Blue Monkey
Archon Without Portfolio
I agree with everything you point out. And thanks for raising those concerns - you've considered them a lot more closely than I have so far. This aspect of the map is still at the hazy outline stage. Please continue to post your thoughts - they are very helpful in refining my thinking.
The reason I was thinking of the LM mts is because we're only talking about a few islands which would be 1 tile or two at the most. Since the whole island would be "mountain" the relative size wouldn't matter as much. I have a little experience experimenting with enlarged mountain bases. Tried this out when working on the Gaea map. Even if it means spending some extra time to fiddle with a pcx file it might be better to reserve a base terrain +overlay for a more extensive application rather than lose two slots for less than a dozen tiles on the map.
There's a definite need to represent the Rann in a way that means devoting a terrain - probably not just a lm terrain - to it. There is mangrove swamp adjacent to the Rann as well as elsewhere. Mangrove that clears to salt marsh makes more sense to me than clearing it to verdant grassland. The grass>plains>desert problem should be minimal. A variant riparian terrain would probably have at least a narrow band of grassland before transition to plains/desert.
Just to help us all keep the possibilities straight these are the special terrains that are under consideration:
The reason I was thinking of the LM mts is because we're only talking about a few islands which would be 1 tile or two at the most. Since the whole island would be "mountain" the relative size wouldn't matter as much. I have a little experience experimenting with enlarged mountain bases. Tried this out when working on the Gaea map. Even if it means spending some extra time to fiddle with a pcx file it might be better to reserve a base terrain +overlay for a more extensive application rather than lose two slots for less than a dozen tiles on the map.
There's a definite need to represent the Rann in a way that means devoting a terrain - probably not just a lm terrain - to it. There is mangrove swamp adjacent to the Rann as well as elsewhere. Mangrove that clears to salt marsh makes more sense to me than clearing it to verdant grassland. The grass>plains>desert problem should be minimal. A variant riparian terrain would probably have at least a narrow band of grassland before transition to plains/desert.
Just to help us all keep the possibilities straight these are the special terrains that are under consideration:
- mountain passes - solved by using lm hills.
- coral reefs
- mangrove as distinct from normal marsh
- Rann (salt marsh)
- hardwood and or bamboo - lm forests
- thorn scrub - either lm plains or desert?