnt be happy to wait upon the favour of a code when theres magic to be learnt...

but access to those spells, if you get access to all divine spheres, through the units you suggest might be a balance for no heros or mana from religious capitals ... but i would have to be convinsed personally!
 
Back
Top Bottom