nikosison
Chieftain
How about giving the them the access to Divine spells without using disciples? I mean its kinda strange that the Amurites would limit themselves to Sorcery and Summoning. Maybe something like:
Theist
Arcane Unit
Req. Priesthood, Incense
Cannot build, Must upgrade from level 4+ adept.
Starts with divine, channeling 1-2, medic 1.
and
Theologian
Arcane Unit
Req. Theology, Incense
Cannot build, must upgrade from Level 6+ Theist.
Starts with divine, channeling 1-3, medic 2.
If they get these units, they should also get Agnostic(Can't adopt a state religion.) to balance them. This is actually not much of a stretch since the Amurites can already get divine arcane units (Druid "exploit").
Another possibility is to give all units built in a city with a mage guild start with channeling 1 and a radom spell sphere that you have mana for. To balance this out, maybe taking out the firebows? It fits the flavor of the Amurites since
EDIT: On hindsight, priesthood and theology are far too cheap for both units. I'd make the Theist require Sorcery and Priesthood, and the Theologian require Soul Debt and Theology.
Theist
Arcane Unit
Req. Priesthood, Incense
Cannot build, Must upgrade from level 4+ adept.
Starts with divine, channeling 1-2, medic 1.
and
Theologian
Arcane Unit
Req. Theology, Incense
Cannot build, must upgrade from Level 6+ Theist.
Starts with divine, channeling 1-3, medic 2.
If they get these units, they should also get Agnostic(Can't adopt a state religion.) to balance them. This is actually not much of a stretch since the Amurites can already get divine arcane units (Druid "exploit").
Another possibility is to give all units built in a city with a mage guild start with channeling 1 and a radom spell sphere that you have mana for. To balance this out, maybe taking out the firebows? It fits the flavor of the Amurites since
So what do you think?Kael said:Desc: Although few know it, the Amurites are the descendants of Kyorlin. Because of that they have a powerful bond with magic and even the warriors amoung their ranks often know a spell or two.
EDIT: On hindsight, priesthood and theology are far too cheap for both units. I'd make the Theist require Sorcery and Priesthood, and the Theologian require Soul Debt and Theology.